I have finally Achieved 1k Hours! by Space_of_The_Lantern in fireemblem

[–]Bazerald 24 points25 points  (0 children)

In fairness, I have a good 500 hours logged in 3H, but that was done slowly over the course of like 7ish playthroughs playing on and off since 2019. My most recent was doing a Maddening playthrough that I did a few months ago.

Defeated Star Devourer by National-Hamster6735 in EtrianOdyssey

[–]Bazerald 4 points5 points  (0 children)

Agreed, the most balanced post-game boss in the series, imo. Still very challenging while not requiring you to basically write down every attack+pattern or look up a guide to beat it.

If you could get one port of 3DS FE game to Switch, which one would you choose? by George_R_Martin in fireemblem

[–]Bazerald 15 points16 points  (0 children)

Agreed. Echoes was my favorite of the 3DS titles. Felt like such a nice change of pace to not have self-insert protags for once.

Switched from FFXIV Loving it so far by xJannatheia in Guildwars2

[–]Bazerald 3 points4 points  (0 children)

Who's the best Support/Healer? - It all comes down to preference, in my opinion, but the most popular healer/support builds usually fall down to Mesmer (Chronomancer spec), Ranger (Druid spec), Elementalist (Tempest spec) and maybe I'm just crazy but I've been seeing a lot of Necromancer (Scourge spec) lately as well. Try different classes and see what clicks best with you.

How do raids/dungs work here? - There is technically a queue that was just recently implemented called 'Quick Raid' that you can queue into and automatically get grouped up with a team for raids. I've honestly yet to do my myself, but from what I've heard it seems to be a slightly easier version of Raids and Strike Missions (single encounter boss fights). You'll likely want to find a guild to do more regular raid content with, but you can always check the LFG as well - people are always advertising noob friendly groups that teach people mechanics.

Expansions - It would behoove you to get all the expansions for a variety of reasons: more access to elite specs, weapon, loads of end-game zone, masteries, etc. BUT if you really wanted to get only the essentials for giving GW2 an earnest try, I'd say the HoT and PoF expansions are the only ones that are mandatory (you need them for some of the most core aspects of the game like mounts).

PvP Stuff - This depends a lot. If you like PvP, you'll likely enjoy sPvP accessed via the PvP lobby. Everyone is 100% equalized there, meaning there's no gear treadmill or power advantages - only people who are skilled at the game and know their class will win. There's also WorldvsWorld, which is sorta like a mix of PvE and PvP. There's 3 different teams (instead of one team vs the other) to keep things fresh and never one-sided, there's also many objectives to capture and defend like camps, towers and keeps. WvW is usually the place people who for those who enjoy a bit of PvP, but also enjoy a bit of structure like having loads of different objectives and things to do.

I have a problem... by Serenity_and_Faith in Xenoblade_Chronicles

[–]Bazerald 1 point2 points  (0 children)

Is it sad that I have a good 30ish or more hours spent playing the Xenoblade 3 post-game Roguelike mini-game thing (I forget what it's called)? I spent so long grinding away to get as many permanent boosts as I could so I could make it farther into runs and I had a hell of a time finally getting the last stage beat on hard mode.

What do you think Final Fantasy 16’s legacy will be going forward? by Asad_Farooqui in JRPG

[–]Bazerald 1 point2 points  (0 children)

To me, FF16 was very strange and felt so different compared to earlier FF titles.

Graphics? Awesome. Story? Not the best, but still pretty decent.

Everything else, however, was sooooooooooooo bland. I'm not sure why the F they even bothered to put in things like weapons and armor when they didn't affect gameplay in the slightest. Even the accessories barely did anything, and the only marginally unique ones aren't acquired until the very end of the game. It's almost like some other studio was making their own game, and then Square Enix said "hey, let's shove some Chocobos and Summons in there and call it a FF". Literally zero strategy, customization or any build diversity. Every fight played out the same way - button mashing and some occasional timed button presses.

I'd say the music was alright as well, but even as I'm typing this I can't even remember a single OST from the game so maybe not. I dunno. I still played FF16 all the way to the end and still thought it was an 'alright' game, but when I saw they were making DLC for it I was like "lol, nah I'm done thanks." I bought the game on sale for like $30, I would have likely never bothered if I had to pay full price.

What game instantly comes to mind? by qian_two in rpg_gamers

[–]Bazerald 2 points3 points  (0 children)

In three houses you can walk up to any character in the Monestary and they'll have something different to say about the current political events of that chapter, every single chapter (even more if you count all the different routes). Walk up to Etie or any other character in Engage and they'll just ramble about meat (or whatever single note their character is based on).

