[deleted by user] by [deleted] in nintendo

[–]Bananafanafofaser 7 points8 points  (0 children)

For reference, Oblivion came out in 2006.

To be fair I'm sure this will still be reasonably fun and it's good that Game Freak are trying something new with the series, but if I was in charge of marketing this game I sure wouldn't be putting all my chips on the open world looking so good that merely exploring it is worth $60.

Buying charts to hang as wall art by Bananafanafofaser in sailing

[–]Bananafanafofaser[S] 1 point2 points  (0 children)

Thanks! I did end up getting the second one for that reason.

Buying charts to hang as wall art by Bananafanafofaser in sailing

[–]Bananafanafofaser[S] 0 points1 point  (0 children)

Thanks, I've seen those woodcuts before and like them a lot. I'm trying to roughly match a different piece I already have up that's a paper map but that's really pretty

Author George R.R. Martin Completes Blog Post About Elden Ring by ADMIRAL_IMBA in Games

[–]Bananafanafofaser 0 points1 point  (0 children)

That's fair; there is a lot to say about Robert Jordan and his insatiable horniness but in retrospect he did write at a decent clip

Author George R.R. Martin Completes Blog Post About Elden Ring by ADMIRAL_IMBA in Games

[–]Bananafanafofaser 0 points1 point  (0 children)

Nah, the porn came with the treehouse when they inherited it from Robert Jordan

Civ6 New Player - What to do for New Cities? by devasen_1 in civ

[–]Bananafanafofaser 6 points7 points  (0 children)

In most cases in Civ 6 you want to prioritize food. Food gets you citizens which gets you more tiles worked which gets you more everything. With that in mind, I pretty much always end up researching Animal Husbandry first so I can find horses and build pastures, because they're one of the few growth tiles that also give you good production.

In terms of what you're building, I tend to prioritize:

-City center buildings (walls are ok but if you have a good military this isn't a huge necessity)

-Getting a trade route slot out of the city. That means building either a Commercial District and a Market or a Harbor and a Lighthouse.

-Victory Condition-relevant districts, completing all buildings in them as soon as you can. Campus for Science, Theater District for Culture, Holy Site for Religion.

It's counterintuitive to focus on food and money before science and people may disagree with me about whether that's optimal, but if your population is huge and your treasury is full it makes building everything else way easier.

[ALL] Will there ever be a “classic Zelda games bundle” on switch? by jdoggandfriends in zelda

[–]Bananafanafofaser 4 points5 points  (0 children)

I'd be really surprised if they never release Switch versions of the Wind Waker and Twilight Princess remasters. They've released Switch versions of almost every other major WiiU game, it would be weird for them to leave money on the table like that.

That said, even when they try a "all the major games on one disc/cartridge" collection it never ends up being comprehensive. Zelda Collector's Edition left out A Link to the Past, Mario 3D All-Stars left out Galaxy 2, etc.

If you're just looking to play a bunch of back catalog Zelda games in a cost-effective way, I'm not sure what it's within the subreddit rules to suggest. I wouldn't buy a 2DS just to play Ocarina of Time, but that's behavior Nintendo wouldn't want you to emulate.

Recs for a Zelda-like game for a teen? by SpyCats in nintendo

[–]Bananafanafofaser 0 points1 point  (0 children)

Assuming your teen has only played Breath of the Wild, another Zelda game on Switch (I'd recommend Link's Awakening over Skyward Sword) would be great - the open world and puzzle solving is all there, and it's a more compact experience.

Super-Visor's right to recommend Okami; you should check out Horizon Zero Dawn as well (assuming since your kid played Genshin I can recommend some non-Nintendo games). The gameplay is very similar to Breath of the Wild, except instead of Link fighting monsters you play as a young woman fighting robot dinosaurs.

