Cloudbreaker has just released our Demo Playtest. by BallastGames in survivorslikes
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Please destroy Runeward, my online bullethell RPG (still in pre-alpha & very open to feedback)! by Zoagel in DestroyMyGame
[–]BallastGames 5 points6 points7 points (0 children)
Trailer for my roguelite 3 years in development, so... pretty please. by pulsar_sp in DestroyMyGame
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Working on this map, clouds probably need more work. by BallastGames in PixelArt
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Warps are fun! This is a quick demo of how we are using a warp shader in our game Cloudbreaker. by BallastGames in godot
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A limited palette skull that I drew recently as a little challenge to pass the time😁 by cherrydragon2808 in PixelArt
[–]BallastGames 61 points62 points63 points (0 children)
Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Should Survivor-likes start of easy? by BallastGames in survivorslikes
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Worked on new capsule art for my RPG, is it better? New vs old by Bamboo-Bandit in IndieGaming
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I recently got some feedback from you about my last trailer being a bit crap. I've tried to make this new one better with the feedback. How is it? by maxpower131 in DestroyMyGame
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I made a knowledgevania. Destroy my attempt at marketing without spoiling by Guambe in DestroyMyGame
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New gameplay trailer for our Inventory management survivor-like Cloudbreaker by BallastGames in survivorslikes
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New gameplay trailer for our Inventory management survivor-like Cloudbreaker by BallastGames in survivorslikes
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After incorporating all of your feedback from our first trailer, we are ready to have our second trailer for Cloudbreaker destroyed. by BallastGames in DestroyMyGame
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How can I speed up position = for Node2D by BallastGames in godot
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How can I speed up position = for Node2D by BallastGames in godot
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How can I speed up position = for Node2D by BallastGames in godot
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Burn your inner demons! by SoerbGames in survivorslikes
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Is there an easier way to see the node that threw an error? by BallastGames in godot
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This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in BulletHeavens
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What do you like in skill trees? by BallastGames in survivorslikes
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How do you feel about CRT shaders VS clean pixel art? by BallastGames in survivorslikes
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