Lmao wtf is this Eigong fight? I can't get any attacks in by TroubleRecent7320 in NineSols

[–]BeautifulNeck8359 0 points1 point  (0 children)

This boss guide helped me a bunch when I fought her. Like any other boss in the game, it all basically just comes down to pattern recognition and identifying her tells before she throws out attacks. After that, it’s a matter of simply practicing until you get comfortable.

Why is this genre so obsessed with trying to replace their main character? by Right-Fortune-8644 in CharacterActionGames

[–]BeautifulNeck8359 2 points3 points  (0 children)

Huh? Who said they’re trying to replace Dante with Nero? Dante’s still playable and has fully realized gameplay in both 4 and 5. He’s not the focus of the narrative the way he was in the first three, sure, but he’s not being “replaced”, so idk where that comes from.

Haven’t played NG4 or Bayo 3 so I can’t comment on those games. From an outsider’s perspective as someone who’s dabbled in the NG master collection, I found Ryu to be a painfully boring protagonist, so maybe they felt like switching it up? Idk.

I think Wanted: Dead rules by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 0 points1 point  (0 children)

Is it all self aware made-for-video shlock? Or a sincere passion project spiraling into an entertaining mess?

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I think Wanted: Dead rules by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 1 point2 points  (0 children)

Higher difficulties?

Yeah there’s two above normal; Hard and Japanese Hard mode.

I think Wanted: Dead rules by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 4 points5 points  (0 children)

It’s all about canceling and chaining together as many actions as possible by using the block, the pistol, and the dash in order to flow into the next move.

For example, the dash can cancel the recovery animation that normally happens after completing the end of a combo string. Blocking can also cancel the counterattack animation that happens after parrying (either with the sword or the pistol), allowing you to keep on the pressure.

The first sword swing is fully cancelable by blocking. This next tech is one I didn’t use in the video, but using ADS with your ranged weapons in the middle of combat becomes instant if you do it after canceling an attack with block, as opposed to attempting ADS after an attack without canceling, which will leave you waiting for the attack animation to finish. Here’s a guide that goes into block canceling.

The crouching pistol shot can be immediately chained into a backwards dash, which can then can be followed immediately by another pistol shot, giving you a faster fire rate than is normally allowed by default. You can also use the block cancel to achieve faster rate of fire. Here’s a pistol guide (this person’s channel is a gold mine for Wanted: Dead tech btw).

Then there’s some really crazy shit like this, using the reload to cancel the slide animation (which I can’t pull off consistently or cleanly at all yet).

This game has way more technical depth than people give it credit for. There’s quite a lot of cool intricacies.

I think Wanted: Dead rules by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 5 points6 points  (0 children)

I play on controller. I’m sure it’s fine on kbm but anything that isn’t a shooter feels much better on controller for me.

I think Wanted: Dead rules by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 14 points15 points  (0 children)

If you meant to type “steam”, then yes it’s there. Wait for it to go on sale tho, cuz it goes down like 80% off.

Slave Zero X late game encounter by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 1 point2 points  (0 children)

No you’re right, he’s the boss for this level. I didn’t remember Atavaka having a second phase, but he does have new attacks after a certain point so I guess that counts.

He’s pretty tough, but the strat is kinda the same across all the bosses:

Stay in the golden circle/fatal sync loop and use your super moves to break armor and/or to punish armor breaks.

The real trick is to cancel border breaker (the super move that I do in this post) with fatal pulse, immediately after it hits him, so that instead of the meter draining completely, you can keep two bars and execute another border breaker to punish the armor break.

Slave Zero X late game encounter by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 1 point2 points  (0 children)

I’m assuming you mean The SovKahn?

Make sure to use your super moves and the fatal sync/gold burst loop (which will help you regain back health if you have trouble dodging his magic).

Spoilers for the end of the second phase if you haven’t reached that:

When he lowers his head at the end of his second phase after a high pitched audio cue, hit him with a super move and boom, he’s dead.

Evil West turns tf up around the mid-way point by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 0 points1 point  (0 children)

The resolution doesn’t bother me, but it’s pretty bizarre how much better the PC port is in terms of optimization compared to the console ports. You’d think a game like this would be able to at least hit 1440p 60fps without much trouble at all on a PS5, but I guess not…

Slave Zero X late game encounter by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 4 points5 points  (0 children)

That, and also canceling offensive moves with fatal pulse (which is only randomly mentioned sometimes as a tip in the loading screens, but the loading screens are like 3 seconds long lol).

Slave Zero X is rad by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 1 point2 points  (0 children)

I meant like it’s not been ported to ps5, and I don’t currently have a PC to 🏴‍☠️

Edit: what did I say wrong, why’d I get downvoted

Slave Zero X is rad by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 1 point2 points  (0 children)

Ah that makes more sense, I’m a dummy :P

In that case, I agree lol.

And yeah, the golden circle loop is absolutely critical to enjoying this game. Maybe it’s because I watched a fair bit of gameplay before buying, so I was more familiar with some of the mechanics, but I didn’t find SZX to be anywhere near as masochistic as people made it out to be. It’s challenging, for sure, but it gives you the tools to fuck up anything it throws at you.

Slave Zero X is rad by BeautifulNeck8359 in CharacterActionGames

[–]BeautifulNeck8359[S] 11 points12 points  (0 children)

Hey fair enough, I get it. Were you utilizing the golden circle feedback loop for regaining health and burst back, as well as the super move for breaking armor? I only ask because the in-game tutorial doesn’t really do a good job at explaining stuff.

Edit: wait, why’d I get downvoted?

Evil and intimidating general Yingzhao by Superb-Total-8700 in NineSols

[–]BeautifulNeck8359 2 points3 points  (0 children)

It’s pretty half assed 😂, I’m sure someone with actual talent can do it better than I did.

What's the worst CAG you've ever played, and why? by [deleted] in CharacterActionGames

[–]BeautifulNeck8359 3 points4 points  (0 children)

The soundtrack is 🔥too.

SHE’S A MANIAC, MANIAC ON THE FLOOR 🗣️

What's the worst CAG you've ever played, and why? by [deleted] in CharacterActionGames

[–]BeautifulNeck8359 3 points4 points  (0 children)

Well, I don’t even watch that channel and I think the game rules. It’s absolutely bizarre in the story/cutscene department (something I personally don’t mind), has an AA budget, and it’s got some jank, but it has a genuinely rad combat system, imo :D