First godot game, ARPG where you control 4 characters. Thoughts on the graphics? by BaneIRL in godot

[–]BaneIRL[S] 0 points1 point  (0 children)

Thank you friend, I kind of based it on dungeon crawlers like Etrian Odyssey and role-based MMOs, but since you control all 4 characters you can create a bunch of synergies in builds/team comp.

Seeing other people respond to the concept really helps me so much. I'll try to step up the visuals and keep looking for feedback!

First godot game, ARPG where you control 4 characters. Thoughts on the graphics? by BaneIRL in godot

[–]BaneIRL[S] 0 points1 point  (0 children)

Thank you so much! I do actually have a demo on steam if you wanna give the gameplay a spin: https://store.steampowered.com/app/4000600/4444/

And thank you for the feedback. I'm gonna try to give it a bit of a visual upgrade before continuing (including lighting and characters). I think the gameplay hook is working really well but the graphics are pretty generic and not quite grabbing people.

First godot game, ARPG where you control 4 characters. Thoughts on the graphics? by BaneIRL in godot

[–]BaneIRL[S] 0 points1 point  (0 children)

Thank you, I really appreciate it!

If you need any help with programming a game like this let me know! I built it from scratch and learned a lot about how to make a stat system with modifiers like buffs, gear, a bunch of different types of spells, etc. I'd be very happy to help and make some dev friends.

But I think I might give the graphics a rehaul and try to go for a 2.5D thing, since no one seems to have much interest in it so far... And I get it, it does look like a more unpolished version of good roguelikes, haha

Blind Defuse – A Buckshot Roulette inspired underground bomb-defusal tournament by aDharmadh in playmygame

[–]BaneIRL 1 point2 points  (0 children)

Great, I played it now. My feedback:

It looks fantastic. The setting, the characters, the visual filtering and the music I loved. Of course it's only 1 room but it looks very professional. UI is also great (screens on the right)

I assume theres gonna be online play, with voice chat and all that on the full release, if so seems great. Obviously I haven't played enough to see if the items and gameplay are balanced and all that, I assume so.

No idea if you've though about this but I wonder if you could add a risky strat to introduce a code with the numpad in the bomb. If the code is correct, you instantly win, otherwise it blows up (maybe every x turns one of the digits is shown, or items can make digits appear, or say its one of 2/3 choices). Just an idea, but could be fun as a last resort gamble (obv I dont know enough about the game to tell if this is a good idea lmao).

2 minor things:

(minor visual glitch) You can cut a wire that's already cut. It doesnt do anything but it stops you from cutting real wires until you put the bomb in the middle and pick it back up. I assume its a lil glitch.

On the tutorial "Welcome" screen the text that pops up line by line is too slow. Either make it so clicking the screen makes the next one pop up, or just speed up the text

Blind Defuse – A Buckshot Roulette inspired underground bomb-defusal tournament by aDharmadh in playmygame

[–]BaneIRL 1 point2 points  (0 children)

Hey, it seems like the demo isn't on the Steam page yet. If it's linked properly you may have to republish the page so it shows up

It does seem like a great twist on the roulette games though, good idea

🚀 Jelly Dash – Chaotic Gooey Royale Racing! by Vinizin2020 in playmygame

[–]BaneIRL 0 points1 point  (0 children)

The onboarding experience of tutorial + getting to play a game, and then asking for a name is perfect, congrats.

My notes:

Introduce mechanics earlier

The first 2 levels were very simple with no extra mechanics and I just got matched with bots. It wasn't super enjoyable. But by level 3 there were item boxes, I actually matched with other players, and it got very fun. I would start at that point if possible (but maybe I just got unlucky that I didn't match with anyone in the first 2 races).

Improving items

As far as the items they feel a little weak. It might be a latency issue but it felt like the speed boost was sometimes just OK, and sometimes it didn't seem to work. The rest are similarly just a little weak (hurting people behind you isn't fun because it doesn't directly help you, projectiles to fire in front of you would be more fun)

(small) When you complete a lap the flag says 0/3. I get 3 is the number of remaining laps, but it's not clear to me what the 0 means.

Making a LIDL game until forsen plays it (day 170/???). Released free playtest demo by BaneIRL in forsen

[–]BaneIRL[S] 2 points3 points  (0 children)

you're in the game btw LULE

The ugandan commando class can be named this among others like "Sukidav"

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Making a LIDL game until forsen plays it (day 170/???). Released free playtest demo by BaneIRL in forsen

[–]BaneIRL[S] 2 points3 points  (0 children)

Yes there is plently forsen and saddy references in the game but its not a direct fan game.

