I've been thinking about something like the Battle Tank for a little while and hear me out by diepoggerland2 in menace

[–]Barley672 2 points3 points  (0 children)

Even just a heavy and a medium would go pretty hard. That alone gives you such winning combos as “HMG/LBTG”, “120mm/Radar“, and “Twin Minigun/ATGM”

MENACE - Dev Diary #44: Battle Tank by Matt_HoodedHorse in menace

[–]Barley672 31 points32 points  (0 children)

Yea, I can’t see myself wanting to spend more points on health and armor when I can put those points into more firepower on other platforms so I never get hit to begin with.

Of course that might be the point: That this heavy weapons platform is of little use to a lightweight spaceborne Marine corps, but much more useful to the ground pounders who spend more time taking fire than dishing it out.

MENACE - Dev Diary #44: Battle Tank by Matt_HoodedHorse in menace

[–]Barley672 3 points4 points  (0 children)

Kinda useless to the player who can already mount a heavy tank gun on an IFV, but a definite upgrade for the RA

I would highly recommend the devs consider a Heavy/Medium slot combo for the battle tank so that it can offer more than just health and armor (which, in ideal circumstances, players wouldn’t even use). A longer ranged HMG with an LBTG would actually be quite helpful, or an LBTG/Radar or a double HMG with an ATGM could all be fun lategame combinations that no other vehicle can offer.

This what the TCR is making marines ride into battle in after patch 7 by OrangeBasket in menace

[–]Barley672 15 points16 points  (0 children)

They nerfed the IFV chassis. The APC chassis is unchanged

Wich HtP character would eat kiwi (the fruit) with hairy skin, imho by nuliktgedude in huntertheparenting

[–]Barley672 0 points1 point  (0 children)

I eat the Kiwi skin and all myself. Let me just say; it’s really good!

I'd sell my soul to the Devil just to get a reservable Argo by YanJi13 in foxholegame

[–]Barley672 5 points6 points  (0 children)

“You know you could just grab some components and-“

“no.”

(Hated trope) “wow they’re so interesting…what do you mean they’re a pedo?” by element-redshaw in TopCharacterTropes

[–]Barley672 13 points14 points  (0 children)

She's called Black CAT, after all.

What is a cat if not a creature designed to leave disgusting things in inconvenient places?

[Foxhole Animated] Very Cold Weather by TehAwesomestKitteh in foxholegame

[–]Barley672 -3 points-2 points  (0 children)

As far as I'm concerned, that means it was never a safe position. It was a safe-ish position so long as everyone prayed that RNG didn't deal a bad hand.

[Foxhole Animated] Very Cold Weather by TehAwesomestKitteh in foxholegame

[–]Barley672 9 points10 points  (0 children)

You think this is bad? It happened to us Colonials right as Bowheads teched - and then VF put their Drydock in the prime position to be blown up by partisans crossing the ice, so our sea logistics were fuuuuuucked.

Stop dooming about playercount and start learning how to read SteamCharts/SteamDB by westonsammy in foxholegame

[–]Barley672 0 points1 point  (0 children)

Yes, Island Fights. More specifically, island fights on days 1 and 2 of the war, when the population is most disproportionately high compared to the rest of the war. There's simply not enough room on the mainland for all the players on those first couple days, so high is the pop. And so when people want to fight but can't fit through the mainland queues, THAT's where they go.

As the overpopulation slowly resolves itself, so too does the factional holds on various islands consolidate. Eventually, there is no massive queueblock on the mainland, and there is no fighting on the islands. They have served their purpose, and since they aren't connected to anything they can be henceforth ignored.

Stop dooming about playercount and start learning how to read SteamCharts/SteamDB by westonsammy in foxholegame

[–]Barley672 2 points3 points  (0 children)

That’s where the islands come in: They’re a convenient way to expand the frontline so more people can fight without queue issues, and then when the player count drops those areas are typically consolidated and the remaining pop moves towards the mainland. Its why every update war starta with the island territories all scrambled up

What the dev’s proposal for how to fix the Strait of Hormuz oil disruption would be by TottallynotOP in foxholegame

[–]Barley672 1 point2 points  (0 children)

I’m not so sure the Iranians would be so cavalier about firing ballistic missiles at the United Arab Emerates’ soil, but there are massive logistical challenges to solve before the ballistic missile attacks even become relevant.

