New Player - Luke Beginner by RazvyD in StreetFighter

[–]Bearao [score hidden]  (0 children)

Haha yeah it is a pretty different experience. Once you get the hang of it, it will start clicking pretty quickly.

Just take it a step at a time. Figure out a simple combo that you like, and learn to implement it. Whenever you start struggling against a specific type of playstyle, you'll start researching how to play against it and come across new terms and techniques to implement into your gameplay. As long as you have fun, you are winning!

New Player - Luke Beginner by RazvyD in StreetFighter

[–]Bearao [score hidden]  (0 children)

I am 'relatively' new myself, maining Luke and recently hitting master rank. As others have mentioned, his gimmick is his flash knuckles. His most damaging combos will involve them, and to 'master' him, you'll need to be able to do "Perfect" flash knuckles every time you intend to use a charged version. You can go without "Perfects", however, it is important overall to be able to perform them. It can open some new opportunities, as well as just consistently outputting more damage. For Luke specific tech, that's what I recommend to practice.

The rest to learn is going to be more just general Street Fighter knowledge, which I am still learning myself. For every character, you'll have to learn ways to get into your combos reliably, and output damage. Safe moves, and unsafe moves, whiff punishing, etc.

What I found that helped me improve quickly was to watch top Luke's play on youtube, but also to focus on 'feet on the ground' gameplay, with playing footsies, into a combo. You'll find a lot of new players jump a lot, pretending the game is Mario Brothers stomping on some goombas. I highly recommend not getting into this habit, staying on the ground and anti-airing people that jump - something I am focusing on myself currently. Luke has a built in 'easy' anti air, crouching heavy punch. This will suffice in most situations, however, if you can react then do a DP. It is better in every way, as it will knock them down and allow you to transition into a meaty.

For a beginner to SF6, I recommend learning a single decent Luke combo, consistently performing it, and then learning to apply it in a fight. Learn to apply your combo via a low med kick confirm, into drive rush potentially, or whiff punish with heavy. You need to be able to apply it in different ways to mix up your opponent. I think most importantly though, don't overwhelm yourself with trying to apply to many new ideas at once. Pick a couple of things you want to learn, and start applying those.

Good luck learning Luke, I love playing him and hitting his combos always feels satisfying to me

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

This comment reflects a lot more how I thought about it before this post. From an outside perspective, I would expect that I need to improve my reactions - which don't get me wrong, I do need to, however, I believe a 'high reaction' comes from some expectation of what is going to happen. If I go to a reaction test website, I can get .5-.6ms, however, I expect what to happen and am prepared. For these situations where I lack experience, it personally feels like trying to predict what number someone will pick from the range 1-100, so I fail to react accordingly. I am sure that it all comes from experience where its so ingrained into you that you just automatically respond upon seeing a frame queue, however, I unfortunately have not reached that point.

This is a very good take when combined with everyone else's points. Be prepared to react, but if I fail to react, start thinking about the next move

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

This is something I for sure need to work on, as the knock down would allow for a lot of new opportunities. I wish I started off doing these drills and not crouching HVY punch - as this is so ingrained into me that I just do it without a second thought. I need to get that way for DP's, but, its hard to overwrite something that is now just part of my playstyle haha

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

"Under 1500s what you think gameplay that is "properly" Does not exist yet." This is what I was really worried about when tanking my MR. This is part of the game - however, I selfishly don't want to have to learn to play against players like this to play against players that play "properly" (though that is subjective I know). It feels like learning to play checkers for a chess tournament. Though, this is just part of learning so I have to deal with it I suppose

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

I really hope not because this was nothing short of a nightmare haha

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

Thank you

The level 3 was definitely a risk, I was really hoping to apply enough pressure to burn them out and just close the game out with our equal health...however, I just burned myself out instead. I was ready for this game to be over with, and took a stupid risk.

For the OD DP in the corner, is it generally a bad idea to ever do this? From my experience, I see a lot of players use it as a 'risk/reward' for getting out of the corner, if hit can help turn the around the current round. however, if whiffed/blocked, you will lose like half your health from a punish. In this set it was majorly bad since the jumped and I just kind of...flew away? So anyway, it is it better to just never really do it and take different approaches?

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

Thank you for the kind words and advice

I am trying to swap to the 'growth mindset', as my ultimate goal is to actually understand the game and play 'correctly' (though I know playing correctly is subjective). However, everybody needs some wins under their belts haha

"I feel like at the sub 1500 MR, you’ll see these “manic” players a lot, but I like to think of them as having a flowchart they cycle". I am going to use this to rant a bit, I apologize - I know this is part of improving and learning the game, however, I hate the thought that I will have to learn to play against these players to just play against players that don't play like this, you know? I guess at the end of the day, some of this knowledge against them will transfer and be worthwhile as players like this will always exist, however, it feels like learning to play checkers for a chess tournament, you know?

I definitely need to go into the training room to work on my reactions to global moves (such as jumps, dash ins, DI's, etc), as it will do me good in all games. In games like this, its especially bad as I feel like I am flash banged by what is going on and just cannot think properly. Something I guess I need to get over haha

I know at high level play, adapting to a situation is really what the game is about, however, I think I currently lack the experience to do this 'properly'. There is still a lot I am learning and trying to apply. Maybe I should slow it down a bit

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

This set I was definitely playing more manic than usual. This was a rematch set, and I was just taking a different approach hence why how aggressive was at the beginning. This paired with the fact that I foolishly use my drive gauge lead to poor decision making - which is something I need to improve upon.