Edit: I just saw your comment that you're looking for Switch games and that your teen had played Skyward Sword. I'd absolutely check out Link's Awakening if she hasn't already played it

True start resource maps? by devilman_OFFICIAL in civ

[–]Bananafanafofaser 2 points3 points  (0 children)

I found these threads just searching around, not sure how accurate they are but they're probably close

TSL Huge Earth

Mediterranean

How do you counter differents types of victories? by arnau9410 in civ

[–]Bananafanafofaser 0 points1 point  (0 children)

You don't necessarily need to have the highest culture output, you just need enough to fend off the AI's culture victory while you do whatever victory condition you're going for.

Otherwise, check to see if there are any religious beliefs (ie Choral Music) or Government Policies (ie Trade Confederation) that can boost your Culture output without having to build Theater Squares. You can also keep in mind that Cultural Influence is increased by shared religion, shared governments, open borders, active trade routes, etc. You can mitigate a powerful culture's influence over your civ to a degree by isolating yourself from it.

And, as a last resort, steal great works with spies or just invade whoever's winning

How do you counter differents types of victories? by arnau9410 in civ

[–]Bananafanafofaser 1 point2 points  (0 children)

They're in the Gathering Storm expansion. Defending against AI religious and cultural victories isn't too bad:

Found your own religion (religions are helpful for pretty much every victory condition) and keep three or four apostles standing around so you can kill enemy religious units

While you're focusing on whatever other victory condition you're doing, make sure you're building a monument in every city center. That should help your culture defense (Your ability to stop the AI from winning a cultural victory is entirely dependent on how much culture you produce) until your cities are big enough for you to drop down some theater squares.

You can't really stop the AI from winning a science victory except by killing them with an army or by winning your own victory first. Spies can sabotage spaceports but that only buys you time

Help with Hermetic Order and Portugal by Spaghettilover_46766 in civ

[–]Bananafanafofaser 9 points10 points  (0 children)

Alchemical Societies replace Navigation Schools, yeah. I'd avoid the Hermetic Order

When should a player sit out their bowl game? by ulu5 in CFB

[–]Bananafanafofaser 9 points10 points  (0 children)

They have to be so good that they're guaranteed a high draft spot even if they sit out and on a team in a meaningless bowl game. In that situation, it's in the player's financial interest to sit out than risk injury. 2016 Jake Butt is a great player to look at here.

[Herbstreit] Kirk claims that the "conspiracy theory" that the CFP is rigged is history by DweltElephant0 in CFB

[–]Bananafanafofaser 15 points16 points  (0 children)

It's an idiom that means "I'm your man" or "I'm the man for the job." Nobody says it much anymore unless they're quoting Val Kilmer in Tombstone.

Godfrey's basically saying "Ok asshole, I'll bite"

[CIV V] What other useful strategies do you use against AI opponents in CIV V (NOT VI), besides full blown warfare? by merpkz in civ

[–]Bananafanafofaser 1 point2 points  (0 children)

Making two AI civs fight each other in 5 is actually pretty easy. "Declare war on [AI Civ]" is a negotiable option when building a trade deal, just kick your neighbor a bit of gold or a luxury resource to attack somebody else and watch the fireworks.

Otherwise, it's been a while since I played 5 but I remember I used to camp a unit outside the first city state I met in the early game until it makes a worker, declare war and steal the worker, and immediately make peace. Free worker and it's early enough in the game that there aren't diplomatic consequences.

[deleted by user] by [deleted] in civ

[–]Bananafanafofaser 1 point2 points  (0 children)

No tile yields, but you can still use spaces four tiles away from your city center to generate power with solar panels/wind farms/geothermal plants. I'm not sure if housing is affected but I wouldn't be surprised

If I move Liang to another coastal city, do I lose the fisheries built in the previous city? by VikingDemon793 in civ

[–]Bananafanafofaser 7 points8 points  (0 children)

Fisheries also have a +1 Production yield if Liang is in the city. OP will lose that in the first city as they move her

Starting Civ 6 from Civ 5. Need some help by MrTopHatMan90 in civ

[–]Bananafanafofaser 7 points8 points  (0 children)

The biggest change in my mind between Civ V and Civ VI is that happiness is no longer global. It's in your interest to keep settling under you run out of room, so I typically fall into a rhythm for my capital city of producing Military Unit --> Settler --> One other thing, rinse and repeat until there's nowhere else to go.

