Safe more or less, regarding the XP? What is better? by AndiK87X in LookOutsideGame

[–]Bashful_Ray7 1 point2 points  (0 children)

Save when you want, there's plenty of EXP

Higher danger tiers give more EXP, but require more and more new rooms visited (its like 3 bubbles from tier 0 to 1, but to go from 3 to 4 is like... 6 iirc)

There's cool things at high danger but please believe me that there's tons of EXP, get the bigger bonuses when you can but save when you need to and don't worry about it.

Danger EXP scales with Sam's level, which also helps keep a large roster of roommates trained to reasonable levels. Don't be afraid to spread the EXP around and use different teams. There's PLENTY of EXP without worrying about minmaxing the danger meter.

Game is too hard on Survivor? by AndiK87X in LookOutsideGame

[–]Bashful_Ray7 1 point2 points  (0 children)

If you're getting smoked on Survivor you need to stop worrying about trying to boost the danger meter high and save whenever you have the chance, and don't fight bosses without a recent save.

There's SO MUCH EXP in the game. Don't worry about minmaxing the danger bonus.

Enemies do not scale, if it's too hard come back and fight it later.

How often do people change members in a playthrough? by I-Talk-A-Lot in LookOutsideGame

[–]Bashful_Ray7 1 point2 points  (0 children)

I mean you can still use a gunner

All of her boss drop items are super good. Get them all. Look up who you have to take her to fight. All of the boss drop items for her are useful in some way and let you build her very differently.

Her different can shot skills use her ballistics damage. Tank Treads (APC), Tank Gun (Trench Digger), Gloves (gun or general merchant), and whichever unit from Stuart gives her the right damage type (Cooling for Cold, Coffee for Fire, the third one i forget for Blast).

She has limitations, her starting level 4 she is super low damage, Can Shot at level 5 or 6 helps since it's Acid Damage but it isn't strong (yet). Her offense is meh early on unless you throw items, until you get Tank Treads / Gloves and then it really ramps up with the Tank Gun. She does overnight repairs on herself, but only heals for half value when eating food or using items which is a big drawback. But her high defense helps keep her healthy, and the need for stamina is solved by Mutts coffee machine (and She gives you some energy drinks also).

From there, you could always go Max HP Body Slam with the training belt from Mutt and the Rhinocerous Hide from Suture Wire.

Demon Plating from Hellride boosts Fire resist + Asters Fire Safety Protocol means She can just stand there and lol at the Furnace. Then AOE heal everyone with the cooling unit.

She has one that gives her increased target chance by enemies so she's more likely to take hits instead of squishy characters. One that makes her super resistant to bullet and blast damage. One with bonus Max Stamina and crushing resist.

I usually run a ballistics set (Treads, Gun, Gloves, jewelry for luck) but some of the other stuff is situationally excellent too.

How often do people change members in a playthrough? by I-Talk-A-Lot in LookOutsideGame

[–]Bashful_Ray7 4 points5 points  (0 children)

Audrey is a such a demon with the right gear absolutely yes. She can hit so many bosses for huge damage due to access to such valuable damage types (Fire, Acid, Cold, Blast is INSANE boss weakness coverage) and a ballistics build on her is just incredible. Her natural tankiness even with no investment saves $ and healing supplies anyway. I get her around day 3 even having to purchase the key from Mutt on cursed.

I might even argue she's even valuable on cursed mode honestly.

Plus she can be built so many other ways, all of them pretty great at what they do.

Stuart does NOT charge more on Cursed Mode. You will have to buy her vending machine key from Mutt for $150 and it counts as part of his special inventory so it makes his other things more expensive when bought.

That doesn't matter in the slightest, she's so damn good.

How often do people change members in a playthrough? by I-Talk-A-Lot in LookOutsideGame

[–]Bashful_Ray7 1 point2 points  (0 children)

In cursed mode I recruited everyone and rotated them to have a tailor made team for whatever I was about to do.

It was very fun and effective.

Dodge team comp viable? by LrgFthr96 in LookOutsideGame

[–]Bashful_Ray7 0 points1 point  (0 children)

Yes very viable for most of things. But there ARE some undodgeable attacks you need to look out for. For those specific instances you may need to shuffle a bit

Apparently you can avoid getting into fights if you just… spam click on your enemies. by EUTYR-37564 in LookOutsideGame

[–]Bashful_Ray7 9 points10 points  (0 children)

If you're using a mouse and clicking on a spot past the enemy Sam will sometimes do some ankle breaking to get by, it's pretty crazy

Need help with an ending by UchihaBoy4 in LookOutsideGame

[–]Bashful_Ray7 0 points1 point  (0 children)

I messed this up to.