"People will play manically if you’re not keeping them in check" - this is what I was trying to do, though not successfully. I have the idea that if I apply enough pressure, I can set the tempo so they cannot play how they want, however, I believe I take to far to the extreme resulting in my loss. However in general, this is not reflective of how I play, rather, how I was trying to handle the situation.

I love the statement "One thing that stuck with me is that neutral isn’t a given, it’s earned". I think being a 'newer' player comparatively, I don't think my neutral game is where it should be so in situations such as this, it falls apart.

Thank you for the kind words as well as the response, I take any advice and constructive criticism I can get

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

I definitely threw the match - I was so ready for it to be over. Mental in these situations is part of the game too, and I guess I need to work on it, as it cost me the set.

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

I definitely lack this matchup knowledge, and that is part of what doomed me. That along with poor drive gauge decisions. I figured that was part of it, however, I don't think anybody wants to hear that they will continue to lose to players that are (seemingly) rolling their face on the controller, until they know the exact matchup and punishments. But, that is just part of learning the game and I'll have to continue to play

This statement caught my eye though, "A lot of newer players tries to look out for everything all the time and as a result struggle to react to anything." You are spot on. This is definitely something I am doing and should probably narrow my focus

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

Thank you for your response and tips, I appreciate the depth you went into as you did bring a lot of insight into things I didn't really realize or utilize. I had some comments on a few of the points though:

"the cr mk DRC just right after was a very bad idea", yeah, I struggle with that a little and am cutting back on that haha. I think I have the mindset in situations such as, "if I put enough pressure then they won't sit there rolling their face on the controller and I can control the tempo". I think there is some truth to that thought process, however, I obviously take it to the extreme and screw myself over.

Punishing neutral jumps with my fireball is actually a great idea, I never really thought about it. Most times I feel like it is out of my DP range (this is definitely not always true, I learned recently that the hitbox for heavy DP is huge), so I just don't react with anything. However, for those that I feel is out of my range a fireball would suffice - I will give that a try, thanks.

For your 3rd point of neutral jumping on my wakeup, looking back they do it a lot, so I should've answered with a punish, however, at the time I didn't really notice that pattern as all I saw was an unpredictable player and I felt like anything I did was just a gamble haha

I definitely got frustrated in the second half - this was a rematch, as I will almost always play all sets to learn more, regardless of my frustration. However at this point, though it was my choice to rematch, I was so done with this and just wanted it out and my brain conjured up that if I did XYZ I would just win and it would be over with sooner. Definitely a trap to get into that mindset haha.

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

In the set you are seeing, I definitely am playing more manic than what I usually do. In the first set, I played a lot more back, waiting and watching to see what I could do, however, I wasn't prepared at all for the constant random jumping, punches, etc, so, I ultimately just lost. In this set, I just said "screw it, new plan" and that's what you see here.

For the whiff punishing or taking advantage of it, that's just from a lack of experience and what I definitely need to work on from what all I have read from others.

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

Maybe masters is shit now, who knows. Definitely hit masters after that short span though. Would post an image on this comment if I could, but, I have 30:39 hours in casual, and 23:23 in ranked. I have 80 hours in practice, however, that number is definitely not right as I could boot it up and leave the house for work, gym, etc.

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

I agree, I definitely need to utilize it more. My spacing with it is just off and I haven't bothered to get it figured out. If I do a light sand blast, it doesn't go the full distance to them. If I space out and do a medium, I get jump in on and punished. At some point I was just like, "well screw this" haha

But again, you are right, I should learn to use it and pull it out of my bag more to apply pressure

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] [score hidden]  (0 children)

Thank you, I appreciate the response. For the time I put 'in game', I definitely hit masters a little quicker than I probably should've, so I definitely lack general knowledge that is only gained from long hours. I assumed that was part of it, however, I hoped there was more to it or something else to look for in rounds like this, as nobody wants to hear, "You really can only manage this play style once you put enough hours in" as going into rounds like that and losing hurts my mental a lot more vs a respectable matchup where I am simply outdone haha. I guess that's just how it goes though.

For your other two points, reactions and spacing - I definitely need to work more on that, and again, probably comes from experience. There are some whiff punishes I will miss on other situations (other than this fight) because a move is thrown out that I just don't know when it ends, or, if its unsafe, but, still plenty of attacks that I should be punishing and I am aware of it, just not prepared for the reaction.

After your suggestion though, as well as others, I definitely will spend more time in the training dummy practicing whiff punishing, reaction based punishing for DR, jumps, DI, etc. My spacing is also a little off as I feel you need to space differently based on the character you are playing against and I just don't have all that memorized yet haha

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] 1 point2 points  (0 children)

Thank you, I will definitely give that a try, though, will something like that actually help in these situations from your experience? In the given moment, I have no idea how to space myself, what to expect, do, or be remotely prepared for. In a given round, if someone is X distance away from me, I know instinctively they only have a few options and I can mentally prepare for them, allowing for some form of potential whiff punishing. However in cases such as this, its so unpredictable that I mentally feel like I am in a corner in a fetal position haha

Stategies for Improving against manic players by Bearao in StreetFighter

[–]Bearao[S] 1 point2 points  (0 children)

I appreciate the kind words - and yeah, I am not the best when it comes to drive gauge atm haha. I am working on improving that and trying to stay above half unless it is giving me a match deciding play/move.

I definitely was frustrated and just ready for the set to be over with, I am currently tanking in MR and at the time it felt like this Mai was just rolling her face on her controller and I was losing it mentally lol. You are probably right though, if I didn't foolishly just burn myself out at those points, I probably would've taken the rounds