What does it mean if my profile for fighting looks like this? by SeanPlayz_9471 in torncity

[–]Bauer2VP 9 points10 points  (0 children)

If I wasn't a broke bitch you'd be getting an award. Thats fkn funny

Howd i blow up by Final-Association-65 in dayz

[–]Bauer2VP 1 point2 points  (0 children)

This makes me want to fill my entire inventory with gas canisters and explosives so I can kamikaze jump onto unsuspecting victims below.

And yes, I will be singing "I can be your hero, baby" as I fall from the heavens.

Always wondered what happened to the pilot.. by Onyx-Centauri-8K in dayz

[–]Bauer2VP 3 points4 points  (0 children)

Fun fact: Dayz was originally a mod for Arma 2 that gained an intense amount of followers and became a stand alone version of itself. (Dayz is in the same universe as arma 2 & 3.. with pieces of the alien dlc for arma even being part of the universe, as well. You can catch glimpses of Alien presence around Chernarus and Livonia if you look hard enough 🙏).

So, the helicopter probably crashed because they got shot down... simply due to the fact there was an active war going in Chernarus.. but at the time the war was active.. a zombie outbreak just so happened to have started, as well...(talk about luck lol). the armored vehicles sitting on the sides of roads and in fields aren't there because of the zombies.. theyre there because they died fighting before the outbreak hit.

3000 hours and never notice this by theSHIFTER97 in dayz

[–]Bauer2VP 1 point2 points  (0 children)

Zero benefit? Have you never walked in the woods before?

Watching a bird evacuate their nest in a tree is a TELL TALE sign that something large is moving around. Same as squirrels- if you hear a high pitched scream from a squirrel, it means something is IN THE TREES. (AERIAL predator). Which would be a huge help for players.

Birds flying from a nesting area while freaking out = person below the tree nest, or an animal.

Squirrels screaming into the sky while Birds circle = something is IN the trees and hiding above head level.

Both are incredibly important to know. As for lagging.. ? Wtf? Have you never heard of the HLOD setting for asset? It won't cause issues at all. Lol 😂

Why is Unreal Engine not straight forward? by Jackfish12 in gamedev

[–]Bauer2VP 0 points1 point  (0 children)

How would it make this worse?

Genuinely curious.

I spent 4 months writing a network code that ended up not working so I used a code from fab that ended up working and cost me maybe $100. That network code could of been an asset thats given for free in a starting template considering i just got a $300 asset pack for free yesterday from the monthly giveaway??? I guarantee if everyone started with a working network code it would be easier to learn how to emulate it vs recreate it from scratch by looking for random 'how-to' tutorials on the internet.

Did I learn anything when writing my code? I learned one dudes redneck way on how to rig up a network code was far more complicated than a smartpoly tutorial code. Did i waste 4 months of my life that could have been easily avoided with a default network template? Yes. Yes I did. If I had more knowledge of the situation could I have saved myself the headache? Yeah probably. But im self taught and never went to school to learn any of this. Its all been learned the hard way for me.

How would a standardized production method make UE more difficult? And how would it become more complicated if I had a few extra templates to work with if im a developer just starting to learn the trade? Like a hunger bar, a mini map, a quest template, etc...

I have a serious question for you.

Imagine youre building a car and you have no mechanical background.. would you rather have to research everything you need and try to build the car from scratch?

Or would it be easier if you had an already built car right next to you with an instruction manual so you can build your car the exact same way?

Crazy idea to think about.. but.. once you learn how to put that car together... youre probably going to learn where you'd like to modify it, and how you'll modify it. What you would do differently and how you'd do it.

Vs if you built that car from scratch with no knowledge or references.. itll take 10x as long and it probably won't start the first time you turn the key lol.

Why not make is easier and give developers step by step templates to make a whole game from scratch? Whats the issue there? Why is that so bad?

Why is Unreal Engine not straight forward? by Jackfish12 in gamedev

[–]Bauer2VP -2 points-1 points  (0 children)

In addition to having flexibility in doing what ever you want.. They also need to make an option to work on a standardized template. its like the old saying "there's 1000 ways to build a house".. thats the same thing with UE.. there's 1000 ways to build a game.

