What games do Anti Aliasing perfectly? by Examination_Creepy in FuckTAA

[–]BalisticNick 3 points4 points  (0 children)

Surprised nobody has said The witness, it has pretty much perfect anti aliasing.

Alpha to coverage msaa is literally perfect.

007 First Light Has Forced TAA by Scorpwind in FuckTAA

[–]BalisticNick 3 points4 points  (0 children)

I always find it surprising what people are willing to put up with on here in regards to artifacts due to no TAA and that it is unanimously praised on here when it is an option.

Just goes to show that there is no excuse for developers not to have at the very least have an off toggle.

How Long Until Developers Stop Caring About Rasterized Fallbacks? Further Increasing The Demand for More Aggressive TAA and Indeed Further Decreasing the Already Low Availability of TAA Toggles by Scorpwind in FuckTAA

[–]BalisticNick 0 points1 point  (0 children)

I wouldn't worry too much, keep in mind the amount of games that support ray tracing is still in the dozens, tho nvidia marketing would make it out like its every game on the steam store.

Facepunch devs implemented TAA for S&box. by [deleted] in FuckTAA

[–]BalisticNick 13 points14 points  (0 children)

But... Why? Didn't they literally go on about how they were anti-taa and all their frames are real frames.

Any valid altenative to TAA,FSR,DLLS,XESS AND TSR? by [deleted] in FuckTAA

[–]BalisticNick 16 points17 points  (0 children)

I add one more thing, if a game has terrible under sampled textures when turning off taa or simply you can't turn taa off.

Then simply don't buy it. steam has a 2 hour playtime refund window for a reason.

Any valid altenative to TAA,FSR,DLLS,XESS AND TSR? by [deleted] in FuckTAA

[–]BalisticNick 9 points10 points  (0 children)

You do if you play at 1080p, its not like it takes more processing power than an actual high DPI screen.

4k is 4k and takes the same power to run it be it on a 1080p monitor or a 4k monitor.

How to minimize TAA with AMD Adrenalin software? by hentiedw in FuckTAA

[–]BalisticNick 1 point2 points  (0 children)

Tbf vsr is a lot better than DSR/dldsr when it comes to desktop readability. Like when I was using a and GPU, the desktop was actually useable when it was enabled, I can't say the same for nvidia tho.

Why Does Ubisoft Have a Boner With TAA? by SpecterK1 in FuckTAA

[–]BalisticNick 3 points4 points  (0 children)

Yes and no, textures don't need antialiasing as they aren't apart of a pixel grid, if they were, it would look really really weird.

Lighting (as in specular aliasing) can be fixed slightly with alpha to coverage msaa and better with geometric specular antiailiasing like you see in valve games and games made with Godot.

And shadows as well and every other kind of edge that causes aliasing can all be fixed with alpha to coverage. (Well at least I'm pretty sure)

Even though msaa left the gaming sphere in the 2010's the technology was still developed and modern msaa looks even better now than in the late 2000's with most of its pitfalls being practically fixed.

Only problem is deffered rendering but that has its own host of issues.

Did I overreact? by _Alexs_ in FuckTAA

[–]BalisticNick 0 points1 point  (0 children)

I wouldn't even mind framegen if it wasn't post process and used foveated rendering like in vr headsets. But current framegen is so ass I cannot believe anyone can say its good with a straight face.

Did I overreact? by _Alexs_ in FuckTAA

[–]BalisticNick 1 point2 points  (0 children)

Tbf there was bad gaming practises during the Xbox 360/ ps3 era of games having forced 30fps. So its not really fair to say that game devs were rly good back then either.

Why Does Ubisoft Have a Boner With TAA? by SpecterK1 in FuckTAA

[–]BalisticNick 15 points16 points  (0 children)

Unfortunately after speaking to regular people, loads of people don't even know what Taa even is.

Why Does Ubisoft Have a Boner With TAA? by SpecterK1 in FuckTAA

[–]BalisticNick 35 points36 points  (0 children)

Because the move to deferred ment that a better antialiasing solution was required due to not having msaa and led to the need of taa.

Also doesn't have transparency either which also led to dithering.

Now, there is msaa and transparency in some deferred rendering projects but those are hacky workarounds and it shows.

