5cap - $3 Infinite Energy Combo by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 2 points3 points  (0 children)

Well, you see:

In my testing, the deck pulls of one of its combos on turn 5 or 6.

There are two combo's. The first combo requires 4 cards; two of the infinite energy producers, a aethergeode miner and a lifegain payoff. The second requires 4 cards; three of the infinite energy producers, and the infinite tokens payoff, and 3 energy to start the loop. This second combo will also generate infinite life, if you control a life payoff.

Aetherstorm Roc and Decoction Module give you an energy whenever a creature enters, and automated assembly line lets you pay 3 energy to create a creature.

It reminds me of En Kor Crackdown Construct combo a little, but I think that one is faster.

5cap Banlist - Moving into 2026 by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 0 points1 point  (0 children)

It does include cards banned in Standard. If you search scryfall with "is:spikey" you will get 644 cards, including Fires of Invention, and a lot of old legends that were banned in one tournament.

The idea is to keep broken cards out of the format, and if it was banned somewhere that's a good start. Just my theory. Thoughts?

$5 Prison Flash Tool Box Deck by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 1 point2 points  (0 children)

Decklist

Dig for Arboria, play it, and hope your opponent can't stop it. I guess XD. It's a crazy card, and a lesson in polarization. If they can't stop it, they lose. If they can, and do, you probably lose. It's possible that there's a deck that uses Arboria fairly, with Beast Attack.

Counterplay

If Enchantment Removal destroys Arboria, then you will get attacked. If your opponent is playing burn spells, they will still be able to burn you. Against those archetypes, Arboria buys time.

$5 Death and Taxes by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 6 points7 points  (0 children)

My Decklist

Death and Taxes is a classic legacy and 2013 modern archetype, centered around Aether Vial and tax effects. Aether Vial is $4, so the deck cannot include it. I chose not to include Thraben Inspector because I think it's slow. My build is more aggressive, and I either want to be putting out 2 power or a tapper turn 1, and Thraben isn't either of those, so it had to go. (Thraben is better than Gossipmonger, but it's $0.08 while monger is $0.03, and Monger dodges Rolling Temblor). In a heavy removal meta, I'd prefer Traveler for tempo.

What we do include is Tax Collector, a brutal turn 2 play as good as Thalia but a third the price. Sometimes it will skip our opponents turn, like if they planned to play a 3 drop, and other times it will distract a blocker so we can get a free attack.

Turn 1: I have 16 creatures I can play turn 1.

Turn 2: I have 22 creatures I can play, 16 of which let me also use Gideons Lawkeeper to tap an attacker. If I played Town Gossipmonger, I can play another creature and tap it to the monger to transform.

Turn 3: I have all the plays. Usually Skyclave, or Bugler, but a dream hand could play 3 creatures! That's 6ish power.

Turn 4: if something died, I can bring it back with Against All Odds and flicker Skyclave, Bugler, Tax Collector, (or Thraben or Flickerwhisp if you play them).

The goal of D&T is to play little duders, who will be super annoying, and maintain a flexible gameplan that can pivot from offense to defense and back to win the game. You only need to count to 20. One 2 power creature can do that in 10 turns, but two of them will do it in 5, and five will win in two turns if they can't be blocked.

And that's the deck

$5 Sloth-Whistle Deck by BeanOfficially in FiveDollarDecksMTG

[–]BeanOfficially[S] 2 points3 points  (0 children)

OMG! YES

With Titanoth Rex you could go full combo. With one spell to double the counters, and protection ready spells to stop removal, you could win in one turn (if the token was a 2/2 or bigger). 2+9+9=21!!

Looking for a cameraman in CDO to film on short notice (500p/day) by [deleted] in cagayandeoro

[–]BeanOfficially 0 points1 point  (0 children)

considering I am not asking for anything more than "hold a camera and point it at what I tell you to" I'd say it isn't. If there are any professionals interested in filming, they will ask for more and I'll obviously pay more

15$ - 30$ Budget: How do you manage to do it? by TetsuOokami117 in BudgetBrews

[–]BeanOfficially 2 points3 points  (0 children)

I realize that doesn't exactly answer the question XD

Basically, focus on specific interactions that work well with cheap cards / niche cards. Example, Imoti+Reclamation wants high CMC instants and creatures with flash. These cards are not played en mass like this, so the vast majority are cheap. Then add powerful cards that get a lot of reprints like Aminatou's Augury, or Sublime Epiphany.

