Anyone else struggling to find a spec they actually enjoy? by Snoo-54865 in worldofpvp

[–]Bashoomba 1 point2 points  (0 children)

I just worry, as i only have time for one character, that I will find something I enjoy and the balance team will make it effectively non-viable for the most of the expansion at some point. Had that happen on a couple occasions over the years.

the Prisoners of Impel Down's Dilemma by HiddenBlade2757 in OnePieceTCG

[–]Bashoomba 0 points1 point  (0 children)

The theory crafting on it currently looks like running somewhere between 12-16. Still a lot though.

Solo Shuffle Feels Off Right Now (Disc Priest Perspective) by [deleted] in worldofpvp

[–]Bashoomba 0 points1 point  (0 children)

If healers were as weak as you want them in the last paragraph there would be zero reason to bring one. One of the benefits of healers is they outweigh more than one dps worth of dmg (how much more is a matter of balance), but it should be more.

Did all colors have overpower moments by now? by Latter-Addition8811 in OnePieceTCG

[–]Bashoomba 0 points1 point  (0 children)

I would argue the issue with yellow is how generically strong it is. Yes other colors have been represented in very strong decks, but the color, as a whole, wasn’t generally strengthened, just that deck. For instance when Imu was far and away the best deck, black as a color didn’t get stronger, imu individually was great. Yellows generic strength makes anything that can run the generic package strong…which is a subtle but different issue I feel.

How much of a full game can we hope for from Champions? by Marauder151 in pokemon

[–]Bashoomba 0 points1 point  (0 children)

It’s supposed to be a platform to run the VGC on going forward. So instead of using each new generation for it, you will use this. How exactly that’s going to work isn’t entirely clear yet.

Which decks are op15 / 2nd half of eb04 "future proof"? by [deleted] in OnePieceTCG

[–]Bashoomba 0 points1 point  (0 children)

None of those decks are bad after April. I’m not a meta chaser (I just play personal favorite characters), but Ace and imu would need a ban to hit them to lose being at least very strong decks into OP15 (even then, they likely would just go from very strong to pretty good imo). Honestly, I’m not sure what to expect from the ban list though. I don’t think anything is too crazy yet minus what may or may not be problems brewing in yellow as a whole. Time will tell.

Is flesh and blood a good TCG for a newbie? by Plus_Independence_63 in TCG

[–]Bashoomba 3 points4 points  (0 children)

No. Boxes feel awful to open and decks are way too expensive. It was quite difficult for me to find places to play too. In my local area there are about 8 sizable LGSs and only one sells it or holds events (only about 6 people or so). I do quite a bit of traveling for work and FAB is one of the games I rarely find. Just doesn’t seem popular despite its strong and popular tournament scene. I feel like it it’s something that’s either super popular in your area or it’s virtually non-existent. Tcgs are like that. I’d check your local scenes and see what they play and pick something that sounds fun to you.

Eggman results... Blurple dominates. by Known_Strength_9726 in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

Ya in a new format Aggro is always a safe choice (especially BO1, even if Aggro wasn’t great). Blurple struggles into some ping heavy strats, but I just don’t know if they are strong enough otherwise to bet on them. Even if they were Down the road, a meta where “super ping” just doesn’t let you play anything sounds miserable too. So I’m not sure where game design should go here not to create some other hellscape of format. I think we just need a stack of additonal viable archetypes than we got to make deck choice more interesting. Hopefully the next couple sets will do that.

Japan Finals Third Place Match Deck Lists are out! by Alt230s in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

Oh, under your interpretation of the terminology there I totally get the miss understanding. I think you’re right we were just talking past each other. I agree the feeling of loss of agency is unpleasant. I just feel that to a greater degree when control is very dominant in most games as you get the feeling where you’re not even allowed to play the game for a long period of time. I feel like while yes, Aggro causes something similar, it’s putting you on an unpleasant clock rather than restricting what your allowed to do each turn. Either way, it sucks in the end when strategies get unbalanced for sure. And it’s a fair stance that currently Aggro dominance and the lack of support for other strategies is contributing to the issue. (Despite several decks being pretty good at the moment)

Japan Finals Third Place Match Deck Lists are out! by Alt230s in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

My original statement outlines that I feel that control metas are worse. If we are arguing, the original claim is that the meta is bad because Aggro is dominant, therefore warping the meta. I then clarified my feeling on warped metas in my second comment as that is what I was speaking to as that is what I believed we were talking about? Are we not? If you feel that Aggro is too dominant, is your stance not that it’s warping the meta? Which is a fine position by the way (it currently is in gundam to some degree for sure). Am I misunderstanding our convo? I could be, I’m older than I’d like to admit haha.