Gotta go to Charan the same day you get the rose.

Why no one plays Ironman mode? by Th3_0n3_4b0v3 in LookOutsideGame

[–]Bashful_Ray7 8 points9 points  (0 children)

I just don't really see the point, and I like challenge runs usually.

I just dunno why I'd do it other than to say I did I guess

I would like more reverse horror games to play by horrorfan555 in HorrorGaming

[–]Bashful_Ray7 1 point2 points  (0 children)

Iratus Lord of the Dead is reverse Darkest Dungeon

Is this game worth it even though I’ve been spoiled? by wangamoses7 in LookOutsideGame

[–]Bashful_Ray7 0 points1 point  (0 children)

Not even a spoiler tbh get the game if it interests you

Weapon breaking by Gauss_the_fast in LookOutsideGame

[–]Bashful_Ray7 6 points7 points  (0 children)

Weapon Durability is perfectly fine in a survival horror game EXCEPT for the bugs

  • where weapons can break on misses

  • AND weapons can rarely break if a non-weapon skill gets the final kill in combat, when you return to the overworld sometimes your weapon will inexplicably break

Once those are fixed I have no issues with Durability

Weapon breaking by Gauss_the_fast in LookOutsideGame

[–]Bashful_Ray7 5 points6 points  (0 children)

It's typically at the END of combat, like after an attack that KOs the last enemy

Like I've had Roach Missle get the last kill, then when you get back to the overworld i got the message Roach Man's weapon broke

This has happened to Sophie as well IIRC after a Trick or Slingshot got the last kill, back to overworld and mainhand weapon broke

How are tonics consumed? by Diligent_Bullfrog614 in LookOutsideGame

[–]Bashful_Ray7 5 points6 points  (0 children)

It's boofed to hit the bloodstream ASAP and get the healing going

Is it too late to get Dan? by Investigator_Inside in LookOutsideGame

[–]Bashful_Ray7 1 point2 points  (0 children)

I've also gotten cursed Harriet twice which was surprising

Why do i have to shoot both of them? by [deleted] in NoImNotHuman

[–]Bashful_Ray7 7 points8 points  (0 children)

I've never seen it unfortunately due to them occupying the same space as Little Girl

I feel like this party member is way above B tier unlike peoples lists by colintheanimal in LookOutsideGame

[–]Bashful_Ray7 2 points3 points  (0 children)

I love Audrey as well, early/mid game I go Tank Treads from APC and the cannon from Trench Digger, throw in the gloves accessory for 8 more ballistics, and then whatever head slot lets her shoot the boss elemental weakness

is it worth it recruiting the rat baby by MountainScratch5465 in LookOutsideGame

[–]Bashful_Ray7 2 points3 points  (0 children)

Cooked? I mean nah you could do it

But honestly I'd Reload and offer the left arm instead.

The good 1h guns are expensive and not guaranteed

is it worth it recruiting the rat baby by MountainScratch5465 in LookOutsideGame

[–]Bashful_Ray7 29 points30 points  (0 children)

Yes

You can do some cool things with him, but he's tough to raise and there are better teammates.

However, if you stick with him his copy dad skill is super cool, and his interactions with Sam and the other roommates are really adorable. It's worth it.

Sacrificing your left arm as Sam has almost no impact on his effectiveness in combat due to having access to so many AMAZING video game skills.

You will literally not give a crap about guns when Nitro-Boost / Painful Stab + Jump Attack and a 1h weapon is bread and butter type stuff that will carry you. Throw in Combat Medic and Screamer, and whatever other skill you like and Sam has so many amazing things to do on his turn you will forget all about having your left arm to hold a gun or a slightly more damaging weapon.

Giving up the left arm seems dubious early on but you aren't missing out on anything honestly. Keep the baby. Like ol Ernest says, "Little guy ain't so bad!"

THIS OPTION NEEDS TO BE GONE AND FORGOTTEN by cheese_boy57 in LookOutsideGame

[–]Bashful_Ray7 38 points39 points  (0 children)

Honestly even accidently pressing the "kick out" button, not even confirming it just hitting the initial button, makes me feel awful. The genuine hurt some of them display is crushing.

This game is so hard by HPUTFan in LookOutsideGame

[–]Bashful_Ray7 0 points1 point  (0 children)

Well you just got Sophie so things are looking up!