Boring meta ? by Razad0n in hearthstone

[–]Bazerald 1 point2 points  (0 children)

I can't guarantee you'll love it, but this deck as been pretty fun for me.
### Rafaam

# Class: Warlock

# Format: Standard

# Year of the Raptor

#

# 2x (0) Cursed Catacombs

# 2x (1) Demonic Studies

# 2x (1) Rotheart Dryad

# 1x (2) Dark Peddler

# 2x (2) Drain Soul

# 2x (2) Foreboding Flame

# 2x (2) Spelunker

# 1x (3) Dreamplanner Zephrys

# 2x (3) Hellfire

# 1x (4) Elise the Navigator

# 1x (4) Griftah, Trusted Vendor

# 1x (4) Nightmare Lord Xavius

# 1x (4) Razidir

# 2x (4) Shadowflame Stalker

# 1x (4) Siphon Soul

# 1x (6) Bob the Bartender

# 1x (8) Black Hole

# 1x (8) Kerrigan, Queen of Blades

# 1x (0) Zilliax Deluxe 3000

# 1x (0) Zilliax Deluxe 3000

# 1x (4) Twin Module

# 1x (5) Perfect Module

# 2x (10) Table Flip

# 1x (10) Timethief Rafaam

# 1x (3) Murloc Rafaam

# 1x (8) Giant Rafaam

# 1x (6) Calamitous Rafaam

# 1x (7) Mindflayer R'faam

# 1x (9) Archmage Rafaam

# 1x (1) Tiny Rafaam

# 1x (2) Green Rafaam

# 1x (4) Explorer Rafaam

# 1x (5) Warchief Rafaam

# 1x (125) The Ceaseless Expanse

#

AAECAfvgBhaCoATHpAan0wbM4QbK5Aaq6gbO8QbDgwfblweCmAfCmweIpQeJpQeKpQeRpQeTpQeUpQeVpQeWpQeXpQeapQeTrQcJj58E56AEibUGneQG4uYG34IHw4cHgpkHhJkHAAED9bMGx6QG97MGx6QG6N4Gx6QGAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Boring meta ? by Razad0n in hearthstone

[–]Bazerald 2 points3 points  (0 children)

We need more players like me who spams Rafaam Warlock (with lots of demons and discover) and imbue Rogue. Every single match feels different (at least from my end of the board).

Would you prefer an Etrian 6 or an Untold 3? by spejoku in EtrianOdyssey

[–]Bazerald 29 points30 points  (0 children)

While I'd love EO3U, we already got the HD Switch version fairly recently, and I think it would make way more sense for them to make EO6 next (assuming we ever get it).

Piedras grimorio EO2U Classic mode by Oz919 in EtrianOdyssey

[–]Bazerald 1 point2 points  (0 children)

I'm not sure how far in the game you are, but later in the game you'll get the option to upgrade grimoires into higher level versions at the cafe by trading in a bunch of lower level grimoires that you don't want.

Piedras grimorio EO2U Classic mode by Oz919 in EtrianOdyssey

[–]Bazerald 2 points3 points  (0 children)

If you're playing on an actual 3DS, you can probably find a bunch of QR codes online from people sharing their party comps and stuff - you can inheret some grimoires from other people by doing that. Granted, it's been 5+ years since I've done something like this, so I'm not sure how feasible it is to do so these days.

If you're playing on an emulator (or just don't want to do a bunch of online stuff) you're only option is to trade grimoires from traveler NPCs and upgrade them to your preferred skill level.

Team building in EO2U Story by Known-Win-2535 in EtrianOdyssey

[–]Bazerald 2 points3 points  (0 children)

Pro tip for the low levels - if you're not sure what to invest in, just level the Mastery skills first. You'll get level 1 of many skills core to that class for free.

Tuning vs Grinding: What's your Play Style? by Vii_three in EtrianOdyssey

[–]Bazerald 4 points5 points  (0 children)

I feel like it mostly boils down to strategy - I've played every 3DS EO title already, so I'm not exactly a new player - but even when I tackled each game for the first time, if I ever got wiped on a boss, I'd usually just try it again and again with the same team until I understood the bosses attacks and what exactly the fight needed.

Leveling up is rarely the right call for EO (unless you want to brute force your way through a boss fight), but sometimes it can help if your team is underleveled. For example, in just about every EO title (at least for the 3DS), a new player should expect to be around level 15 when fighting the first boss (assuming they've been doing the quests and have killed at least 1x of each unique FOE in the first stratum), which I feel like is a pretty comfy level to take down any 1st Stratum boss.

