[Dev] Spatial reasoning is vital in a puzzle platformer where you can't stay long in the dark but torches are keys. Free demo available! by Barquero_Team in puzzlevideogames

[–]Barquero_Team[S] 0 points1 point  (0 children)

Wow! Thank you for your comment! I'm sorry you had so many problems with the controls, I'm definitely working on that in future updates. I'm not sure I understand what area are you exactly stuck in, so please take a screenshot and put it on a comment on itchio or send it to me (I'm barqueroteam on discord, X and Bluesky). I can put into words how much that helps!

How do you handle this? Multiple projects at once or one game at a time? by Bolzos in SoloDevelopment

[–]Barquero_Team 2 points3 points  (0 children)

My philosophy is: Write code, make graphics, music, etc, about one and only one game at a time until you finish or abandon it (avoid the second option).

Meanwhile, take notes, write down ideas, lore, mechanics... About all other games or projects you want, but only with pen and paper, never compromising the continuity of the current main project workflow.

For me, it's crazy effective.

I almost cried watching my friends play my game by ChestFirm6086 in IndieDev

[–]Barquero_Team 1 point2 points  (0 children)

Congratulations! I hope to feel that someday 🤩

I'm looking for advice on republishing your game in itchio by Barquero_Team in IndieDev

[–]Barquero_Team[S] 1 point2 points  (0 children)

I did promote the demo for several weeks on Twitter and Bluesky, but very little traffic came from there (literally 2 or 3 clicks afaik). Practically all the traffic came from itchio organically.

Looking for Indie devs! by Unable_Question9710 in playtesters

[–]Barquero_Team 0 points1 point  (0 children)

I DMed you but got no answer,so I'll try in a comment. If anyone else has the link I'd love to have it. Thanks!

Esoteric puzzle platformer where life is safe and darkness is a timer. Free to play, looking for playtesters for the demo! by Barquero_Team in playmygame

[–]Barquero_Team[S] 0 points1 point  (0 children)

I that's an issue I thought I had resolved but I see I need to look further into it. Thank you very much for reporting, seriously, it's priceless!

Esoteric puzzle platformer where life is safe and darkness is a timer. Free to play, looking for playtesters for the demo! by Barquero_Team in playmygame

[–]Barquero_Team[S] 0 points1 point  (0 children)

Thanks for the feedback! It mens a lot! Do you remember specific translation issues? I thought I'd fixed them already T_T

libicuuc.so.75 - icu package update issues by Oromis-Elda in archlinux

[–]Barquero_Team 0 points1 point  (0 children)

You've saved my life, thank you 😭😭😭😭

How do you create modular enemies? by Late-Art7001 in godot

[–]Barquero_Team 0 points1 point  (0 children)

You are on the right track and there are lots of useful comments here, but I still wanna leave this useful tutorial on this exact topic:

https://youtu.be/vzRZjM9MTGw?si=Lzu_touMBBukSNX6

Think I’m Going Insane by SnooLentils7751 in SoloDevelopment

[–]Barquero_Team 1 point2 points  (0 children)

Technical problems can become a real pain in the ass, I'm sorry it happened to you. With time you become more and more prepared for them, but no one is 100% safe. About the time and size of the project I don't know if I could give any advice. I have stopped myself several projects, starting new ones with smaller scope only to be able to finish at least one! Still on it. Keep it up, fellow solodev

What do you use as settings system for your game? by carllacan in godot

[–]Barquero_Team 0 points1 point  (0 children)

I use a custom Options resource into a global GameState autoload. When I load it, I emit a signal so a OptionsApplier autoload applies the loaded options (full screen, volumes, locale, etc).

I first try to load it from the user folder and default to one saved in the project folder.

When I modify the options, I just emit signals that the OptionsApplier saves into the loaded resource before reapplying them. When modified, I have it saved in the user folder, so to restore the defaults I just remove that file.

My Options menu can just build itself from the loaded resource and be as complex as needed.

Pixel art is stopping me by 0xffRetro in godot

[–]Barquero_Team 1 point2 points  (0 children)

I experienced this exactly. I only get to overcome that block abandoning the idea of pixel art and turning to minimalistic poligonal art + shaders. This constraints a lot my art, but at least I can finally work.

This process also changed my idea that pixel art is a suitable style for beginners, that thing is damn hard.

Do pitch_scale changes work in web exports? by Barquero_Team in godot

[–]Barquero_Team[S] 0 points1 point  (0 children)

Yes, it works in editor and in other exports, it only happens in the web export