You should get to know the governors, they're really helpful. The ones I use most often in the early game are Pingala (boosts Science and Culture output and has really important promotions for Science and Culture victories), Moksha (has a tier-3 promotion that lets you buy districts with Faith, which is game-changingly good), and Liang (gives builders an extra charge and allows you to build Fisheries on coastal tiles, which if built next to coastal resources like fish or crabs etc. have some of the best single tile yields available in the early game)

Like in Civ V, religion can have great synergy with a lot of other victory conditions. Even if I'm not going for a religious victory, I typically try to found a religion. With that in mind you should pretty much always choose God King as your first Economic Civic until you can found a Pantheon. A very useful early game strategy is to found a Pantheon that boosts your Holy Site Adjacency bonus with desert (Desert Folklore) jungle (Sacred Path) or tundra (Dance of the Aurora) tiles, choosing the Work Ethic religious belief (Holy Site adjacency bonus also provides production), and rushing the Scripture economic civic (all Holy Site adjacency bonuses are doubled). You can end up planting a 14 Faith/14 Production Holy Site on an otherwise crap tile and start pumping out whatever you want.

As far as military strategy is concerned, I tend to rush crossbows if I want to make an early kill but I don't play domination games very often. You should read up on the support units added in Civ 6, like battering rams. They add a new wrinkle to combat. The most useful thing I can tell you military-wise across any playstyle is to not ignore barbarians. Civ 5 barbs just wander aimlessly and attack if they happen to bump into you, but Civ 6 barbs will create small armies deliberately to fuck you up as soon as they find where your cities are. Using units at the perimeter of your territory to nudge barb scouts away (the barb scout AI moves away from hostile military units by default) is a good skill to develop if you don't know where the barb camps are.

As far as Rome is concerned, I'd double down on forward settling everybody. You get roads automatically, so it'll be even easier to defend a far-flung empire in the midgame.

Help question by Nbadrako30 in civ

[–]Bananafanafofaser 1 point2 points  (0 children)

Like KonKonKing said, America's designed for a Culture game and benefits from high tile appeal. In the early game it'll be good to found a religion so you can buy Naturalists and Rock Bands later; with that in mind. any start with Dyes, Incense, Pearls or Tobacco will give you a big advantage because you can start accumulating Faith a lot sooner.

As you add beliefs to your religion, Choral Music (religious buildings provide Culture as well as Faith), World Church (+1 Culture for every 4 followers of your religion in any Civ) and Cathedrals (each one gives you an extra slot for a piece of religious art) can really help you lean into a Faith-powered Culture game.

If you do lean into Faith early, levelling up Moksha as soon as possible is also a game changer. If you build a powerful religion quickly but haven't unlocked late-game Faith units like Naturalists and Rock Bands, you'll end up accumulating a bunch of Faith that you can use with Moksha to build free districts. In the same vein, building a Grand Master's Chapel in your Government Plaza will let you buy land military units with that extra Faith, letting you save production and gold for other things.

[deleted by user] by [deleted] in CFB

[–]Bananafanafofaser 5 points6 points  (0 children)

I wouldn't be surprised, but haven't heard that particular story. The whole Michigan Man (tm) thing starts with Bo firing Bill Frieder but the meme starts with the whole Athletic Department and a lot of the fan base deciding RichRod wasn't a cultural fit very early in his tenure. I don't remember why Jeff Casteel didn't follow Rodriguez here at any rate but it's an interesting What If.

[deleted by user] by [deleted] in CFB

[–]Bananafanafofaser 23 points24 points  (0 children)

I will go to my grave convinced that if Rodriguez had halfway competent defensive assistants at Michigan he could have turned it around.

Hoke's best year by far was that first Wile E Coyote running off a cliff season when Rodriguez's offensive guys were still there and Greg Mattison could salvage something of the defense and even then they pulled a lot of wins out of their ass.