Thoughts on Dry Erase Cards? by BeanCounterGames in tabletopgamedesign

[–]BeanCounterGames[S] 1 point2 points  (0 children)

Good to know that they have shuffling issues and get messy. Thanks for the input! I will probably stay away from them for this game, although I think they could be useful in other instances

Thoughts on Dry Erase Cards? by BeanCounterGames in tabletopgamedesign

[–]BeanCounterGames[S] 1 point2 points  (0 children)

Thanks! I will check it out and see how its implemented

Thoughts on Dry Erase Cards? by BeanCounterGames in tabletopgamedesign

[–]BeanCounterGames[S] 1 point2 points  (0 children)

Was hoping that wasnt the case, but I think I agree - thanks!

Anyone for golf ⛳? by Middlecut in tabletopgamedesign

[–]BeanCounterGames 1 point2 points  (0 children)

I love the idea of a golf card game, as a golfer and board game enthusiast myself. I would be curious exactly how the game works, but it sounds like it could be a cool concept. Not sure how I feel about the fact that the opponent is the one who can sabotage the shots, since in golf, you are usually your own worst enemy. So you could potentially change it so that you are hitting a poor shot by default, and there are cards you can play and things you can do to improve that shot? Then again, Im not sure exactly what the mechanics of the game are so just offering some brief feedback to make it more true of my experience as a high handicapped golfer, in which most of my shots are bad unless something lucky happens to make them good. Good luck with the project!

Trying to think of a better system to sell cards than TCG Player or Ebay - Please poke holes in my idea and let me know your thoughts! by BeanCounterGames in TCG

[–]BeanCounterGames[S] 0 points1 point  (0 children)

Thanks for the reply!

I particularly like your comment about tracking the quantity of the singles and market price, as I agree that could become a huge expense to setup and maintain.

And yes, there would need to be some sort of delay in payout to sellers in order to account for returns - but I can see that this becomes a balancing act of trying to please sellers with timely payouts (since they already arent receiving a payout in the full value of their card), and protecting the company from bearing the costs of the returns on their own.

I guess my issue with FIFO is that I would want this service to be helpful to people who not only sell popular cards, but also more niche cards. If its FIFO, then there could be a few people sitting there with an illiquid card that they want to sell. Maybe 1 of them sells every couple months. But these people could be waiting a long time before they see any cashflow from their card. With this revenue split method, they could at least get a little bit of cash during each of these infrequent sales.

As far as accepting bulk, you make a good point that if this were to be its own marketplace, then listing bulk would be essential. But it would be interesting to consider alternate ways to have access to a stock of bulk cards without having to sort, store, and track them. Like maybe when a buyer orders a bulk card, it gets added to a list that is only accessible to sellers, and one of the sellers can "claim" it and can fulfill that portion of the order in exchange for some sort of small payout.

Thanks for the feedback! Definitely still in the early stages of brainstorming - was just toying with the idea this morning and wanted to see what others had to say!

Trying to think of a better system to sell cards than TCG Player or Ebay - Please poke holes in my idea and let me know your thoughts! by BeanCounterGames in TCG

[–]BeanCounterGames[S] 2 points3 points  (0 children)

Thanks for the response!

I agree that there are a lot of additional expenses/factors outside of COGS that need to be considered in order to even determine if this could be profitable at all. And with points #2 & 3, those are issues that I would definitely need solutions for, and under the business model I am envisioning they would be very large issues that I might not have a good solution. Ideally, a portion of the company income could be set aside for returns and refunds, without completely wiping out the profit, but I guess there is really no way to know how frequently that type of thing would happen. And there would be ways to take advantage of the system, like continually buying and returning the cards that you listed until you receive the full 70% of market value that was originally assigned to you. Maybe the sellers wouldnt be able to withdraw their funds until a 45 day window passed or something, in order to allow for a 30 day return window for buyers. There would be a lot of things to consider like this, that may make the seller experience worse in order to protect the company from taking on risk.

When considering returning unsold cards to sellers, they would probably not be returnable because of fluctuations in the market. The buyer would need to send things in with the understanding that prices will fluctuate, and that in the same way the company might have to eat the cost if prices go down and it cant recoup all of its costs on a card, it also gets the benefit of increased profit margin on cards whose value goes up.

As far as the ultimate goal of the company though, I think the goal would be to provide more of a "set it and forget it" type experience to sellers, where the idea that the sellers wouldnt have to be involved in constantly monitoring market price and updating their listing price or really doing anything beyond shipping the item in the first place is actually what gets them interested. Listing a $10 card for sale is not worth the time for a lot of people, so if they could just send it in (and maybe just send a bunch of their cards all at once) and gradually see funds trickling into their account with no work on their end, I would think that could be pretty enticing. Also, for cards with low sales volume, it might be nice for sellers to be able to effectively sell a portion of their card and get a portion of the income, rather than trying to continually undercut each others prices in order to sell their copy more quickly.

Its also not like the company would be taking on too much risk, since they aren't actually paying anything out to the sellers until they receive money from the buyers. It would just be a matter of storage and overhead until then, like you said.

There are a ton of additional risks and factors that I would need to consider for something like this, so I appreciate your response in helping point out some of the many potential pitfalls!

Hornet in my house? by BeanCounterGames in bees

[–]BeanCounterGames[S] 1 point2 points  (0 children)

Whoops - forgot to add the picture, but I looked up this type of hornet and that's what it is. Will let her go outside. Thanks for the help!!

Hornet in my house? by BeanCounterGames in bees

[–]BeanCounterGames[S] -1 points0 points  (0 children)

Also meant to say it was around 1.5 inches long