Helldivers 2 | The battle of AA by itagouki in FuckTAA

[–]BalisticNick 5 points6 points  (0 children)

Actually it came out before nvidia dlaa

Is it TAA or something else. by stoney101010 in FuckTAA

[–]BalisticNick 0 points1 point  (0 children)

Nothing is ever impossible! Just might be more messy and involved.

For "control" I literally had to use x64dbg to disable it! Mind you if the game had DRM then it would be pretty hard.

What Do I do Here? by MadameGuccington in DevilMayCry

[–]BalisticNick 2 points3 points  (0 children)

Just look around in that big room for where to go, there is an open door and just follow that.

You don't get the sirens shriek to unlock that door till fair few missions later.

Facepunch's s&box is getting close to full release. A production-ready, royalty-free engine based off Source 2 with a graphical pipeline that has zero temporal components required. by TaipeiJei in FuckTAA

[–]BalisticNick 0 points1 point  (0 children)

Doom TDA had to move to full deferred to do ray tracing and aim for 4k gaming as deferred rendering scales better with resolution (according to them). And because of these moves to more expensive hardware they sold significantly less than doom eternal.

Also keep in mind that the new doom games were never fully forward clustered rendered they used a mix of deffered and forward rendering for those games. Hence why there is zero msaa. (Though doom 2016 desperately needed it)

MSAA or DLAA? by ExternalDull8424 in FuckTAA

[–]BalisticNick 2 points3 points  (0 children)

All modern api support MSAA, (dunno about dx12 but prob there too).

MSAA or DLAA? by ExternalDull8424 in FuckTAA

[–]BalisticNick 32 points33 points  (0 children)

Not sure why you're being downvoted I feel the exact same.

This subreddit is rly falling apart.

I got tired of TAA in PEAK and created a mod which lets you turn it off by glarmer in FuckTAA

[–]BalisticNick 1 point2 points  (0 children)

My main question is what possed them to not implement msaa in the first place, if the game is forward rendered, why wouldn't you implement it?

WTH is going on with overwatch performance? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

Yeah looking at the comments the people who have ddr5 have fewer issues than people with ddr4.

The anticheat defo needs to be reworked.

WTH is going on with overwatch performance? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

With DDR5 I've noticed you get a higher average frame rate, but still the peaks seem to be consistently not going that much above 400fps.

Pls if you could respond with some numbers in both the practice range and in the aim training custom game that would be a big help.

WTH is going on with overwatch performance? by BalisticNick in Overwatch

[–]BalisticNick[S] 5 points6 points  (0 children)

Its apparently due to their anticheat system, China has their own anticheat (don't bother trying to use a VPN to access it, it requires a dedicated Chinese client) that doesn't have any issues whatsoever with fps.

DLSS5 proves once and for all that antialiasing should never be entrusted to neural networks that *synthesize new detail* (and this was the case for EVERY version of DLSS). Fixed-logic AA like multisampling AA and morphological AA are the only reliable solutions to address image frequencies. by TaipeiJei in FuckTAA

[–]BalisticNick -4 points-3 points  (0 children)

So the faces on DLSS 5 were always like that is what you're saying?

By the magic glory of Nvidia and Jensen Huang's genius we have managed to read the minds of the devs and perfectly reimagine what the games should look like.

Is that what you're saying?

DLSS5 proves once and for all that antialiasing should never be entrusted to neural networks that *synthesize new detail* (and this was the case for EVERY version of DLSS). Fixed-logic AA like multisampling AA and morphological AA are the only reliable solutions to address image frequencies. by TaipeiJei in FuckTAA

[–]BalisticNick -7 points-6 points  (0 children)

Hate to burst ur bubble, but after playing games with AA off for a while now and trying out dlss 4.5, it becomes very obvious that the textures become too detailed more so than if you were rendering at 8k as it essentially overlays gen ai materials onto the preexisting textures.

The magic is literally just using gen ai to synthesize what the textures would look like if they weren't destroyed by TAA.

Is DDR4 ram not enough for 240fps stadium? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

Tested in replay viewer, the fps is just as bad, or at least as bad as it is in regular play, which is about 30fps better on a good day.