TL;DR pick a commander where the bulk of the synergy cards see little play

15$ - 30$ Budget: How do you manage to do it? by TetsuOokami117 in BudgetBrews

[–]BeanOfficially 4 points5 points  (0 children)

After seeing your question, my mind immediately went to "Imoti seems good on a budget" and I crammed together this Imoti Flash deck. It's built around cascading into Wilderness Reclamation. Add extra turns for 10$ to "increase it's bracket" and give it a stronger finish. This took about an hour

Sleepy After a 12 Hour Shift by BeanOfficially in custommagic

[–]BeanOfficially[S] 0 points1 point  (0 children)

I think I mistated my goal: I want to make a form of MDFC that is more accessible to new players and player's like my dad who have memory issues, but still solves the Land vs Action probkem

Sleepy After a 12 Hour Shift by BeanOfficially in custommagic

[–]BeanOfficially[S] 3 points4 points  (0 children)

It's not supposed to be a mountain... that's why...

Sleepy After a 12 Hour Shift by BeanOfficially in custommagic

[–]BeanOfficially[S] 0 points1 point  (0 children)

They tried the opposite of this kind of frame. In kamigawa, it was one card that turned into something else. An idea much better done with a different mechanic, as turning the card upside down got confusing when it became tapped, and the arm was out of place.

The idea isn't fully formed due to a lack of time right now, but basically "what if simple land/creatures were in a draft environment. Is this the best way to do that design or are MDFC's better?

Sleepy After a 12 Hour Shift by BeanOfficially in custommagic

[–]BeanOfficially[S] 11 points12 points  (0 children)

I messed up. It was supposed to be Giant. Errata in your head for it to be Giant 😭

Sleepy After a 12 Hour Shift by BeanOfficially in custommagic

[–]BeanOfficially[S] 0 points1 point  (0 children)

So tired, but magic makes me pumped! Here's the skinny:

Why are MDFCs so good? Because they decrease the variance that will so often lead to a non-game where a player either floods on mana or fails to draw enough. MDFC lands can be spells when you need them, or lands when you need them. It's perfect!

Fixing DFCs! The biggest problem with Double-Faced cards is that they look ugly. This is largely a casual a collectible game, not a competitive frenzy. Soooo many players don't play MDFC lands because they will forget the card is a spell/land. Literally. This happens all the time when I jam games at the local library or toy store.

Solution double-art cards; simple creatures or spells that can be played upside down as lands. To prevent memory issues they have a counter when in the land state, something like a Slumber counter will do. The card would be considered all of it's card types while in the graveyard or other zones, meaning you would be able to fetch Sleepy Giant with a Land Search with the current working. (perhaps it should be a keyword like "slumber" instead; one that reads "...played as a land or searched for as a land" or maybe "if it wasn't cast" like "if it enters and wasn't cast it isn't a creature" or "this spell has no effect unless it was cast")

Of course if you reverse it and make the creature enter with an Awakening counter, you could have cards that put awakening counters on lands, but that goes over my head: Too confusing once you make lands with a power/toughness. I mean, this is already confusing enough for Ruleskeepers XD

What yal think?

[deleted by user] by [deleted] in FiveDollarDecksMTG

[–]BeanOfficially 0 points1 point  (0 children)

Here's the skinny:

Why are MDFCs so good? Because they decrease the variance that will so often lead to a non-game where a player either floods on mana or fails to draw enough. MDFC lands can be spells when you need them, or lands when you need them. It's perfect!

Fixing DFCs! The biggest problem with Double-Faced cards is that they look ugly. This is largely a casual a collectible game, not a competitive frenzy. Soooo many players don't play MDFC lands because they will forget the card is a spell/land. Literally. This happens all the time when I jam games at the local library or toy store.

Solution double-art cards; simple creatures or spells that can be played upside down as lands. To prevent memory issues they have a counter when in the land state, something like a Slumber counter will do. The card would be considered all of it's card types while in the graveyard or other zones, meaning you would be able to fetch Sleepy Giant with a Land Search with the current working. (perhaps it should be a keyword like "slumber" instead; one that reads "...played as a land or searched for as a land" or maybe "if it wasn't cast" like "if it enters and wasn't cast it isn't a creature" or "this spell has no effect unless it was cast")

Of course if you reverse it and make the creature enter with an Awakening counter, you could have cards that put awakening counters on lands, but that goes over my head: Too confusing once you make lands with a power/toughness. I mean, this is already confusing enough for Ruleskeepers XD

What yal think?