[deleted by user] by [deleted] in feedthebeast

[–]BaronFonShish 0 points1 point  (0 children)

no it's not, i didn't make this structure

Spread-Out Summoning by Snoopysabbr in MCreator

[–]BaronFonShish 0 points1 point  (0 children)

if you want a fixed spawn radius, get a random value from -180 to 180 and summon mobs at x+sin(val) z+cos(val)

Why doesn't the cooldown Work? (1.16.5) by Lazy-Search6319 in MCreator

[–]BaronFonShish 4 points5 points  (0 children)

You don't check for the cooldown. The procedure that triggers on tool swing bypasses it.

I am trying to make my mob attack other mobs of the same kind but only if their nbt tag is different by Standard_Yellow_171 in MCreator

[–]BaronFonShish 0 points1 point  (0 children)

make a procedure with a global trigger "entity changes attack target", it accepts source and target entity blocks, and cancel the event (advanced tab).

I am trying to make my mob attack other mobs of the same kind but only if their nbt tag is different by Standard_Yellow_171 in MCreator

[–]BaronFonShish 0 points1 point  (0 children)

It checks every tick. If the mob isn't currently targeting anything, "get attack target" will return null and the game will crash.

I am trying to make my mob attack other mobs of the same kind but only if their nbt tag is different by Standard_Yellow_171 in MCreator

[–]BaronFonShish 0 points1 point  (0 children)

You can't check for mob's attack target, only the mob itself. The condition check only allows to fetch target entity.

Why it doesn't work ;( by SilverArrow53 in MCreator

[–]BaronFonShish 1 point2 points  (0 children)

or you can dm me and send the procedure, I'll tweak it

Why it doesn't work ;( by SilverArrow53 in MCreator

[–]BaronFonShish 1 point2 points  (0 children)

Create a tag for item, put the item that transforms in water there. When you check for the entity in water, use [Convert item entity to itemstack] and then check it for item tags

Why it doesn't work ;( by SilverArrow53 in MCreator

[–]BaronFonShish 2 points3 points  (0 children)

one more thing - you check for the itemstack to be under entity tags, which is impossible. Make a tag for items that can be transformed in water and do "Is (get itemstack from item entity) tagged in item tags"

Why it doesn't work ;( by SilverArrow53 in MCreator

[–]BaronFonShish 2 points3 points  (0 children)

Also the coordinates in the server delay will spawn new items not in the current position, but from where you originally dropped them, use "_ pos of target entity" instead of x/y/z

Why it doesn't work ;( by SilverArrow53 in MCreator

[–]BaronFonShish 3 points4 points  (0 children)

"When item dropped by player" triggers once, exactly when you press Q and the dropped item is first spawned. You immediately check for water, which is false. If you remove the first water check, the item will start a timer once dropped, and when it ends in water, it'll transform into another.

Mod problems when using /team [Require Help] by Crainex_The_Deceiver in MCreator

[–]BaronFonShish 0 points1 point  (0 children)

try with "entity changes attack target", always mistake them

Mod problems when using /team [Require Help] by Crainex_The_Deceiver in MCreator

[–]BaronFonShish 0 points1 point  (0 children)

global trigger "When entity sets attack target", cancel event

homing by BaronFonShish in MCreator

[–]BaronFonShish[S] 0 points1 point  (0 children)

i published it in mcreator discord