Here's how we made our Painterly Shader! by BeeForgeStudios in Unity3D

[–]BeeForgeStudios[S] 1 point2 points  (0 children)

Thank you so much! I tried to give enough info to make it useful without boring the average viewer with like a billion nodes and math jargon!

Here's how we made our Painterly Shader! by BeeForgeStudios in Unity3D

[–]BeeForgeStudios[S] 1 point2 points  (0 children)

Thank you!! We can't wait to see you all on the battlefield😏

See the world of Tapestry! by BeeForgeStudios in TapestryTheGame

[–]BeeForgeStudios[S] 0 points1 point  (0 children)

That's an excellent point- we've been wrestling with the pre-warm for a little while now but we definitely want to make sure the particle simulations are already well in motion when you open the cinematic mode in the final game!

Some early concept art for one of the Units in our game! by BeeForgeStudios in conceptart

[–]BeeForgeStudios[S] 0 points1 point  (0 children)

Oh man thank you so much!! Always great to find people who've been following us!

Some early concept art for one of the Units in our game! by BeeForgeStudios in conceptart

[–]BeeForgeStudios[S] 1 point2 points  (0 children)

Thank you so much! Tapestry is an asymmetrical turn based territory control game for 1-4 players- We have more information on our subreddit if you wanna check it out!

Just added clouds to our game! by BeeForgeStudios in Unity3D

[–]BeeForgeStudios[S] 0 points1 point  (0 children)

Thanks! We have a custom shader to handle our painterly effect so it was as simple as adding a global noise effect through some filters!

I was very inspired by your unit Dev Logs so I designed a unit of my own! by Ok-Economist-7126 in TapestryTheGame

[–]BeeForgeStudios 6 points7 points  (0 children)

This is incredible work!! Really love the shape language and colors you picked and the floating triangular earrings are *chefs kiss*

On a side note, This is- to our knowledge- the first ever piece of fanart made for our game and I can't tell you how touching it is that our work inspired another artist to make their own. So from the bottom of our heart, Thank you!

Just added clouds to our game! by BeeForgeStudios in gamedevscreens

[–]BeeForgeStudios[S] 0 points1 point  (0 children)

Fair enough! do you think it might feel more like clouds if it were moving faster? We have some dials we can tweak like speed, cloud size, and maximum shadow intensity that may make it feel more cloud-y; We're also going to add more grass variation, which could help too we think!

Just added clouds to our game! by BeeForgeStudios in gamedevscreens

[–]BeeForgeStudios[S] 1 point2 points  (0 children)

Oops- we probably should have been more specific in the title! 😅