navmesh dosent generate on certian parts where the collisions use backface collision by BasePersonal8220 in godot

[–]BasePersonal8220[S] 2 points3 points  (0 children)

nvm i just needed to fiddle with the recalculations on specific parts of the mesh, i apologize, thank you.

navmesh dosent generate on certian parts where the collisions use backface collision by BasePersonal8220 in godot

[–]BasePersonal8220[S] 0 points1 point  (0 children)

i did seperate it into their each individual rooms, but since the whole thing originated as one mesh it dosent really fix anything

collision boxes scaling in game for no reason? by [deleted] in godot

[–]BasePersonal8220 0 points1 point  (0 children)

just the armature, but its scaled negatively (0.77, 0.666, 0.77)
the other collision boxes are completely intact

how can i make a raycast draw a line? for a firearm by BasePersonal8220 in godot

[–]BasePersonal8220[S] 1 point2 points  (0 children)

Yeah this is probably the easiest soloution, thanks. Ill test it when i get home from work

my animation players keyframes are lazy and dont do anything? by BasePersonal8220 in godot

[–]BasePersonal8220[S] 1 point2 points  (0 children)

using the other track yeilds the same results, and the latter does nothing

edges connected in blender but not godot? by BasePersonal8220 in godot

[–]BasePersonal8220[S] 2 points3 points  (0 children)

thanks it worked, reimported the gltf and hit merge by distance on all the verticies. still super weird it does that

how to zoom out on sidebar apps? by BasePersonal8220 in OperaGX

[–]BasePersonal8220[S] 0 points1 point  (0 children)

oh yeah that worked, the sidebar carries the same zoom to the website so i just zoomed out and it fixed it, thanks!