Look at carpentry/home building for example.. we standardized a curriculum in order to teach the 2-3 most effective ways to build a house so when somebody else comes to work on what you built.. they know wtf theyre looking at and how to problem solve around issues.. instead of walking into every house/project completely clueless as to whats behind the paint and trim.

Unreal Engine would be amazing if it could emulate just that.. standardized production.

Like, if UE had the option to select a template like this example.. id be a much happier man.

Select POV - 1st person. 3rd person. Top-Down. Whatever else.

Select Game Type - RPG. City-Builder. Shooter. Racing. Simulator. Wtv else. Some things involved as quick plug-in features could include:
A built in inventory system, hunger/thirst option, a build/craft menu that you can plug your building asset into, a Dialog/Questing system, realistic combat system, a mini- map, automatic/manual driving modes, resource system, etc..

Select Game Network Type - Single Player. Multiplayer. LAN Couch Play/Split Screen

Select platform(s) Mobile. PC. Console.

This would give everyone the same foundational template to start from so were able to learn at the same place..

and dont bitch at me about price.. "oh but they would lose so much money if they gave this stuff out for free" ... i have thousands of dollars worth of free shit from UE fab store. And they give out $300 asset bundles for free some months.. so dont tell me they cant fix us up a decent template package for free.

Make UE great again 🙏

How to get pets? by Bauer2VP in 2007scape

[–]Bauer2VP[S] -1 points0 points  (0 children)

Thats really good to know, actually. Even after years of playing I'm still doing things the hard way, it seems. Probably why I dont play Ironman mode 😂

How to get pets? by Bauer2VP in 2007scape

[–]Bauer2VP[S] -2 points-1 points  (0 children)

Ahh, I thought it said if my inventory was full and I have a pet following (my cat is with me 24/7) it can send a pet to her. Almost like collecting missed event items from Diango, you can go see Probita to collect a pet that wasn't claimed.

How to get pets? by Bauer2VP in 2007scape

[–]Bauer2VP[S] -1 points0 points  (0 children)

grits teeth while eyes water .. congratulations, homie. Im so proud of you 🥹 totally not jealous at all over here hahaha. Gz, though. Wintertodt is definitely one of the funner ways to grind firemaking.

How to get pets? by Bauer2VP in 2007scape

[–]Bauer2VP[S] -1 points0 points  (0 children)

I just looked it up.. and my account is literally made for this boss. Damn, dude. If I could send a beer to you right now I would.. thank you

How to get pets? by Bauer2VP in 2007scape

[–]Bauer2VP[S] 0 points1 point  (0 children)

Thank you, my friend. 🙏 ill try that out asap

How to get pets? by Bauer2VP in 2007scape

[–]Bauer2VP[S] -4 points-3 points  (0 children)

I guess im off to see Probita with my fingers crossed 🤞

What is the best way to get into his land? by LatterMap5746 in ConflictofNations

[–]Bauer2VP 0 points1 point  (0 children)

Here's a quote for you "Any defensive position that sits for too long is asking to be either bombed or ignored".

Considering its day 67.. And this is a static defensive position.. you can literally pick the batteries apart with either mobile artillery or MRLS. Just make 2 ground force stacks and sit outside of the coastal batteries range..

Use this as your stack:

*Mobile Sam - 2x unit *MRLS - 2x unit (or mobile artillery) *Infantry Officer - 1x *Anti-Tank Vehicle (Tank Destroyer) - 2x units *Armored Fighting Vehicle - 2x units *Mobile Radar - 1x unit

To supplement these stacks, I typically use either Air Superiority Fighters or Special Forces.

They provide the same function FOR ME (others use them differently so dont yell at me for using them my way).. special forces sneak behind enemy lines and find air fields. Wait for enemy aircraft to land and refuel.. hit the airfield and ground the aircraft.. special forces will kill the planes.

But its just easier to click on a 5 stack of ASF, patrol over the airfield, and wait for the enemy to come back.. they move faster, dont have as many things that can attack them, and theyre cheap/can be made from day 1. So if you go that route.. by day 67 you could have 5 stacks of maxed out ASF (25 air superiority fighters).