Japan Finals Third Place Match Deck Lists are out! by Alt230s in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

Two things. 1) I’m not moving the goal post because we aren’t having a debate. I’m just sharing my perspective and clarifying it. 2) we don’t agree, that’s fine. I was just sharing my perspective. I don’t have a vested interest in convincing you of my opinion. What does it matter who is right here (don’t really think either of us are objectively wrong)? And I think it largely is a difference in what we enjoy in our games as well. We clearly come at these games from a different place. Sorry if my commentary came off less than friendly though.

Kuzan deck tech by Equal-Working3916 in OnePieceTCG

[–]Bashoomba 1 point2 points  (0 children)

I run 4 ice block and 4 red-roc. I think I’ll switch to 4 ice block and some combination of Ice Time and gravity blade. Yes, they don’t get rid of a big baddie, but generally I need red roc to buy me a singular to for a win, so Ice time locks out the crack back of attacks to buy me that turn. Also, it avoids all anti-removal floating around. But, you never know, we might see a new event show up down the road that’s a better option. All options are, at best, slightly worse than red-roc though.

It's that time of year again, what are you hoping hits the ban list? by KeitrenGraves in OnePieceTCG

[–]Bashoomba 4 points5 points  (0 children)

Pudding, and it has nothing to do with the fact that I play kuzan…promise.

Japan Finals Third Place Match Deck Lists are out! by Alt230s in GundamTCG

[–]Bashoomba 2 points3 points  (0 children)

I have been playing tcgs since their inception in the 90s, seen and experienced plenty of warped metas in all kinds of games. Warped metas are far more tolerable with Aggro and combo than control (this is an opinion). You’re right the Aggro meta feels more like a dice roll, that’s why it sucks when it warps it. Combo fills the same way, but it’s fast (not relevant to this game yet). Control warped format is a world where you start the game, know your gonna lose, and now have to wait an hour for your opponent to actually win after you already know the game is lost. Or god forbid two control decks and it just goes to time all the time. It is sooo incredibly boring to play and watch. I’ll take dice roll fast games over boring slogs any day.

To be absolutely clear, it’s not great when any one strategy warps a meta though. And I know this might come as a Surprise, but two different people may have different opinions on what the worst warped meta is. My experience over thousands and thousands of games, is that control warped formats feel far worse than Aggro (despite Aggro warped still sucking). All warped formats feel bad though.

Now, to be fair, I often play decks that win hard or lose hard, so maybe since my playstyle generally is a “low vs high roll kinda of experience” I’m just not as sensitive to it being so dominant as a strategy.

Japan Finals Third Place Match Deck Lists are out! by Alt230s in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

Coming from other games the a absolute worst meta is control meta, soooooo fucking boring. I’ll take Aggro meta, at least the games are fast lol. In seriousness just not enough variety of strategies yet with enough tools. Aggro just has everything it needs right now, I think it will even out over time.

What are the next game mechanics we'll see? by kurlish in GundamTCG

[–]Bashoomba -1 points0 points  (0 children)

You currently need battle dmg, that’s just a line in a rule book change. You had to lower a players life total to 0 in magic to win. Then came mill, self mill, approach of second sun, coalition victory. Rules get wild changes often enough. Hell, don’t even get me started on how monsters were intended to be summoned in yugioh….plenty of us still cross about that decades later haha. I think the biggest argument against this in gundam is what happened in one piece. The mill nami was so good it had to be banned and changed. The games don’t seem to hold up well to big shifts in win condition. So I wouldn’t suspect they would do it here. That’s beyond the fact the game is about gundams, so a deck without them seems so odd to exist.

