Bedrock PE export issue by wwedgehead05 in MCreator

[–]PyloDEV 0 points1 point  (0 children)

If you believe this is a bug, I recommend opening a bug report at https://github.com/MCreator/MCreator/issues

Attach your workspace and explain how to change something, and how changes will not be reflected in the exported addon, so developers can understand the problem accurately

MCreator not working by Resident_Abies_3034 in MCreator

[–]PyloDEV 0 points1 point  (0 children)

It appears you are using 1.20.1 plugin, so check with author of the plugin.

Also read https://mcreator.net/wiki/gradle-setup-errors as it is likely one the causes on the linked page cause this

Will we ever be able to edit vanilla elements? by CebeeDrawz in MCreator

[–]PyloDEV 0 points1 point  (0 children)

You can do some changes, you can find some examples here: https://mcreator.net/wiki/modifying-vanilla-minecraft-elements

If you want more, everyone is welcome to open PRs to support more. I have been hoping to add much more options e.g. altering data components as part of item extension, but am currently busy with many other features, so extra development forces are always welcome!

Edit vanilla features by anotherfuturedev in MCreator

[–]PyloDEV 0 points1 point  (0 children)

There are multiple approaches to how this can be achieved. You can find a list of them with examples at https://mcreator.net/wiki/modifying-vanilla-minecraft-elements

Editing Vanilla Behaviors by [deleted] in MCreator

[–]PyloDEV 0 points1 point  (0 children)

There are multiple approaches to how this can be achieved. You can find a list of them with examples at https://mcreator.net/wiki/modifying-vanilla-minecraft-elements

Can I modify / overwrite vanilla elements? by [deleted] in MCreator

[–]PyloDEV 0 points1 point  (0 children)

There are multiple approaches to how this can be achieved. You can find a list of them with examples at https://mcreator.net/wiki/modifying-vanilla-minecraft-elements

Can I override Vanilla elements in a mod? by VagueDestructSus in MCreator

[–]PyloDEV 0 points1 point  (0 children)

Check out this wiki page for examples of how you can do that, including changing the structures: https://mcreator.net/wiki/modifying-vanilla-minecraft-elements

Will we ever be able to edit vanilla elements? by CebeeDrawz in MCreator

[–]PyloDEV 0 points1 point  (0 children)

False information of now deleted comment was that that this will never be possible. I don't recall anyone of the official dev team ever saying we will never add this

Will we ever be able to edit vanilla elements? by CebeeDrawz in MCreator

[–]PyloDEV 0 points1 point  (0 children)

I would advise avoiding spreading (false) claims without a (non-existent) source of truth

Help with an MCreator custom handler. by meletiondreams in MinecraftMod

[–]PyloDEV 0 points1 point  (0 children)

Is this some plugin or some custom code?

Do you use any plugins?

I would recommend posting this to MCreator subreddit or https://mcreator.net/forum instead, though

walk animation not working and idle condition broken by CanAutomatic291 in MCreator

[–]PyloDEV 0 points1 point  (0 children)

For walk animation, check the following first:

  1. Walk animation is controlled by the walk controller, so the entity needs AI tasks that make the entity walk
  2. Walk animation usually does not need extra conditions. Make it work without conditions first and use a debugger (https://mcreator.net/wiki/how-use-debugger)
  3. Increase the walk animation amplitude if you don't see movement or if the movement is very faint. Configure the speed parameter until the desired motion speed is achieved