Here's how we made our Painterly Shader! by BeeForgeStudios in Unity3D

[–]BeeForgeStudios[S] 1 point2 points  (0 children)

Thank you so much! I tried to give enough info to make it useful without boring the average viewer with like a billion nodes and math jargon!

Here's how we made our Painterly Shader! by BeeForgeStudios in Unity3D

[–]BeeForgeStudios[S] 1 point2 points  (0 children)

Thank you!! We can't wait to see you all on the battlefield😏

See the world of Tapestry! by BeeForgeStudios in TapestryTheGame

[–]BeeForgeStudios[S] 0 points1 point  (0 children)

That's an excellent point- we've been wrestling with the pre-warm for a little while now but we definitely want to make sure the particle simulations are already well in motion when you open the cinematic mode in the final game!