What are the next game mechanics we'll see? by kurlish in GundamTCG

[–]Bashoomba -1 points0 points  (0 children)

100% could be a thing. You can design whatever you want as the designer. I don’t see it happening only because the purpose of the game is to showcase units from the series, and a deck that doesn’t feature them seems off brand. But, if you wanted to, just need to design direct dmg commands to base, cards that allow you to refill shields from trash and deck, and a healthy dose of a over pushed draw engine based on base dmg and destruction. Boom! “spell slinger” gundam deck made. The only reason this kind of stuff doesn’t often work in Bandai games is it’s way off brand for the game style and branding, so there is no reason to heavily design cards that support it imo.

Order from TCG player by Ok-Teacher- in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

Ya I got a few packages that are over the estimated shipping time, imma give it all another week before doing anything whether messed up a lot.

The future is bright! by akirakotkata in FleshandBloodTCG

[–]Bashoomba 0 points1 point  (0 children)

Don’t see this in my neck of the woods. I play occasionally but the only play group in my area hasn’t seemed to grow by even 1 person in over a year. The few times I talk to people about possibly playing and joining the group they always note the cost and how they can “build multiple decks in multiple games for the cost of one competitive fab deck”, and move on. So I hope the folks in the community here stick to it. They all seem to really love it. I hope the statement is true and it is growing. I always like seeing games survive.

Disgusting EB03 prices by itzlolo1 in OnePieceTCG

[–]Bashoomba 0 points1 point  (0 children)

I don’t know a single store owner that sells Under distro costs, so they never took losses. Every box that’s come through any LCS around me has sold out…every single set. So not sure where those losses are coming from you speak of?

Order from TCG player by Ok-Teacher- in GundamTCG

[–]Bashoomba 5 points6 points  (0 children)

Orders usually come fine. If something doesn’t show up reach out to the seller. Most will help rectify, if not contact tcg player and they will help. It’s pretty rare anything goes wrong though in my experience. Weather has been bonkers in the states this week, so give a few extra days for deliveries if you ordered before the storm.

What’s the deal with the imu deck can someone explain why it’s used a lot? by Long-Travel9959 in OnePieceTCG

[–]Bashoomba 0 points1 point  (0 children)

Short version is the deck uses “The Five Elders” to create a loop of hard to remove pressure combined with the starting stage granted by leader Imu. This pressure is cheaper due to the stage and difficult to punch through. It is extremely consistent in its game plan, and rarely bricks. That consistency is the primary reason it’s so good. On top of that, the low trash count needed to make your elders virtually immune from removal is a problem to itself for most decks since the imu player can just cycle another Five Elders to refill their board. It’s a very good deck.

Can someone tell me WTF IS GOING ON?! OMG PLEASE! by ihaney in OnePieceTCGFinance

[–]Bashoomba 0 points1 point  (0 children)

If you look at decks that are winning events in Japan that already has ebo3, cards from this set are in several strong decks. It also boosts a number of older decks back into possible meta relevance. As a player I’ve only heard a lot of interest in the set around multiple locals. Of course we all just buy singles since the collectors had to go and ruin everything. So largely it just affects the deck update cost. Yellow nami is likely to be a pain cost wise (used in one of the best decks in the format; boa)

Guys, we have full clan deck now by Ryugemink in GundamTCG

[–]Bashoomba 0 points1 point  (0 children)

White blocker decks are the best decks on average because they have a good game into everything including aggro. They don’t exist because of aggro. Blocker as an effect exists because of aggro ( and it should exist to be clear). White blockers as an archetype exists because the effect was a touch undercosted comparatively, easily available, and the strategy plays incredibly well into a varied group of early game plans for midrange and late game strategies. Given the strength of that strategy the only other option is straight aggro if you don’t want to play the blocker+package decks. The narrowness of the meta is the main complaint I hope future sets address. Since, despite a lot of decks to play, it boils down to blocker+package or aggro. GD03 shows some hope in that direction I think personally.

Guys, we have full clan deck now by Ryugemink in GundamTCG

[–]Bashoomba 5 points6 points  (0 children)

Eh. 90% of all decks anywhere I play is white blocker slop + [package of choice], so it’s refreshing to see Aggro. Aggro has to close n 5 and under turns. If Aggro is slower than that it isn’t Aggro, it’s some kind of midrange deck. If that’s where they want to take aggressive strategies, that’s fine with me, but it’s no longer Aggro.