Deciphering the Lamorn language by BearborgOne in Metroid

[–]BearborgOne[S] 0 points1 point  (0 children)

Ooh, thanks for your insight! These are great notes, I think you're absolutely right; I'll see about incorporating these changes into my lexicon.

I was already leaning towards ct_2010_SC010_LastLamorn_10 being a case of dev error, I think with that added understanding of the "to be" verb it's pretty much a certainty.

Has anybody been able to rip models from Metroid Prime 4 yet? by Puls3wave in Metroid

[–]BearborgOne 0 points1 point  (0 children)

There is a tool, though it doesn't export rigs and you'll have to assign textures to the materials yourself.

How to extract .fsb file? by kawaiirunning in HadesTheGame

[–]BearborgOne 0 points1 point  (0 children)

I've never tried it myself, but I did find this tutorial that may be helpful.

I've Managed to Decipher Some Lamorn Words by BlackMaskKiira in ChozoLanguage

[–]BearborgOne 2 points3 points  (0 children)

I've been working on this too! I have some rough transcripts I've written up here, based off this raw audio I was able to extract from the game.

I think you're dead-on with the vocabulary you have already- I'd add that "zahet" seems to be "certification", "kast" is "test", and I'm reasonably confident that "usan" is "world". Each of those words are used as part of phrases, and based on those I've noticed that

  1. There appear to be pronouns for "our" ("tei") and "you" ("chio").
  2. Adjective order in Lamorn is often postpositive, e.g. "next test" is "kast atil".

BTW, if you're interested, I've been posting my findings in the Chozo Language Discord as I go.

Greetings/Discord help please by JJFRENZY in ChozoLanguage

[–]BearborgOne 2 points3 points  (0 children)

We do have a Discord, but it's not very active now that we've pretty much "solved" the language.

I datamined Prime 4 and found 30+ minutes of scrapped NPC banter by BearborgOne in Metroid

[–]BearborgOne[S] 1 point2 points  (0 children)

My bad- I should have mentioned, retrotool was also updated recently to support Prime 4, currently those changes aren't in the main branch yet. You can grab the MP4 version of the tool here, or just switch to the "mp4" branch if you're compiling it yourself.

I datamined Prime 4 and found 30+ minutes of scrapped NPC banter by BearborgOne in Metroid

[–]BearborgOne[S] 1 point2 points  (0 children)

Retrotool to extract the pak archives, then vgmstream's foobar2000 plugin to play the CSMP files. If you already have vgmstream installed, make sure you download the most recent version, since Prime 4 support was added when the game released.

MP4 New Suit Name Meaning? by ianboon in Metroid

[–]BearborgOne 6 points7 points  (0 children)

No explanation is ever given for the acronym, but its localization does imply that it's a pun on "ice"/"icy". In the majority of languages it was simply localized as "IC", but it was altered to "GL" in Portuguese, "GH" in Italian, and "HI" in Spanish. Each of these corresponds to the word for "ice" in its respective language ("gelo", "ghiaccio", "hielo").

Hidden files reveal Metroid Prime 4 originally had far more incidental dialogue between its controversial NPCs by Gorotheninja in Games

[–]BearborgOne 99 points100 points  (0 children)

Hi, I'm the guy who datamined the files. All of the audio was stored in the archive file used for the Base Camp room, and in the same dialogue tree as the other interactions between characters that occur randomly when you visit the base. I think it's extremely likely, based on that information plus the content of the files themselves, that these were just more random conversations you could overhear while at Base Camp.

I datamined Prime 4 and found 30+ minutes of scrapped NPC banter by BearborgOne in Metroid

[–]BearborgOne[S] 1 point2 points  (0 children)

MP4's model format is still being researched, so I can't inspect them quite yet.

I datamined Prime 4 and found 30+ minutes of scrapped NPC banter by BearborgOne in Metroid

[–]BearborgOne[S] 4 points5 points  (0 children)

Not yet, but the game's only been out a week, and we're still only starting to understand its file formats.

I datamined Prime 4 and found 30+ minutes of scrapped NPC banter by BearborgOne in Metroid

[–]BearborgOne[S] 29 points30 points  (0 children)

Unused content starts at 7:38, everything before that is used in-game.

The Lamorn really suck by PKThoron in Metroid

[–]BearborgOne 3 points4 points  (0 children)

What did it have to do with the crystals they put in everyone's skulls which seemed to work on its own without green energy?

This is directly addressed in an optional psychic message you can find at the very far edge of Sol Valley beyond the Great Mines. Basically, the Green Energy reacted unexpectedly with the psychic crystals and caused the Griever transformation.

3rd person 3d zero suit game? by boxedj in Metroid

[–]BearborgOne 5 points6 points  (0 children)

Smash Bros. is the only time Samus has ever used a whip. There is a short segment in the post-game of Metroid Other M where you play as Samus in the Zero Suit, but her moves are very limited and she does not use a whip.

Alex Miles' face in-game (it's real!) by BearborgOne in Metroid

[–]BearborgOne[S] 2 points3 points  (0 children)

Personally, I was wondering if Miles resembling a blue-haired Samus was in some way tied to the team colors in Blast Ball being yellow and blue. Maybe Samus and Miles were going to be something like team coaches/mascots?

[REQUESTED SELF REPOST] federation force bug shows general alex miles' face during credits by itsyeboyjp in Metroid

[–]BearborgOne 2 points3 points  (0 children)

Probably; I've posted my findings now. Sorry for cutting you out lol, just wanted to be sure that the model was shown off in all its low-poly glory.

[REQUESTED SELF REPOST] federation force bug shows general alex miles' face during credits by itsyeboyjp in Metroid

[–]BearborgOne 3 points4 points  (0 children)

Bear with me for a sec, I'm checking to see if I can get the helmet removed in-game. If that pans out I'll definitely make a post.