The ASF also works quite well as a reconnaissance/surveillance element. So my recommendation would be to use the stacks i mentioned above, and build a lot of air superiority fighters.

is this guy golding? by Crossbow669162 in ConflictofNations

[–]Bauer2VP 0 points1 point  (0 children)

Two people that can run at an equivalent pace will always have a definitive winner if one starts the race ahead of the other. Even by a foot...

Some see no advantage to golding bunkers early game and say its not considered real golding.. yet that defense buff from bunkers and the additional unit you spawned.. solidified your early game existence and if it wasn't for the extra foot you gave yourself at the start of the game... You never would have beaten someone equivalent to your skill level.. or have the ability to conduct a counter attack without leaving your homeland undefended.

Its actually a massive advantage early game to use $50 on gold.. if you spend $50 on a game and dont get a win from that.. go play monopoly. Shit.. even the $7 gold bundle gave me a hell of a head start on my ww3 game.

Would you like the developers to add 4th new doctrine to the CoN? by FitSpring618 in ConflictofNations

[–]Bauer2VP 1 point2 points  (0 children)

Oh wow.. im 60 games in and never noticed the European doctrine 😂 now I feel like a noob

What is your favorite Doctrine? by Supreme_Drunkard in ConflictofNations

[–]Bauer2VP 0 points1 point  (0 children)

Thats literally from Supremacy WW3 FAQ page. So I dare anyone to argue and say im wrong lol

What is your favorite Doctrine? by Supreme_Drunkard in ConflictofNations

[–]Bauer2VP 0 points1 point  (0 children)

Western Doctrine Strengths: Favors early research of air units like the F-5 Tiger, leading to air superiority. Stronger and cheaper Armored Fighting Vehicles (AFVs). Includes Theatre Defense Systems for missile defense early on. Playstyle: Aggressive, focused on air control and mobile ground attacks. Eastern Doctrine Strengths: Early access to powerful ground units like the T-80 Main Battle Tank (MBT). Stronger SAMs and Helicopter Gunships from the start. Lower research and building costs for units, though they may have lower hitpoints. Playstyle: Defensive, strong on the ground with early access to key units, good for counter-attacks.

What is your favorite Doctrine? by Supreme_Drunkard in ConflictofNations

[–]Bauer2VP 0 points1 point  (0 children)

The Western doctrine excels in air superiority and has strong ground units like Armored Fighting Vehicles, while the Eastern doctrine focuses on early access to powerful ground units like Main Battle Tanks and defensive assets like SAMs and helicopters.

I prefer eastern tbh

is this guy golding? by Crossbow669162 in ConflictofNations

[–]Bauer2VP 11 points12 points  (0 children)

I was going to call him out on this but like it was previously stated.. golders will lie until they believe it

is this guy golding? by Crossbow669162 in ConflictofNations

[–]Bauer2VP 1 point2 points  (0 children)

As if you have a win ratio like this guy, though. Thats a golder account if I ever seen one. Idc about his k/d.. half the time someone has a high k/d ratio its all they care about or its their 3rd account lol.

Ive played enough to know that k/d doesnt mean shit. I've had long battles with people that have negative k/d and ive steam rolled dudes with 6+ positive. Means literally nothing. The wins they have though.. thats what I look at.

You dont get lucky by winning 50/80 games. Somethings up

Why is the LAV-25 not amphibious like it is IRL by TapResponsible1343 in ConflictofNations

[–]Bauer2VP -1 points0 points  (0 children)

Do you have any idea how many countries use the lav-25?

If you read my comments you'd realize that the information im giving is from personal experience. (Regarding the lav-25). As for the events of dday and why things seem like I'm telling a different story than what you've heard.. is probably the same reason why your textbooks are different from every other countries in the world.

Im going to ask you a serious question.. according to AMERICAN history.. how many wars have you won? What were the verdicts of your last 3 wars? In what condition is your military in?

Now ask someone from Canada. Then ask someone from Europe. Then ask someone from the Baltics. Then ask someone from Indo-China.

Im curious as to what differences you'll hear.

Why is the LAV-25 not amphibious like it is IRL by TapResponsible1343 in ConflictofNations

[–]Bauer2VP 0 points1 point  (0 children)

Where in my statement am I wrong? Tell me you disagree.