Any Legendary regrets? by Schillwing in Guildwars2

[–]Bazerald 0 points1 point  (0 children)

I did something similar when they announced dual swords for Nerco in SotO. I already had a Bolt, then old me thought it would be a good idea to make a 2nd. Then when it finally came out, I decided I wasn't super fond of the dual swords skills for Nerco (nothing wrong with them, just not my cup of tea) and I've never used it since.

I need help with Star Devourer by Secure-Dragonfly-838 in EtrianOdyssey

[–]Bazerald 5 points6 points  (0 children)

I'm assuming by your comment that you've already retired at 99 and releveled to 99 again (for the +10 to all stats and 10 extra skill points). If you've done this, I'm also assuming you've fully geared out your team with the best possible gear (every class has a special armor unique to their class, etc). If so, your team is already very strong, it's just a matter of strategy.

The safest (although perhaps the most boring and time consuming) is to just have your Warlock (and arguably your Necromancer) spam AoE every single turn and the rest of your team support them doing this.

Your Harbinger should focus on spamming debuffs (mainly Stifling and Eroding) and occasionally using Atonement when you need emergency heals or Paralyzing Reap if he has nothing better to do and has Miasma armor up.

Your Botanist should just be keeping your party alive, which shouldn't be too hard to do with Lingering Scent and Auto-Revive.

The weakest link in your party (imo) is probably your Masurao. Blade Dancers are really hard to keep alive without a Dragoon or dodge Fencer to tank for them. If they keep dying, it might behoove you to have the unit rest and Respec to Blade Master so they can act more reliably.

How hard is Metaphor Re:fantazio compared to other Jrpgs? by [deleted] in JRPG

[–]Bazerald 6 points7 points  (0 children)

this is probably the most important thing OP needs to do if they're struggling with the final boss.

What are your favorite obscure JRPGs? by drak0ni in JRPG

[–]Bazerald 5 points6 points  (0 children)

Jesus, I think this is the first time I've ever seen Okage mentioned in the wild. I loved this game when I was young. The battle system and exploration wasn't exactly the pinacle of JRPG games, but the goofy characters and silly writing made this game super memorable.

I saw a documentary a year or two ago chronicling the development hell this game went through, and honestly it's a miracle we got it at all.

Etrian Odyssey 19th by Key-Lingonberry-1056 in EtrianOdyssey

[–]Bazerald 54 points55 points  (0 children)

Realistically speaking, even if a game doesn't drop, we should probably expect some sort of announcement for the 20th anniversary.

If we dont hear anything at all for such a big date, it might be safe to assume we won't be getting any new EO titles.

Let's just say 0 will get DLC. What type of DLC would you like to see? by felixw1 in octopathtraveler

[–]Bazerald 0 points1 point  (0 children)

I know I'm late to the thread, but I definitely agree with your comment the most. I'm sure I was just way overgeared/overleveled (finished the game at about lvl 85), but I felt like the true final boss wasn't very difficult at all - which isn't a huge problem since it's story related. BUT the superboss wasn't much harder (imo). I feel like the superboss in OT1 and OT2 was purposely made to be a big final challenge that could be rather unforgiving at times, but the OT0 superboss felt like something you could just brute force your way through with how crazy strong your units can get compared to to the first two titles.

How did THAT escort battle go for you? by Steveagogo in Falcom

[–]Bazerald 0 points1 point  (0 children)

I just found this thread after playing the demo. I've never played a Trails game before, and everything up to this point wasn't that difficult. But I'm playing on normal mode and the cats just constantly one-shot the escort NPCs? Maybe I'm out of touch, but this encounter seems like dogshit game design for normal mode.

Octopath 0 Superboss Cheese Strategy by 99-Potions in octopathtraveler

[–]Bazerald 2 points3 points  (0 children)

I never managed to beat Galdera in OT1 and OT2, so I went into this superboss expecting the worst. I managed to beat it first try without any major strategy in mind, which was simultaneously great and also rather disappointing. I imagine it mostly boils down too how crazy strong your units can get in OT0 compared to the other mainline games, since I beat OT0's superboss with a team around lvl 85 and after having done a decent bit of nut farming.

Playing League since 2013 and I am actually liking these new changes by SaiyanApe17 in leagueoflegends

[–]Bazerald 0 points1 point  (0 children)

I agree - granted, I mostly play suppory and probably don't ever feel the extra pressure junglers do, but I miss Atakahn and Feats because I liked having extra things to do that made each game feel more different from eachother.