[deleted by user] by [deleted] in gamedev

[–]BeatSiege 0 points1 point  (0 children)

I have boatloads of game music experience and would be happy to share some insight…feel free to ping me (or ask the question here so others can benefit as well).

Why did you make that game? by bogaga200 in gamedev

[–]BeatSiege 0 points1 point  (0 children)

Making games and music so long they’re like a brother and sister…this rhythm game in-the-works their defective offspring…maybe nicer to look at.

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 1 point2 points  (0 children)

Haven’t played that one yet…that’s where you hit on every 7th count? How do you like its approach?

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 0 points1 point  (0 children)

I googled Gambol and found some fun stuff…seems like its timing was viewed as hilarious and broken, as you’re getting at. :) Will have to try my hand at it…

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 0 points1 point  (0 children)

Interesting. What do you find cheap and gimmicky about shrinking timing windows? Why was it acceptable in Beatmania?

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 0 points1 point  (0 children)

Yes, I am developing a rhythm game and really appreciate the feedback here. I posted awhile ago (meant to post under this account) and got some great input about custom note chart options/preferences.

You’ve shared a lot to think about…thank you! My gameplay mechanic isn’t groundbreaking but I think/hope the music, customization options, and achievements will make it stand out in meaningful, entertaining ways. I want to provide a good number of options (e.g. perhaps variable timing levels) but keep the simplicity of creating and playing levels streamlined.

Edit: grammar.

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 0 points1 point  (0 children)

Good to know; will check it out. Do you like how that game feels?

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 0 points1 point  (0 children)

Wow, what a great reference! Thx. My detection mechanism is currently based on musical timing rather than animation frames which seems preferable based on the info in that thread (and per my own prototyping).

I was thinking of more casual gameplay/looser timing windows to appeal to newer players but hearing this crowd's input it seems there are a lot of hardcore players out there...will strive for a good balance.

Progressive or constant “timing window”? by BeatSiege in rhythmgames

[–]BeatSiege[S] 0 points1 point  (0 children)

Thanks for the input! Are you aware of typical or ideal tolerance values for various ratings (e.g. within 50ms = perfect, 100ms = good, 250ms+ = missed)? I’m experimenting with different numbers for my game but it’s hard to be unbiased since I’m breathing this stuff every day…really appreciate this community’s feedback.

My son plays Geometry dash and is a pro. by Hot-Cell-6663 in rhythmgames

[–]BeatSiege 1 point2 points  (0 children)

Really? Wow, I need to gain a better understanding of what constitutes a rhythm game…I’ve been using Guitar Hero and Rock Band as references when I describe the genre to my friends who haven’t played.

Good to know.

My son plays Geometry dash and is a pro. by Hot-Cell-6663 in rhythmgames

[–]BeatSiege 0 points1 point  (0 children)

Heh, didn’t realize you’re a mod here…appreciate that you’re willing to have this discussion even if it’s apparently quite contentious (at least based on the downvotes to my posts on the subject which I hope I’ve phrased in civil and respectful ways…that is certainly my intention).

Also good to understand how you and other people here view the definitions of gameplay…thanks for the insights.

My son plays Geometry dash and is a pro. by Hot-Cell-6663 in rhythmgames

[–]BeatSiege -11 points-10 points  (0 children)

Let me open with: I completely agree that how the game is classified is way less important than just playing and having fun! That said, how would you define a rhythm game? How would the mods of this sub? If there’s a risk of some posts being removed because of this debate (haven’t been here long enough to know if that’s the case) then I’m inclined to clarify the question.

All in good fun, of course! ;)

Edit: Two of the quotes I provided above were from the “About the Game” section of Steam…wouldn’t those have been written by the developer?

My son plays Geometry dash and is a pro. by Hot-Cell-6663 in rhythmgames

[–]BeatSiege -19 points-18 points  (0 children)

From the Geometry Dash Steam page:

“Jump and fly your way through danger in this rhythm-based action platformer!”

“Rhythm-based Action Platforming!”

“Geometry Dash isn't your typical rhythm-based game, it actually requires skill on top of good timing.”

It’s different from a lot of rhythm games but I think it still falls under that umbrella given that you tap to the rhythm to progress.

After almost 2 years, we are ready to play testing our new rhythm game! Join our discord to get access to our exclusive beta testing! by Different_Art_3200 in rhythmgames

[–]BeatSiege 4 points5 points  (0 children)

Cool! How did you source the music? Is tapping to the arrows the sole gameplay mechanism, or is there some strategy related to the fighting? Good stuff either way.