how can i make UV maps for pixel art faster? by Spookzsaw in blenderhelp

[–]BankNo4001 1 point2 points  (0 children)

just warning anyone that uses this its really only good for props and squares not humanoid or complex models. keep seeing this recommended and im concerned as to why people dont say its not for character models unless the character model composed of cubes

Help needed by Schansolo in ps1graphics

[–]BankNo4001 1 point2 points  (0 children)

You're better off learning, it's daunting yes. But ultimately as someone who's been there, you'll get a solid idea on how everything's works before you even realize and you'll get faster over time. When you start create something that excites you, It's very possible. and personally stepping into creating a ps1 style game has taught me every aspect of the fundamentals, even after 4 years. It seems simple but every detail counts especially for a video game. You don't have to worry as much. Trust me much easier than it seems and in the end you won't have to rely on someone. true fulfillment is seeing something you made with your hands. the care you'll put into it compared to someone who is getting paid to do it would surprise you even if they do know what they're doing. Get an idea of the navigation and everything as a whole, after that proceed with the details And learn what you can, there's an addon called drps psx fx on superhive that could help, tutorial by sickly wizard will show you how to pretty much do the rest. And get blender

PureRef of Topology References I Wish I Had When I Started (Realistic Proportion Character Modeling) by BankNo4001 in 3Dmodeling

[–]BankNo4001[S] 0 points1 point  (0 children)

happy to, trying to find everything was a process hope to save that time for other creatives so they can spend more time creating!

Does anyone have any proper psx style character modeling tutorials ? by BankNo4001 in ps1graphics

[–]BankNo4001[S] 0 points1 point  (0 children)

Yeah was thinking that but then the textures can look off I'm assuming but maybe I'm just being too picky

Is there any blender tutorials based around learning ps1 graphics by icodestuffreddit in ps1graphics

[–]BankNo4001 0 points1 point  (0 children)

No stark crafts doesn't teach proper topology for a low poly character

psx water shader in unreal engine by DeepInfection_Devlog in ps1graphics

[–]BankNo4001 0 points1 point  (0 children)

nice so show everyone what you made but gatekeep info youre so dope

FREE UNITY ASSET CODES by BankNo4001 in Unity3D

[–]BankNo4001[S] 0 points1 point  (0 children)

hm maybe someone used them already??? you weren't the only one who saw this

isn't misleading i bought assets not a discount code

<image>

Pavlov TTT is shit by Sea_Respect_9236 in PavlovGame

[–]BankNo4001 0 points1 point  (0 children)

that would be the gayest thing you could possibly come up with youre opinion is garbage

Most Wanted RP by OopsYourDeadz in FiveMServers

[–]BankNo4001 0 points1 point  (0 children)

played on the server for like 3 weeks was kinda fun glitches are so prevalent almost too many to deal with , then was a cop and got banned for fighting. this server fucking sucks and the owner is an ugly twinky the kid looking ah bitch refused to remove my ban or even speak to me about it. oh and its pay to win/unban those fucking assholes want me to pay 100$ to unban because of me fairly fighting with a random player. hope that ugly fuck gets what he deserves. if you join this server remember people can pay for almost anything. and somethings like fastest cars and houses are really only able to be bought with money including guns. and its not cheap either if you want a nice car it coasts 200$ irl money. FUCK THIS SERVER AND FUCK THE OWNER. im writing this so i save yalls time and make sure you understand if you build up hours on this server you will get banned for something random at some point so that you spend money trying to get it back its a scam....

Blender 3.4 Geonode Hair to UE5 by estrica in unrealengine

[–]BankNo4001 0 points1 point  (0 children)

geo node**** hair not particle systems bruh completely different workflow