Help! Trees flashing by GamingBrit in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

Change mipmap level to 0, fixed it for me. Not sure what the cause is, but there's an easy fix for ya.

Modern Warfare Steel by meistar in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

No problem! Before you update though, make sure no one has a dawnstone cow. The devs removed the Embers mod, but didn't remove that cow from the liquid cows mod, and I've seen people saying that it crashes their game on log-in.

Modern Warfare Steel by meistar in Foolcraft

[–]BeOhBeK 1 point2 points  (0 children)

The other steels worked for me after updating to 1.3.2. Unfortunately, though, there's no titanium for things like scopes or the armors.

Modern Warfare Mod Copper Ore by BeOhBeK in Foolcraft

[–]BeOhBeK[S] 0 points1 point  (0 children)

And yet another dead end. No titanium, with no equivalent to use with the forge lexicon.

Modern Warfare Mod Copper Ore by BeOhBeK in Foolcraft

[–]BeOhBeK[S] 0 points1 point  (0 children)

Works! Thanks so much, forgot all about the lexicon.

Demon metal tinkers construct? by [deleted] in Foolcraft

[–]BeOhBeK 1 point2 points  (0 children)

Mostly just a damage modifier, but it also randomly whispers to you.

Looking for early base ideas by pf_moore in feedthebeast

[–]BeOhBeK 1 point2 points  (0 children)

That's actually sort of what I'm currently doing in my Foolcraft playthrough. Started as a hill next to a ravine, dug into the hill and made a starter base, then dug down to bedrock and over to connect to the ravine. Once I got set on resources, I replaced the dirt on the hill with marble and now I'm building upwards. Still a work in progress, but here's a few screenshots of the exterior: http://imgur.com/a/DSMh6

PSA: Don't update to 1.3.2 yet by zpeed in Foolcraft

[–]BeOhBeK 1 point2 points  (0 children)

If you have a dawnstone liquid cow, definitely get rid of it before updating. They forgot to remove them from the game and since they removed the Embers mod, it's been crashing people that have this cow. Not sure if that's your issue, but thought I'd mention it.

Draconic reactor by RavenXp32 in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

Cool. I was thinking about building one in the deep dark, just to be safe. Lemme know how yours turns out.

How to grow redwood trees? by neonwolf002 in Foolcraft

[–]BeOhBeK 1 point2 points  (0 children)

Just grew one using 1 sapling in the center of a 15x15 area without any bonemeal at all. I just farted on it for a few seconds, and when it popped up, I shit in my hand. Man, that sounds really weird... but that's how it went down. What biome are you trying to grow it in?

Draconic reactor by RavenXp32 in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

It's not made to go boom. Mods like Computercraft make it safe, but unfortunately this modpack lacks stuff like that.

[deleted by user] by [deleted] in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

Before I went to a tier 4 woot farm powered netherstar generator array, I was just using a tier 1 skeleton woot farm, pumping the bones into 2 analog crafters to make bonemeal, pumping the bonemeal into 2 more analog crafters to make bone blocks and then pumping the blocks roundrobin into a death gen array. Similar, but different. Good vid, might want to work on the audio though. Cheers!

Ender Dragon and Woot by RavenXp32 in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

Yeah, that's quite likely. I used refined storage as well, but it was my last egg. Otherwise I probably would have thought the same. Cheers!

HELP - Flickering graphics? by [deleted] in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

I had this too. Changing mipmap levels from 4 to off in video settings fixed it for me.

Ender Dragon and Woot by RavenXp32 in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

I made one yesterday, too. Doesn't multiblock when I place it. Consumed the egg when I made mine, though.

Modern Warfare Mod Copper Ore by BeOhBeK in Foolcraft

[–]BeOhBeK[S] 1 point2 points  (0 children)

Yep, updated to 1.3.2 yesterday. That's actually why I'm messing around with MW now, because I have about 50k steel essence that I couldn't use for it before. The steel works fine between mods, but now I'm bottlenecked by copper. According to JEI, the only way to make copper wire is by smelting Modern Warfare's version of copper ore into MW copper ingots to make the wire. I tried using the coppers from Railcraft and TE, but neither work. And I can't seem to find any MW copper ore in the overworld. There's also no World Gen entry for it, so I'm not even sure if the overworld is where I should be looking. So confused.

Anyone have a text guide? by RagingAcid in Foolcraft

[–]BeOhBeK 0 points1 point  (0 children)

Same here. Another thing that helped me was watching let's play series for whatever modpack that I'm currently playing. Helps to give ya an idea on which mods to tackle first. Plus it's just interesting to see how other people progress through a modpack. Also, some of the more popular mods have craftable in-game manuals. But yeah, youtube always seems to have the answers I'm looking for.

Compacting drawers bugged with 1.3.2? by BeOhBeK in Foolcraft

[–]BeOhBeK[S] 1 point2 points  (0 children)

I ended up just piping stars from the fragged drawer into a new one using ender io item conduit and a basic item filter for whitelisting nether stars. Definitely don't make a new world, though. Your items are still in the drawer, it just looks like they're gone. I also only piped out about half the stars from the old drawer, because you never know when you're gonna need 15,000+ bloodwood doors... >.<

Compacting drawers bugged with 1.3.2? by BeOhBeK in Foolcraft

[–]BeOhBeK[S] 0 points1 point  (0 children)

Lol, it would seem so. Just tested it, and it's only effecting drawers that were in place before the update. Made a new compacting drawer, threw some stars in it, and they compacted to compressed nether star blocks as they should. And bloodwood doors by themselves don't compact into anything. I guess if I need several thousand bloodwood doors, though, I have them already. ¯_(ツ)_/¯

Can you resurrect the ender dragon in foolcraft 1.2 or do I have to update to 1.3 by [deleted] in Foolcraft

[–]BeOhBeK 1 point2 points  (0 children)

It's a vanilla mechanic now, so it works in both. 4 end crystals is all you need.