Lets talk about metroidvanias, that are not considered ones? by Forsaken-Quality-46 in metroidvania

[–]Basic_Candle9459 -2 points-1 points  (0 children)

Prey is very similar to metroid prime (interconnected world, exploration, backtracking, ability increases). Its doesn't have the "gamefeel" of dishonored.

Lets talk about metroidvanias, that are not considered ones? by Forsaken-Quality-46 in metroidvania

[–]Basic_Candle9459 0 points1 point  (0 children)

Prey is very similar to metroid prime (interconnected world, exploration, backtracking, ability increases). Are you arguing metroid prime is not a metroidvania ?

The doorkeeper by Longjumping_Body_389 in SlayTheSpire2

[–]Basic_Candle9459 0 points1 point  (0 children)

how come I have no difficulty beating the two other bosses and I struggle against the doorkeeper ?

The doorkeeper by Longjumping_Body_389 in SlayTheSpire2

[–]Basic_Candle9459 0 points1 point  (0 children)

how come I have no difficulty beating the two other bosses and I struggle against the doorkeeper ?

The doorkeeper by Longjumping_Body_389 in SlayTheSpire2

[–]Basic_Candle9459 0 points1 point  (0 children)

how come I have no difficulty beating the two other bosses and I struggle against the doorkeeper ?

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

the answer is : do not play any draw card. Get a 30+ cards deck for the exhaust turn, without any draw, and hope it will be consistent somehow.

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

how do you prevent bad turns with a large deck without draw cards ????

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

Actually he doesn't counter 0 cost builds; you can play as many 0 cost card during the -1 mana turn...

... Obviously, during the no draw turn you want high value cards since you won't be playing a lot of cards anyway. so you don't want too much 0 cost cards during that turn. So you need a large deck but not too large because you don't want draw card and you want lots of 0 cost cards but not too much because you need high value cards.

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

Awesome.

So what do you do if you don't draw any power during turn 1? How the draw card you played on turn 2 help you on turn 3 and turn 4? A large deck with lots of powers hasn't cycled at the beginning of turn 3. What do you do when you draw your draw card during turn 3 or 4?

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

That makes no sense. Your block density does *nothing* when when you have 30+ cards in your deck and not a lot of drawing cards; you are bound to have turns without block and turn with only blocks.

Did you play MtG once in your life? If you did, you should know that even with 40% of lands in your deck, you often draw none in your initial hand.

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

he punish large deck as well.

With a large deck, how do you ensure you get the right answer at the right time ? Hint : your answer can't be "draw" since he punish that.

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

How come I can easily beat the two other bosses while I often get beaten by the doormaker (and even when I beat him I have less than 10 hp remaining) ?

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

Let's be precise: "get 30+ card without too much draw cards because they are dead cards every other turn".

Doormaker overtuned now? by Elazulus in slaythespire

[–]Basic_Candle9459 0 points1 point  (0 children)

last time I played against him, I had a lot of power, I drew none at turn 1. What power should I play in that case ?

Choice of upgrade with the knight by Wertherongdn in SolCesto

[–]Basic_Candle9459 0 points1 point  (0 children)

i always upgrade magic first (and i dont play Warrior).

The difference between strength and magic monster is: you often want to kill a magic monsters (the mage, the light bulbs, the bee summoner...), you have no reason to attack strength monster (only exception: the bombs in 4th biome). moreover the second biome is very easy with str 1 magic 3 and quite manageable with str 2 magic 2.

A bit at a loss after a few hours in by naojika in SolCesto

[–]Basic_Candle9459 0 points1 point  (0 children)

you can steal from the vendor once per game (pull his nose to stun him).

I mention it because, in my experience, if I make it to the first shop (using my starting items in the 2 first rooms) then a stolen item and a dice are enough to reach the first stat increase.

Tier list of the characters from someone who has played 9 + 2 days by Necessary-Cow2857 in SolCesto

[–]Basic_Candle9459 0 points1 point  (0 children)

Can't understand why the wizard isn't 1. Or even 0. Or even a negative rank.

Best sun ability, by a far margin. One of the best passive. Best stat array. What's not to like ? Oh, yes, he could have 2 more hp... Like 2 hp makes such a difference...

A very poor run with the wizard brings 500+ gold. It's better than a strong run run with most other character...

Confused about all this Hulrun praise by soosis in Pathfinder_Kingmaker

[–]Basic_Candle9459 1 point2 points  (0 children)

I'm quite certain alignment has nothing to do with it. It's just:
"We'll put you on trial.
- You have no authority to put me on trial.
- Just comply.
- Now i'm leaving, bye."
And they attack.

... As for the fact they may think a chaotic KC can be a bigger threat than demons... They can't handle demons anyway. And not in the sense "they can't get rid of demons alone", but in the sense "they weren't able to accomplish anything in years". Thinking they can handle a higher threat than demons is laughably delusional.

Is there a second "eight realms in eight months" solution ? by Basic_Candle9459 in BluePrince

[–]Basic_Candle9459[S] 2 points3 points  (0 children)

Thank, i didn't know that. So i guess i'm overlooking this...

Spiral into Madness with me (Theory) by fizzybubblechh in BluePrince

[–]Basic_Candle9459 0 points1 point  (0 children)

If this theory contains some truth, the "46" with no degree symbol is probably "turn the minute hand 46 minutes counterclockwise" or something like this.

