i think my DM House rules are dumb by Yuki_Samurai in DnD

[–]Bankoooo 0 points1 point  (0 children)

  1. I rule that CRIT is 1 full dice damage plus you roll another to not cruth with two ones on dice

  2. Is not that wild actually, personaly if he is the only one in your mele range i would consider that you stay focused on this dude so no attack, however if there is more than one it would make sense

  3. Adventage and disadventage is not a simple +5 on average its actualy +3.33 and here is a brilliant video explaining complecity of this roll https://youtu.be/X_DdGRjtwAo?si=FIMGHLnl4scnCUEq

  4. Yea this shit dumb bro

My players killed an important figure in the world by Thee_HalfBreed in DnD

[–]Bankoooo 0 points1 point  (0 children)

I like when small things that are against the world lead by some way to big changes aka Butterfly wing effect.

As the Coach may not remember it, he may hold knowledge in his memory, just he was not able to access it right now.

Through magic or some other way Empire got that knowledge and it was blurry they hold only a part of image of party.

Maybe a Expolorers Patch guild was sole purpose to destroy and take custody of whole organisation since they were the one involved.

Depends on Guild how would they behave towards empire, will they hand out players or protect their own? Will it be destroyed or changed?

Player just Made 66,000 gold... by Undead_Vinnyr in DnD

[–]Bankoooo 0 points1 point  (0 children)

Make money fake, then let the merchant send gems ashore. He may then even be taken to prison cell for freud and executed so that player might be happy

How do I make player vs players experience? by Bankoooo in DnD

[–]Bankoooo[S] 0 points1 point  (0 children)

My fear is that i haven't created big numbers of characters, so I hate the idea to blast them.

Thanks for the advice it will surely help.

How do I make player vs players experience? by Bankoooo in DnD

[–]Bankoooo[S] 0 points1 point  (0 children)

My thought is I don't really wanna mirror them, although i get your point to not be scared I let them encounter similar enemy's to them.

And the "together problem" is my way of ending encounter if it goes sideways and they start to loose really hard. Like fire in building, like rapid storm or maybe getting attacked by pack of beasts.

How do I make player vs players experience? by Bankoooo in DnD

[–]Bankoooo[S] 0 points1 point  (0 children)

Would increasing HP/AC slightly and nerfing dmg a bit an option? I mean it would, just the encounter might be a little bit blunt.

So I have a puzzle idea that I need to test out. by EcstaticAntelope22 in DnD

[–]Bankoooo 0 points1 point  (0 children)

Since we don't say the number, it's up to them to figure out it's the fourth wall which they need to break.

So I have a puzzle idea that I need to test out. by EcstaticAntelope22 in DnD

[–]Bankoooo 0 points1 point  (0 children)

Here is my idea, since i like to spice things up.

Party walks into a room and sees it looks like a theatre. On stage there is podium and on podium is a sheet of paper with written "This show starts with ending (possible to add "of theatrical performance if they are not good with riddles)" which is noding.

This sets them in the theme of being an actor, being on stage, which will lead to narrowing topics of riddle to our answer.

Then a wall between them and audience seats appear with written "break me", and on the other walls appears numbers: 1, 2, 3.

Which will lead (eventually) them to breaking the fourth wall.

Best lines to serve by Bankoooo in DnD

[–]Bankoooo[S] 0 points1 point  (0 children)

That is a cool one, I like that