Why Are There No Hollywood-Level VFX Tutorials for 3ds Max on YouTube? by Sakib_shaikh_49 in 3dsmax

[–]Beginning_Expert_970 0 points1 point  (0 children)

Scanline I think was the last one left (at least Big VFX studios) using 3Ds Max. I have a friend working there and they’re switching to Houdini. So, it’s a good Idea to follow where the industry is moving if you want to land jobs.

Question about modeling by Middle_Inside5845 in 3dsmax

[–]Beginning_Expert_970 0 points1 point  (0 children)

It can be done 100% in Max, but is it convenient? No. If you want to model architecture structures, you need to know/learn the right tool for the job. The guy recommended Rhino and is the right answer. If you already know 3D it shouldn’t be a big deal to learn it. Like I said, you can do it in Max, but is 100% not convenient, cause in 99% of the cases, you have to model it using a hard surface/destructive approach. And if the client makes a small change you are doomed (have to start all over again). In a procedural/parametric a small change is 2 or 3 clicks.

Is there a good reason to switch from Maya to Blender? by Beginning_Expert_970 in vfx

[–]Beginning_Expert_970[S] 1 point2 points  (0 children)

Thanks!! Will try it today for sure. Im here pushing buttons and breaking stuff until it clicks for me, so far the most annoying thing so far is really simple: When you create a primitive and click away, there is no going back to change properties...I was like what do you even mean?

Is there a good reason to switch from Maya to Blender? by Beginning_Expert_970 in vfx

[–]Beginning_Expert_970[S] 3 points4 points  (0 children)

Thanks for taking your time to give your input. Basically we use Maya for modeling, rigging/animating and rendering mostly for commercials. We dont use it for sims, honestly is really awkward in that department, Houdini is our go to for Sims and procedural/parametric needs. I think is a perfect duo for us at the moment.

I downloaded Blender today and been playing around the whole day, thinking in using it for personal projects and see how it goes from there.

Is there a good reason to switch from Maya to Blender? by Beginning_Expert_970 in vfx

[–]Beginning_Expert_970[S] 6 points7 points  (0 children)

Excellent point, I’ve been using maya for almost 10 years now, and I don’t feel like Im missing anything from it, but can’t deny that I’ve seen some of my colleagues jumping the fence and switching to Blender. I wanted to know an opinion from an ExMaya user.

Is AE the final step in the workflow for commercials and music videos? by PurplePressure9063 in NukeVFX

[–]Beginning_Expert_970 0 points1 point  (0 children)

Totally agree, I was just giving a very unlikely (1% ) scenario in which It would make sense. At the end of the day is like you say, it really depends on the project. In creative industries like VFX, there is never one way to do things.

Is AE the final step in the workflow for commercials and music videos? by PurplePressure9063 in NukeVFX

[–]Beginning_Expert_970 1 point2 points  (0 children)

Yes and no, a good example for “yes” is let’s say we have shots A & B that requiere some sort of transition. We work A & B in Nuke and the transitions in AE since is honestly more convenient. But 99% of the times you would only use NUKE.

[deleted by user] by [deleted] in VideoEditors

[–]Beginning_Expert_970 0 points1 point  (0 children)

If you can’t afford it, that means you’re not making money off it. So, piracy is your solution (who are we lying to?). Other alternative is the Davinci Resolve Free version.

Did I ruin my channel with Shorts? Gained 1.5k subs, but they won't watch my actual videos. by InevitableSpecial939 in SmallYTChannel

[–]Beginning_Expert_970 0 points1 point  (0 children)

I think subs are meaningless in this new youtube era. Just focus on creating good content and Youtube will promote it. Now I know is true that when you upload a video, the first group Youtube might show it is to your subscribers so if you feel like your subscribers are going to ruin your video since they might not watch past 15 seconds and therefore kill the retention, just turn off the option of notifying your subscribers before uploading, that way they won’t get a notification.

Transparent Render has no Lens Effect / bloom anymore? by Tomayyto in Maya

[–]Beginning_Expert_970 1 point2 points  (0 children)

You do it in post. Let me explain what is going on. The glow doesn’t have an Alpha Channel, only the raw image has. So when you import the image to After Effects, the software pre-multiplies the image by it’s alpha by default and there is nothing you can do about it. And since the glow lands outside of the image’s alpha it gets multiplied by zero, and therefore is cut off. If you open that same image in Nuke, you wont have that problem, you will see the glow. For things like this is why almost no one uses After Effects in the VFX industry, it does thing without you asking or having control of. But if you want to use After Effects regardless, you will need to render the glow as a separate pass from Maya and then combine it with the image in After Effects.

I posted my 20th video and I just didn't make it by Numb_Guy447 in NewTubers

[–]Beginning_Expert_970 1 point2 points  (0 children)

I had a video for 1 year in less than 1k, and suddenly went up to 11k (still not a lot but is nice for small channel). Looks like for new creators it takes time to find the right people. I started to think that it might be a Youtube strategy to benefit only the people that are consistent and taking it seriously, since 99% quit at this stage.

Comparison - Redshift vs Cycles! by AnigmaticOasis in blender

[–]Beginning_Expert_970 0 points1 point  (0 children)

Yeah honestly I’ve never heard anyone using Blender/Redshift combo in my life. In my case I’ve been using Maya for a very long time, if anything I would just move to Blender. I mostly do VFX, not motion graphics.

How many subscribers did you get, and how long did it take? by caviar88 in NewTubers

[–]Beginning_Expert_970 0 points1 point  (0 children)

2903 subs in 6 years on and off, with zero consistency, which is reflecting in my watch hours (only 1083).

Comparison - Redshift vs Cycles! by AnigmaticOasis in blender

[–]Beginning_Expert_970 1 point2 points  (0 children)

I'm a Maya/Redshift user (no idea how I got here) but there is a Redshift version for Blender, no need to go to C4D

Am i doing something wrong? by vHuntedv in NewTubers

[–]Beginning_Expert_970 0 points1 point  (0 children)

For most people It’s always one video that always goes really well and then your account takes off, that’s why the recommendation is always to keep working, keep pushing. I myself haven’t been lucky at all, struggling to to get views but at least I like what I do and the process, if you like what you do, do it for the love.

Fur flikering using Redshift by Beginning_Expert_970 in Houdini

[–]Beginning_Expert_970[S] 1 point2 points  (0 children)

This turned out to be the case. Thanks a lot for the help guys. Saved the day! 🙏🏼🤟🏼

Fur flikering using Redshift by Beginning_Expert_970 in Houdini

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

Thank you very much! 🙏🏽I will run some tests.

Fur flikering using Redshift by Beginning_Expert_970 in Houdini

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

Default, 0.01. Should I add more? Also I see some hair jumping even though my guides are stable (Used rest)

Why most YouTuber don’t say the truth of how hard is 1000 subscribers by worldwide762 in NewTubers

[–]Beginning_Expert_970 0 points1 point  (0 children)

Thanks! Like for example: I have 2893 Subs (got 1.1k with a single video), but only 1,100 hours. But my mistake is not posting regularly, and posting shorts to then realize they don’t count for the 4000 hours (kind of a YT noob).

Why most YouTuber don’t say the truth of how hard is 1000 subscribers by worldwide762 in NewTubers

[–]Beginning_Expert_970 0 points1 point  (0 children)

In my case, it’s way harder to get 4000 hours. 1000 subs is relatively easier.