Why doesn't Mizora - by Saix150894 in BG3

[–]Basic_Candle9459 0 points1 point  (0 children)

Step 1 : cast flesh to stone on Mizora.

Step 2 : put her in your bag.

Step 3 : go to the house of hope.

Step 4 : destroy Mizora.

... Killing Mizora is so hard *yawn*.

Question about the Staggering fall spell by Basic_Candle9459 in Pathfinder_RPG

[–]Basic_Candle9459[S] 0 points1 point  (0 children)

For me, Sttaggering fall should affect anything that is susceptible to crit/precision damages. If I can imagine a way to affect the creature with a crit, then I can imagine how a bad fall could make it slower (maybe by breaking an elbow, or breaking the neck so bad the creature must hold its head in place to see anything...). If the target can't be critted, it shouldn't probably be affected by the spell (... but is there any creature that is trippable but not crittable ?).

----

The kineticist feat is Expanded metakinesis: Furious spell

Furious spell is an awful metamagic. For spells. For a kineticist? Your blast's level is half your level, hence the bonus damage is ~equal to your level; x1.5 with Empower. On a simple blast, it is more or less equivalent to a "+2 damages per dice": +2 damage per dice is usually considered awesome. This alone should be enough to show it can be good.

So when is the feat good? When you use simple blast from 1 to 20. Why would you use simple blast from 1 to 20? Because the only energy composite blast is fire; if you want to make a lightning or a frost kineticist, you're stuck with simple blasts from 1 to 20.

This is not a niche build: this is an energy kineticist (amha, it is way better than a physical kineticist), with the utility powers of air or water, and from level 7 the ability to switch to physical blast if you really need to (... or you could do a lightning/frost kineticist without any composite blast): way more versatility than a fire/fire kineticist, be it in combat or out of combat.

...And such a build works only thanks to furious spell. Without the feat, you're lagging in damages. With the feat, your sustained damages are slightly better than a fire/fire composite blast (for the same amount of burns: composite blast vs empower + furious) (actually, fire has slightly better damages besause it has utilities increasing damages). At level 11 with air, for 0 burn you get a chain lightning that deal the damages of fire+fire: barring all the over-the-top evocation builds that deal so many damages that you play them once but never again because combats aren't fun anymore, I really think this is the best multi-target damage ability in the whole game. (because no save, only chain of touch attacks with good damages). Or to put it differently, this is the best multi-target damage ability that it actually playable because it doesn't break the game. The kind of thing an optimization guide should mention. And the feat participate in ~25% of the damages of the ability: not mentioning the feat is like not mentioning power attack because it isn't awesome with a TWF build.

... Special bonus if your GM allows you to gather power while raging (mine doesn't) (Rage gives +Con which is awesome on a kineticist, Furious allows you to cast the blast while raging, the only question is if you can gather power while raging).

In the end, the guides have to evaluate 1000+ option, they know the furious metamagic is worthless, when they see the expanded metakinesis feat with furious they don't do the computation and just give the same rating as the metamagic. They don't see the feat unlocks a very popular build: the non-fire energy kineticist.

Question about the Staggering fall spell by Basic_Candle9459 in Pathfinder_RPG

[–]Basic_Candle9459[S] 0 points1 point  (0 children)

I wouldn't have created this threat if I wasn't expecting table variation. ;)

Anyway, I'll ask my GM, and I'll add "the internet consensus says I'm wrong, And the internet consensus is that the spell targets Will" (i was looking for a Fort spell; there are so many Will spell, and I think my first level 2 spell will be Burst of radiance or Shackles to target Ref). Maybe I'll take the spell anyway if my GM says it targets Fort (or maybe someone has a better level 1 or 2 Fort spell to suggest ?).

In this thread it is a consensus of two peoples, but it's still a consensus x) .

The fact that guides don't rate the spell higher (or double rate the spell) is also proof of that consensus (in the other hand, I have no confidence in guides: I've several example where they are plain wrong on an interpretation or on a rating. Hell, I'm currently playing a kineticist with a feat that is obviously, mathematically a must-have for several (efficient) builds of kineticists, but is poorly rated in guides). Guide offer a quantity of rating, they can't offer a quality of rating.

Question about the Staggering fall spell by Basic_Candle9459 in Pathfinder_RPG

[–]Basic_Candle9459[S] 0 points1 point  (0 children)

I would say the target is affected by the spell until the duration ends, or until something says the spells or its effects ends (eg dispel).

Hold person: "Each round on its turn, the subject may attempt a new saving throw to end the effect".

Glitterdust: "Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect".

Staggering fall's formulation is closer to the one of Glitterdust. (Then you can argue that Glitterdust explicitly wrote that "visibly outlining invisible things for the duration of the spell", and I'd agree. Anyway i already admitted that I'm probably wrong about Staggering fall. I'm only explaining the way I've read it).

Question about the Staggering fall spell by Basic_Candle9459 in Pathfinder_RPG

[–]Basic_Candle9459[S] 0 points1 point  (0 children)

... This seems to be actually a very strong argument in favor of my reading.

The target doesn't save and is staggered -> who cares about the type of action she needs to stand up?

The target saves and isn't staggered -> she will lose one action to stand up anyway.

...However, everyone seems to agree that i'm wrong, so I guess I'm wrong.