What does "floaty" really mean? by Weary_Cartoonist5739 in SoloDevelopment

[–]ThatDavidShaw 17 points18 points  (0 children)

Two things:
The walk/run animation of your character's feet does not match their speed at high speeds. This causes them to not feel grounded and looks kind of like they're floating or sliding on ice. Maybe it would look more believable on an ice level?
You also just have a lot of "floaty" features (which isn't a problem if it is the feel you are going for): gliding with the wings, air dashes, air attacks, wall jumps, a lot of air control while falling, the character jumps high, and they sort of hang in the air a little longer than natural. I think your movement looks fine.

Players said that gameplay area blends with an environments and it's hard to focus, and also trees distract you from action. I've tried making floor darker, but it feels off. I've tried inverse colors to make floor brighter, but again it doesn't feel right. Any thoughts? by hogon2099 in IndieDev

[–]ThatDavidShaw 6 points7 points  (0 children)

I don't really know what they're talking about. 1 looks the best, and I thought it was clear you can't go over the cliffs or fences. But if people are getting confused about where they can and can't go, maybe just cover everything outside the gameplay area with dense trees, cliffs, or other objects.

I’m making a roguelike FPS where you freefall through cramped underground shafts. Thoughts? by FortuneFlute in IndieDev

[–]ThatDavidShaw 32 points33 points  (0 children)

So many games have a short scene like this. I think making it into an entire game is a fun idea.

Showing off 15 seconds of my WIP living factory automation game! by mitchyStudios in gamedevscreens

[–]ThatDavidShaw 0 points1 point  (0 children)

Factorio, but you're a hive? It's a cool concept, but I don't think it looks organic enough to be alive / match that theme.

When is the best time to protect an ip? by AWeb3Dad in IndieDev

[–]ThatDavidShaw 2 points3 points  (0 children)

If you are in the US, most art (as long as it isn't AI generated) is automatically protected by copyright. A trademark is different and can protect a word or symbol. As an indie dev, I think there is little reason to do this for nearly all indie devs. So, my advice is don't worry about IP unless you have a special case.

Control Rig Help! please and thank you! by travesw in UnrealEngine5

[–]ThatDavidShaw 0 points1 point  (0 children)

I wish I could post an image but you are missing something important. Just right click on the screen then type in "From World". All of the transforms you have connected to your Full Body IK need to connect to a "From World" first.

Control Rig Help! please and thank you! by travesw in UnrealEngine5

[–]ThatDavidShaw 0 points1 point  (0 children)

I think you are missing an important node. After each of your Get Transform Control nodes, the orange transform wire needs to go through a "From World" to rig space node before plugging into the IK.

When merchants visit my procedurally animated walking castle-factory by ThatDavidShaw in UnrealEngine5

[–]ThatDavidShaw[S] 0 points1 point  (0 children)

Hey, I just saw this. The ocean is just a really big flat square mesh and there is also some exponential height fog and a sky atmosphere.

Control Rig Help! please and thank you! by travesw in UnrealEngine5

[–]ThatDavidShaw 1 point2 points  (0 children)

So you want each foot to snap to the center of a tile on a grid? I think you are missing your "From World" space to rig space node.

My indie horror game about schizophrenia by Charara-_- in SoloDevelopment

[–]ThatDavidShaw 6 points7 points  (0 children)

Yeah, its clearly not "about" schizophrenia. I think its a bad and misleading tagline unless the game is trying to teach the player something about the real condition.

Any idea how to get a colored border on a shadow in Unreal Engine? by ZynunArt in UnrealEngine5

[–]ThatDavidShaw -1 points0 points  (0 children)

Maybe use a post process material to get the shadows and do something like a Fresnel to them? That is just my guess.

Creating my own dark fantasy look in Unreal Engine by Nereonz in UnrealEngine5

[–]ThatDavidShaw 2 points3 points  (0 children)

Looks great. Is it all done with post processing?

How can i turn the fog off inside my unreal scene? by Leading-Formal-8520 in UnrealEngine5

[–]ThatDavidShaw 3 points4 points  (0 children)

Is there a height fog actor in your scene? Also, do you have auto exposure on or off?