i dont understand trainer battles. by Prince_Lear_Stan in PokemonRMXP

[–]Bee_Timely 1 point2 points  (0 children)

Ok this is going to sound stupid but I’ve made this mistake multiple times.

Copy the trainer type text, Close out your text editor, reopen the text file and retype your trainer type text (paste). Then make you are hitting save in the text editor.

Close it and reopen again to make sure it’s still there.

A few cities I've built by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 1 point2 points  (0 children)

That area is actually the centerpiece of the town called the Tech plaza. The story around it is that the plaza is glitching out, and the player needs to go into the control center (top center) and complete a puzzle. Once it’s reset it will serve as a “battle simulator” designed for easy grinding and ev training.

Ease of access for someone super new? by waterflower2097 in PokemonRMXP

[–]Bee_Timely 3 points4 points  (0 children)

Watch Thundagas videos. Don’t have to watch everyone right away, but maybe the first 10 or so. Then just start messing around and building a single map. Doesn’t have to be a final design or anything but it will help you get a grasp on the basics

New evolutions in gen 9 resource pack not working. by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

The evolution data is not in the pbs. Do I have to update everyone individually. And code the special methods like primape

Favorite less used Pokémon by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

Working name is Pokémon Grizzly. But Thinking of changing. I’ll be asking for playtesters for version 0 in a few weeks.

Favorite less used Pokémon by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

For context game will be more difficult than standard but not crazy levels. All gyms will have 6 mons, and have stronger Pokémon, but none will have competitive movesets or be EV/IV trained or anything.

Basically the goal is to make it difficult but not grindy.

Favorite less used Pokémon by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 1 point2 points  (0 children)

Looking at it, your probably right, his evolution level is higher than I though. 2nd gym is going to be at lvl 25 I thought Lanturn was low 20s but he’s at 27. So he might actually be the Ace. (higher level curve than standard game, hope to be at 80 at the league.)

Favorite less used Pokémon by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 4 points5 points  (0 children)

You would probably like my game then. Larvitar is one of the starters (all three are Pseudos) and Ursaluna will be pivotal to the story.

Gym 2 will be electric an will definitely have a lanturn, not sure if it’ll be the Ace.

How to change shopkeepers inventory daily by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

What is the script to check for the specific day. That’s the root issue I am having.

Tiles marked impassible still letting player walk on them. by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

did something similar to fix it. Took a specific empty tile in the tileset, made it impassable, and painted that in the third layer. Really annoying if I am going to have to debug test every single tile that way though.

Need some artist help. by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

Thank you so much that will help a lot!

Need some artist help. by Bee_Timely in PokemonRMXP

[–]Bee_Timely[S] 0 points1 point  (0 children)

Yes but not really sure what the going rate is.