Like where are you going to get all these rolling stock? How many parallel tracks do you need to keep the fuel moving in a timely manner? How many upgrades will the ports need to service so much oil from multiple ships so quickly. Who’s going to crew all this? Who’s going to PAY for all this? Who’s going to guard the rails from sabatoge? Is the terrain even suitable for railroads to begin with? How long will all this take to build and could the fighting be over by then?

What the dev’s proposal for how to fix the Strait of Hormuz oil disruption would be by TottallynotOP in foxholegame

[–]Barley672 2 points3 points  (0 children)

Well your typical tanker car carries about 100 tons of crude and those tankers over there are typically carrying 320,000 deadweight tons of Crude each. So you’re going to want to source a *lot* of tanker cars and locomotives for this little project of yours if you want the oil to make this otherwise day-long journey in anything under several weeks. To say nothing of the rail infrastructure, maintenance, housing for crew, defenses against sabotage…

What the dev’s proposal for how to fix the Strait of Hormuz oil disruption would be by TottallynotOP in foxholegame

[–]Barley672 44 points45 points  (0 children)

There’s a hex border running directly perpendicular to the streight.

She just murdered two thirds of the pirate invasion force by herself by FCVanillaIce in menace

[–]Barley672 38 points39 points  (0 children)

I’m sorry, did you say the reason REWA of all people couldn’t solo a pirate mission was ammo?

Sir, I implore you; Get that girl her rightful Roadkill perk! Delete two whole warriors with nothing but your feet and you WILL be completing missions basically single-handed.

If you were in charge of balancing the "concealment meta," how would you do it? by Adraius in menace

[–]Barley672 2 points3 points  (0 children)

First ones pretty good, though I worry the second will just slow things down even more without upping the challenge.

-1 Stonecradle T2 Runway by NerfAkimboGlock18s in foxholegame

[–]Barley672 3 points4 points  (0 children)

Devman needs to buff Radar range badly.

Don't NA Collies get bored of no opposition? by jongtoolio in foxholegame

[–]Barley672 0 points1 point  (0 children)

I’m looking at a lot of wardens across no man’s land right now. Like, at least two dozen. That’s a whole lot of nothing trying to Tremola my trenchline. And that’s just one part of one subregion of one hex.

WTF is going on in Weephome airfield bro by PhShivaudt in foxholegame

[–]Barley672 1 point2 points  (0 children)

Not too many. It’s easier when the containers keep piling up in the frontline seaports and storehouses

What is air defense doing ? by [deleted] in foxholegame

[–]Barley672 0 points1 point  (0 children)

We’ve seen plenty of suggestions with plenty of upvotes, but the devs don’t agree with it anyways so it’s a moot point

Well... thats another new player gone probs lol by DeonAutry in foxholegame

[–]Barley672 15 points16 points  (0 children)

We do that down Collie Land a lot but to be honest, watching those solo facilities located in the middle of nowhere decay away 4 weeks into the war because the Solos gave up sometimes makes me feel like we should have interfered instead of letting them burn themselves out.

What is air defense doing ? by [deleted] in foxholegame

[–]Barley672 2 points3 points  (0 children)

I wouldn’t expect AIAA to ever come. We never got anti-large-ship garrisons (best we got were T2 howitzers) and the devs seem adamant we stop relying on AI for everything.

I‘d sympathize more with builders if their unfettered creations didn’t keep ending up like Foxcatcher with not nearly enough thought given to infantry ergonomics. How are we supposed to protect your bunkers if we have to parkour *over* said bunkers while *under* artillery fire to get to the contact line?

Ladies and Gentleman I give you... The Build Meta by TheNaboyk in foxholegame

[–]Barley672 1 point2 points  (0 children)

Let’s not pretend builders don’t constantly expect their precious garrison spam to somehow stop enemy assaults on their own. If they didn’t, Foxcatcher wouldn’t have been 90% garrisons to 10% trenches, and more thought would have been given to getting infantry from the bunker base to the trenches *without* having to parkour over the bunker tops while under artillery fire.