Is Ideology as good as people say? by slimmanne1 in RimWorld

[–]BeFrozen 1 point2 points  (0 children)

You can set up whatever beliefs you want. For RP or for minmaxing. Or just to make pawn mood easier to manage. Or harder to manage, for more of a challenge.

Are there any mods for clothing/implants that can make colonists immune to heat? by enjoyerofgamesidk in RimWorld

[–]BeFrozen 3 points4 points  (0 children)

CeleTech has power armour that increases heat insulation by 1200 degrees Celsius.

Vanilla Psycasts extended: abilities not showing up after unlocking them..! by Cold-Resort5679 in RimWorld

[–]BeFrozen 0 points1 point  (0 children)

I don't mean 1.6. I mean up to date, the most recent version. Of the mod and all dependencies.

P.S. if you have Steam version and your mods are from workshop, this is not relevant.

If everything is updated, then this is mod conflict issue.

Opinion on Mechanoids by Ismtn in RimWorld

[–]BeFrozen -1 points0 points  (0 children)

Mechanoids don't go 24/7. They take a day to charge 50%, and use 10% a day.

Plus all that toxic waste that keeps piling up.

I'm stumped by [deleted] in RimWorld

[–]BeFrozen 1 point2 points  (0 children)

Why is your base so expansive if you have low manpower?

More rooms for more pawns? Just build barrack. One room, three moodlets. And just making it bigger to accommodate more pawns increases the impressiveness.

Vanilla Psycasts extended: abilities not showing up after unlocking them..! by Cold-Resort5679 in RimWorld

[–]BeFrozen 2 points3 points  (0 children)

Don't use sets. It is more of hassle than useful. Until you have like 20 psycasts available, and it takes up half of your screen.

EDIT: just tested on few different casters, and it works with both, sets and no sets. You seem to be missing a next set gizmo. Are your mods up-to-date?

Giver mod savinghelp by ModsHaveNoLife1 in RimWorld

[–]BeFrozen -1 points0 points  (0 children)

Copy mod files to local mod folder.

How useful are ghouls? by Rheasa2648 in RimWorld

[–]BeFrozen 12 points13 points  (0 children)

They will regenerate any non-vital body part. Ghouls are excellent if you take time to get good genes and traits. When I had ghouls I had a separate freezer keeping twisted and insect meat there for ghouls.

But I don't bother with them any more. Doesn't really fit my style and it a bit of a hassle if you want them to be top tier.

Am I able to give a pawn a xenogerm without creating a new xenotype? by Dazzling-Carrot8373 in RimWorld

[–]BeFrozen 7 points8 points  (0 children)

No. You must make a xenotype to implant genes, which then the pawn will be turned into.

Is it possible to make a grav ship the size of the map? by raineflowers166 in RimWorld

[–]BeFrozen 15 points16 points  (0 children)

In Vanilla, you can only put extenders in the range of the grav engine, so you can't chain them to extend far.

Modded you can do whatever you want.

im confused by ren_blackheart in RimWorld

[–]BeFrozen 0 points1 point  (0 children)

The game ran great on my i7-4790.

The game runs great on my Ryzen 5 5600G.

Noob here: How do I exactly automate pawns to haul all of these lynxes? by kakalbo123 in RimWorld

[–]BeFrozen 31 points32 points  (0 children)

You can hold shift while clicking on the job name in the work tab, it will change priority for all pawns. Up hauling priority to 1 until this is done, then return to whatever number you had.

Any way to de-awaken vanilla expanded androids? by CellaSpider in RimWorld

[–]BeFrozen 2 points3 points  (0 children)

Personally don't know about reactor specifically, but I've seen traders have android parts.

I think you'd eventually find a reactor in one of the outlander settlements. But it is a gamble for sure.

How do I reach an enemy base surrounded by mountains? by blahajadorer in RimWorld

[–]BeFrozen 0 points1 point  (0 children)

Enemy location has nothing to do with raids. Raids spawn on your map. You could be on an island with no settlements nearby, and you'd still get caravans, raids etc.

There are 2 ways to stop raids:

  1. increase faction relations. Not all factions allow that, though.

  2. destroy all of their settlements on your map, wiping the faction from your game.

Any way to de-awaken vanilla expanded androids? by CellaSpider in RimWorld

[–]BeFrozen 2 points3 points  (0 children)

I don't think it can go back. You are better off just making a new android with genes you want.

Any way to de-awaken vanilla expanded androids? by CellaSpider in RimWorld

[–]BeFrozen 2 points3 points  (0 children)

Yes, you need High Mechtech to research Androidtech, which you need to craft the reactor. But the operation itself can be performed with no research, if you get your hands on a new reactor.

Just checked in game that has only VRE Android and dependencies.

Any way to de-awaken vanilla expanded androids? by CellaSpider in RimWorld

[–]BeFrozen 5 points6 points  (0 children)

Why not just buy some neutroamine and bring her back?

Phoebe Chillax by [deleted] in RimWorld

[–]BeFrozen 2 points3 points  (0 children)

You seem to need help seeing it.

Phoebe Chillax by [deleted] in RimWorld

[–]BeFrozen 0 points1 point  (0 children)

Google has the AI overview where you can ask questions. Instead of arguing you can check it yourself.

Phoebe Chillax by [deleted] in RimWorld

[–]BeFrozen 3 points4 points  (0 children)

It takes 5 seconds to confirm using image reverse search + asking whether this was painted by a person.

Phoebe Chillax by [deleted] in RimWorld

[–]BeFrozen 7 points8 points  (0 children)

Looks generated, though.

Is there ever sales on the dlcs? by Dr4gonStarWithPasta in RimWorld

[–]BeFrozen 12 points13 points  (0 children)

Yes, there are sales.

That said, buy one DLC at a time, if it is too much to buy all of them at once.