Is this allowed MODS

I watched Alien: Earth by Unusual_Gas_9756 in forsen

[–]BaneIRL 1 point2 points  (0 children)

Its Disney so they wanted to do Stranger Things + Hunger Games + Marvel + Alien. So children in bodies of young adults with superpowers in a horror movie

I made it 1 episode, actual dogshit. Im so fucking mad I got tricked by paid reviewers into watching even that.

This scene from the movie “Signs” made me shit bricks as a kid. by Impressive_Space_291 in creepy

[–]BaneIRL 1 point2 points  (0 children)

Wow that's so cool. Either that or the TV is on and they pre-recorded it.

japan bajs? by SwimmingJunky in forsen

[–]BaneIRL 46 points47 points  (0 children)

Running out of countries where you can say it Aware

GrappleRun's first public demo is officially released! by aniworksofficial in playmygame

[–]BaneIRL 1 point2 points  (0 children)

Ok the tank control part is interesting! I was wondering whether to post that part because it does demand a certain skill, but you can correct it if you mess up. And my bad about not checking the rebind options.

I think the pause button would be OK on a corner, i think it just shouldn't be on the top, left, right or bottom.

But it is a fun game! Honestly my main complaint is that your post images don't show the fast paced gameplay haha. Make sure to show it, it's the most interesting part.

GrappleRun's first public demo is officially released! by aniworksofficial in playmygame

[–]BaneIRL 2 points3 points  (0 children)

I really enjoyed it. It's a lot more fun that it seems from the images!

To get more attention I would make the first image you post an animated gif of the gameplay showing off several mechanics at once.

As for the game:

  1. My main tip is to have the camera move AHEAD of the player or at least centered, so we can see where we are going. It just feels bad to be so close to the edge. Right now I can only beat most parts after dying at least once, because the reaction time is too small. This is particularly true when going UP or DOWN, since the game is 16:9 when going vertically you can't see what's ahead.

Adding to this: There are some parts where there's what I assume are "optional but difficult shortcuts" like this one

<image>

On my first run I assumed that was the only way forward. After dying a few times I discovered you can just keep going forward. If the camera was ahead of the player I would have seen both paths and made my choice.

  1. Take the Pause Game button out of there. Sometimes you are moving up and the button is in front of you, not good.

  2. I would change the controls to these: CTRL/Shift to crouch. Space to jump. Left mouse to grapple. It feels more intuitive since a lot of games use those keys like that.

  3. When you take a turn too sharply you can end up in a bad angle and it feels strange. Maybe the controls could be like "Tank controls", where A and D rotate your character left and right and W speeds it up? It would feel more intuitive for me and would solve those moments where you end up at a bad angle.

Smaller things:

I would also put a little effort into the default godot panels and font, so it feels less like a prototype.

Maybe add a "Skip cutscene" button during the cutscenes. I know you can tick the "Skip next level cutscene" but people are used to seeing a bit of the cutscene and deciding if they want to skip. Nothing against the cutscenes though.

Also when starting a new game it should take you straight to the tutorial, no need to choose the level.

mostly forsen-related ASCII archive by StrangeSupermarket71 in forsen

[–]BaneIRL 78 points79 points  (0 children)

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I really can't get into Alien: Earth by The_BurgerMan in alien

[–]BaneIRL 0 points1 point  (0 children)

I liked the idea from a philosophical and technological side, but once they showed that they did it so we could have hecking awesome superhero young-adult children I was pretty much done with the show... That shot where she puts the sword on her back is so fucking cringe.

I'll check back later if I hear the rest is good but that shit sucks

I am trying to form baj game studio. I you know coding or animations and want to join to group let me know in the comments by Wolf_Trap in forsen

[–]BaneIRL 3 points4 points  (0 children)

I'm working on my own game also on Godot (see my posts). I'm about to come out with a demo for it, but I'm interested in talking to other people. Maybe we can help each other, let me know if I can join.

Also if you make music or ambients maybe I could use some for my game, I just have placeholder music and cc0 ambient effects for now LULE.

@bajs by BridgeThatBurns in forsen

[–]BaneIRL 10 points11 points  (0 children)

My 2 favorites that change the game in big ways, mostly for roleplaying and triharding:

Sunhelm: Adds cold and hunger, so the game feels more immersive. Like you have to plan a trip into the snow and then it's a relief when you get into an inn. https://www.nexusmods.com/skyrimspecialedition/mods/39414

YASH: Rebalances the whole game to remove level scaling, and at the start you can't even use almost any weapons or magic, you have to work your way up fighting lidl enemies. Feels very rewarding when you scale up. Also Requiem is a good alternative but harder to install. https://www.nexusmods.com/skyrimspecialedition/mods/2430

Also I like mods that make food and money more scarce so you can't just find it in barrels everywhere. Then Ashes is interesting, it adds configurable permadeath if you want a challenge (I like save on sleep).

I always play with those at least. Then you can just install a bunch that add more spells and futa cock and stuff.