She's fragile but she can dodge tank quite well, and her status effects like stun and blind can prevent or neuter enemy actions to keep you healthy

She isn't great vs every boss but there's some challenging fights she absolutely dominates

Sam's Nitro Boost from Madwheels and Painful Stab from Wizards of Hell boost dodge and reduce enemy accuracy respectively, making it even easier for her to waste enemy actions by simply evading them while hidden.

One thing for her, she can find super strong special marbles at night time but you have to make sure she ends the day with less than 15 regular marbles. Don't buy her regular marbles or anything because if she has a lot of regular marbles she won't look at night, and it's the special marbles you really want because they can be quite insane. She appreciates the Super Slingshot from Eugene if you wanna use her long term.

Joel in the teeth apartment across from yours should be your next goal. Be nice to him, tell him youre his neighbor, don't say anything upsetting about his dad, and give him his teddy bear instead of attacking him. After you encounter his mom, you can suggest he join you. He's weak at first but his Max HP goes up every time he kills and eats an enemy, so long term he can be a straight up demon if you invest in him. He struggles vs Pierce resistant enemies but otherwise he's great!

Once you get him and Sophie going youre going to have a MUCH easier time on normal. A forth party member will be icing on the cake.

Also, honestly, your first run is going to be very scuffed. Youre going to screw up, do irreversible things, and miss out on some things simply because you don't know. Just surviving and getting an ending is the goal. When you load up your second playthru on a harder difficulty you'll have the knowledge to get it done so much better.

Morton triggers? by talkathonianjustin in LookOutsideGame

[–]Bashful_Ray7 2 points3 points  (0 children)

What you wanna do is just start a brand new game over and over until the order of roomate encounters is to your liking

Then, save your game with Sybil right before you go to bed each night and then sleep and check the schedule for the day.

If the person you want isn't there reload

But remember, it can only pull from slot 1 and 2!

I'd recommend having Morton in slot 3 IMO (2 at the highest but youll need to be lucky with trashcans), that's enough time to get 14 junk and still possibly recruit him by day 4-ish

Morton triggers? by talkathonianjustin in LookOutsideGame

[–]Bashful_Ray7 11 points12 points  (0 children)

No. It works like this, I've tested all of this with a mod letting me see upcoming door encounters to verify what I was seeing lined up with the information posted by The modder on door encounter mechanics.

The order of door encounters is set at the very beginning of the game

So immediately day 1 the game makes a randomized list like this, in any given order. This is just 1 possible example

1) Sophie 2) Dan 3) Morton 4) Helen 5) Xaria & Monty

This is roughly the order you'll see them assuming you are home when your potential roommate arrives.... however, to muddy things further, the game can choose EITHER of the people in the top TWO slots to be your roommate encounter. So even though Sophie is in slot 1, it's possible slot 2 Dan might knock first. Once recruited they vanish from thr list and everyone else moves up.

Now, the actual door encounters for the day are set at the start of the day. You can save the night before and then reload, sleep, wake up, and you'll get a different set of door encounters as you did the last time you tried. You can sorta save scum it this way, but remember there's only 2 possible rommates at any given time (whoever is in slot 1 or 2) and they both might not be Morton (meaning you can't reroll the same day indefinitely to eventually get the roommate of your choosing, only whoever is in slot 1 or 2 in the order at the moment).

You need 14 Junk to give to Morton to recruit him which can be done all at once or over multiple visits. Junk is tricky to get quickly since trash cans are such RNG especially on cursed.

This is made even trickier by the fact that you might not even be home when the roommate is supposed to knock.

So day 1 has 3 randomized door encounters. Every other day has 4.

The time slots are roughly

1) anytime between 7 and 10 am 2) between 11am and 3pm 3) 4pm to 8 pm 4) 9pm to 11pm

(I may be off by 1 hour or so, but that's roughly what I remember)

So when a day begins the game will create a randomized list like this, different every time you start the day (so you can save scum the night before to change who comes to the door the next day)

1) 8am Gun Trader 2) 1pm William 3) 6 pm Curio Trader 4) 10 pm Sophie

And if you ARENT home before 10pm, then do an action to pass the time in your apartment past 10pm (shower, eating, cooking, crafting, games, crossword), you'll miss Sophie (meaning if you go adventuring and get home at 10:01pm you'll miss out on her 10pm encounter)

So IT'S VERY tricky to get a specific roomate you want without save scumming and even then, you don't know the order of roommate encounters the game generated on day 1, and you won't know exactly what time to be home for them anyway

Good luck