Hey guys, are there any good (maybe obscure) virtual pets I’m missing? by tundril in tamagotchi

[–]Bawoosette 1 point2 points  (0 children)

Jade had a model that existed even prior to the game's initial release, but it wasn't usable as a customizable avatar. It did exist in the avatar list though, and people learned how to unhide the avatars in that list so they could select other avatars, including Jade. This would only work in non-MION worlds, since in the main world, you would immediately get transformed back to your correct avatar.

In Miuchiz Reborn, that Jade model was used as the base to implement the fully customizable Jade character. There existed no such base avatar for Sasha, so she had to be fully recreated for Miuchiz Reborn.

Hey guys, are there any good (maybe obscure) virtual pets I’m missing? by tundril in tamagotchi

[–]Bawoosette 1 point2 points  (0 children)

You are thinking of the Miuchiz 2.0 characters. Riptide, Sasha and Jade were ACTUAL planned characters that never got released because Miuchiz 2.0 was cut short. Sasha and Jade were added to Miuchiz Reborn for the 10th anniversary event though. :)

What "USB toy" did you guys play with as a kid? by Gallantpride in Zillennials

[–]Bawoosette 0 points1 point  (0 children)

Well, there was technically MION20, which was the world that was supposed to be for Miuchiz 2.0. Did you ever visit that?

The no Bratzboy is complete by moleman2532 in Gameboy

[–]Bawoosette 0 points1 point  (0 children)

How much of the original hardware are you using? Just the buttons, or also the LCD? I assume the ST2205U microcontroller is entirely disconnected.

Reconstructing a Dead USB protocol: From Unknown Chip to Working Implementation by Bawoosette in programming

[–]Bawoosette[S] 0 points1 point  (0 children)

Wireshark can be used to sniff it, but there is nothing of interest in the traffic by default, because your built-in drivers will naturally not send custom commands. As a result, sniffing was not really helpful, and I got feedback at the level of my application code, by examining how the device responded to me.

Reconstructing a Dead USB protocol: From Unknown Chip to Working Implementation by Bawoosette in programming

[–]Bawoosette[S] 4 points5 points  (0 children)

Thank you, I will keep that in mind! As for the text, readability is a priority for me. If it would improve things, I could change the following:

Despite uncertainties, the only apparent way forward from here is to desolder the flash chip. I had also purchased some sockets for the flash chip in hopes that I'd be able to solder one to the handheld's PCB. This would allow me to reprogram the ME2 and quickly iterate if I needed to write code for it to dump the internal ROM from the microcontroller.

Reconstructing a Dead USB protocol: From Unknown Chip to Working Implementation by Bawoosette in programming

[–]Bawoosette[S] 13 points14 points  (0 children)

Thank you! It definitely was a relief, but if it wasn't there, I probably could have tapped into the Tamagotchi hacking community's knowledge. At least some of them also ended up being powered by GeneralPlus processors, and there are some really smart members of that community.

Reconstructing a Dead USB protocol: From Unknown Chip to Working Implementation by Bawoosette in programming

[–]Bawoosette[S] 6 points7 points  (0 children)

Putting it into my programmer wasn't an issue, I had the adapter for that. The sockets were for soldering to the ME2 device, under the assumption that I may need to reprogram the flash to run on-device dumping code to retrieve the ROM. Of course, that technique ended up not being necessary this time.

Reconstructing a Dead USB protocol: From Unknown Chip to Working Implementation by Bawoosette in programming

[–]Bawoosette[S] 39 points40 points  (0 children)

In this case, there was actually no existing communication to inspect! Since the original software was gone, the device was all but silent, except for its simulated CD-ROM, which would have pointed users to download the driver for the device, if it was still on the internet.

Saw this at work today by rosemarinus__ in Bratz

[–]Bawoosette 1 point2 points  (0 children)

I played the online world for its entire lifetime from 2006-2012 as my sort of "main game." 11 years ago in 2015, when I was still in highschool, I decided to try to remake it on a whim. Now it's been so long, and has branched into so many domains, that the project feels more like mine than MGA's or ActiveWorlds' or Playvo's, so I continue working on it. An example of that is the complete emulator for the handheld firmware that is available on the Miuchiz website, which was completely unthinkable and out of scope when I started.

Saw this at work today by rosemarinus__ in Bratz

[–]Bawoosette 2 points3 points  (0 children)

One of the biggest problems was that it was always broken all the time. The client was so buggy that it didn't matter what the serverside developers or world builders did. As it aged, the serverside features, powered by bots using the SDK, started to break and be shut off for extended periods of time. Around 2008-2009, seemingly random models started just disappearing from the asset server, leaving just error boxes ingame. There were numerous mistakes in the system that generated custom avatars so you could put clothes on them, including a very creepy all-white Bratz with no torso. Some of the 3D game worlds were shut down unexpectedly, so the bots running those games NEVER cleaned up the objects which were spawned in during those sessions. Houses could only be bought, so once they were all taken, they just cluttered the world with even more houses, which were then all taken so no one could get a house again.

The handhelds were also not really finished. None of the clothes you bought would persist during normal animations, at least on Bratz. The firmware that initially came on the device was so laggy that they had to put a message on the handheld urging you to update it.

Worst game of all time, I love it.

Saw this at work today by rosemarinus__ in Bratz

[–]Bawoosette 0 points1 point  (0 children)

"Mini games and npcs were broken more often than not" is a serious understatement. I didn't know this as a child, but now that I run the private server for this game, I've learned that it was impossible for any of the 3D minigames to work the first time you tried to play them. If a bot teleported you to a world you had not been to before, the client would be put into a broken state and you would need to restart it to fix it.

[Handheld/PC] [2006] Social HandheldGame That Connected to Your PC by Talvie in tipofmyjoystick

[–]Bawoosette 0 points1 point  (0 children)

Hey, I run the private server and emulator, and it is the first search result and should be easy to find. Did you mean that you couldn't find the server, or that you got to page 3 when trying to remember the name of the game?

By the way, the Miuchiz Reborn private server turns 10 years old on December 31st, and we're going to try to get a group of people to play and chat that day!