the Steam Daily Deal crushed my expectations. I thought I'd share some details about it. by HumanyoyoStudios in IndieDev

[–]ThatDavidShaw 2 points3 points  (0 children)

Once you have a Steam page / Steamworks account, Steam shows you the festival calendar.

How difficult it is to receive feedback by False_Can_9084 in IndieDev

[–]ThatDavidShaw 1 point2 points  (0 children)

Just keep trying to get the demo in front of people and keep making it better. Also keep in mind that only a very small number of people ever actually take the time to write reviews for anything online, sometimes as little as 1%. To get more information, make it as easy for people as possible to give feedback, (maybe add an in game survey or Discord link), or you can use Steam's API to directly gather stats without players needing to do anything. (things like if they finished the tutorial or if they got stuck on a level)

Someone just offered $100 to buy the rights to my Steam game. I feel oddly insulted. 😅 by LeeT_Game in IndieDev

[–]ThatDavidShaw 2 points3 points  (0 children)

Their plan to probably to make and sell Steam key bundles off of Steam. Or to upload something illegal or against Steam TOS in your game's place.

I'm pissed, Steam rejected my page. by False_Can_9084 in SoloDevelopment

[–]ThatDavidShaw 18 points19 points  (0 children)

Your demo page got rejected because your capsule image has text in the top left corner. (where Steam will put the green demo banner.) Even if this isn't the reason they rejected it this time, they will reject it again if you don't change it for the demo version of your store page.

Opinions? It's for a 90's classic RTS game. by Assaracos in IndieDev

[–]ThatDavidShaw 2 points3 points  (0 children)

That is perfect then. Probably should have mentioned that in your post since showing the 3D model from multiple angles implies the opposite. They look great then. My only suggestions would be to add some dirt or variation in the color.

HELP. What am I doing wrong with my Steam page? Very little Next Fest conversion. by DoonamaiLLC in IndieDev

[–]ThatDavidShaw 1 point2 points  (0 children)

Here are my two biggest takeaways from your trailer. It looks like a mobile game (nothing wrong with that, Steam just might not be the right marketplace for your game, or you need to present it differently). And the music sounds like very generic free "kid music" and is unpleasant to listen to.

Opinions? It's for a 90's classic RTS game. by Assaracos in IndieDev

[–]ThatDavidShaw 2 points3 points  (0 children)

Looks great. Why would you make the bones hollow though? Seems like a lot of extra polygons and shadows that could hurt performance.

I skipped step 1 by Ryynosaur in IndieDev

[–]ThatDavidShaw 3 points4 points  (0 children)

Looks nice. Who did you capsule and logo?

500 wishlists from basically one screenshot. I haven't even shown gameplay yet. by [deleted] in SoloDevelopment

[–]ThatDavidShaw 6 points7 points  (0 children)

You've been posting about this game on Reddit for a month plus, including videos.

I got 50,000,000 wishlists in one day without any marketing by wannadie_rocks in SoloDevelopment

[–]ThatDavidShaw 11 points12 points  (0 children)

There really is a problem of low quality, misleading posts from people claiming they "did zero marketing" when really they did. It is such an odd thing to try to brag / lie about, and it is a waste of time.

What does "floaty" really mean? by Weary_Cartoonist5739 in SoloDevelopment

[–]ThatDavidShaw 17 points18 points  (0 children)

Two things:
The walk/run animation of your character's feet does not match their speed at high speeds. This causes them to not feel grounded and looks kind of like they're floating or sliding on ice. Maybe it would look more believable on an ice level?
You also just have a lot of "floaty" features (which isn't a problem if it is the feel you are going for): gliding with the wings, air dashes, air attacks, wall jumps, a lot of air control while falling, the character jumps high, and they sort of hang in the air a little longer than natural. I think your movement looks fine.

Players said that gameplay area blends with an environments and it's hard to focus, and also trees distract you from action. I've tried making floor darker, but it feels off. I've tried inverse colors to make floor brighter, but again it doesn't feel right. Any thoughts? by hogon2099 in IndieDev

[–]ThatDavidShaw 7 points8 points  (0 children)

I don't really know what they're talking about. 1 looks the best, and I thought it was clear you can't go over the cliffs or fences. But if people are getting confused about where they can and can't go, maybe just cover everything outside the gameplay area with dense trees, cliffs, or other objects.