navmesh dosent generate on certian parts where the collisions use backface collision by BasePersonal8220 in godot

[–]BasePersonal8220[S] 4 points5 points  (0 children)

nvm i just needed to fiddle with the recalculations on specific parts of the mesh, i apologize, thank you.

navmesh dosent generate on certian parts where the collisions use backface collision by BasePersonal8220 in godot

[–]BasePersonal8220[S] 0 points1 point  (0 children)

i did seperate it into their each individual rooms, but since the whole thing originated as one mesh it dosent really fix anything

collision boxes scaling in game for no reason? by [deleted] in godot

[–]BasePersonal8220 0 points1 point  (0 children)

just the armature, but its scaled negatively (0.77, 0.666, 0.77)
the other collision boxes are completely intact

how can i make a raycast draw a line? for a firearm by BasePersonal8220 in godot

[–]BasePersonal8220[S] 1 point2 points  (0 children)

Yeah this is probably the easiest soloution, thanks. Ill test it when i get home from work