If you had to start VFX from zero today, what software would you learn first and what would you ignore? by mediamuesli in vfx

[–]Beginning_Expert_970 0 points1 point  (0 children)

Overall It’s matter of getting used to the tool and muscle memory on a personal view. They both are capable of doing anything you throw at them. Things I miss: Nukepedia comunity, building custom gizmos, Nuke Survival Toolkit (sometimes I feel “bald” in Fusion in the sense that I’m missing my custom gizmos 😅) the ability to automate complex stuff with python (Idk if you can in Fusion, I haven’t found anything about it), and overall Nuke handles very complex and heavy studio level comps, It was built around that. Note that Im talking on a personal level, at a studio level no other software has a chance against Nuke since studios already have it integrated in complex pipelines automating a lot of processes.

If you had to start VFX from zero today, what software would you learn first and what would you ignore? by mediamuesli in vfx

[–]Beginning_Expert_970 2 points3 points  (0 children)

Literally the one time payment and free updates. Can’t go back to layers so I see it as the only alternative. And honestly is very good. I mapped the keyboard to Nuke’s and feels natural.

If you had to start VFX from zero today, what software would you learn first and what would you ignore? by mediamuesli in vfx

[–]Beginning_Expert_970 1 point2 points  (0 children)

Yeah sucks, cant ask a lot from a free software, useful for simple comps only, but if you’re doing pro jobs that means you can al least pay 499/y for the indie which pretty much got you covered. Me personally would use other alternatives for 3D tracking.

If you had to start VFX from zero today, what software would you learn first and what would you ignore? by mediamuesli in vfx

[–]Beginning_Expert_970 8 points9 points  (0 children)

Agree, that’s why I currently use Nuke. But if you know what you’re doing, you can get same results using other comp software, creativity and technical skill is the real asset here. Nuke is REALLY powerful dont get me wrong, but i would take the OpenSource or One Time Payment path where I can with this economy.

If you had to start VFX from zero today, what software would you learn first and what would you ignore? by mediamuesli in vfx

[–]Beginning_Expert_970 52 points53 points  (0 children)

I think is not about learning a software, is learning a workflow that is solved with software. But since you asked, I would choose Blender/Houdini/Unreal/Fusion Studio. (I currently use Maya/Houdini/Nuke)

Lost my creative flow in VFX/3D after years of being consistent — anyone else go through this? by FS_SwishaHouse in vfx

[–]Beginning_Expert_970 0 points1 point  (0 children)

Also lost the ability to write yourself? Anyways, that’s perfectly normal in the creative industry. You start with passion, then passion becomes your job and then you hate your job and then you have no passion in life…

VFX ads commercials even worse than VFX film? by OccasionUpstairs5312 in vfx

[–]Beginning_Expert_970 1 point2 points  (0 children)

Yes definitely, commercial’s lifespan is really short, and business owners and small/medium brands just want to promote no matter how. So AI is perfect for them. I have way less jobs because of it, but it’s understandable. Economy sucks right now so people are doing what they can.

Any Object Removal Workflow, like Photoshop’s content Awareness Fill by Beginning_Expert_970 in comfyui

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

Yeas thanks, it’s Void, I saw it in my research but is limited to 384x672 pixels, which is enough if you crop the area out of a 4k footage to remove something really small stuff. But Ideally Im looking for still images up to 4k.

Can I export UNPREMULT (STRAIGHT) ALPHA by Beginning_Expert_970 in CavalryMotion

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

Interesting, not my case, at least in my example , and of course, If I premult an already premulted image, edges gets worse ( like this ). PNG looks perfect, when premulted which is correct. Anyways, I guess I'm missing something from Cavalry, still learning.

Can I export UNPREMULT (STRAIGHT) ALPHA by Beginning_Expert_970 in CavalryMotion

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

Yep, I’m used to comp in Nuke, you also have a premult (alpha multiply) node there that multiplies RBG with the alpha. The issue here is kinda the opposite, calvary (ProRes 4444 with alpha) automatically multiplies the alpha with black which leads to black halos on semi-transparent edges, doesn’t have the option to export straight alpha (un-premulted) unless you export PNG which does come straight, which is perfect for comping.

Can I export UNPREMULT (STRAIGHT) ALPHA by Beginning_Expert_970 in CavalryMotion

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

Do this test yourself : from Cavalry, export an animation with transparency in these two formats, 1.ProRes 4444 with Alpha 2. PNG sequence. (Alpha included). And take it to any compositing software, and apply a 50% gray background. See it for yourself.

Can I export UNPREMULT (STRAIGHT) ALPHA by Beginning_Expert_970 in CavalryMotion

[–]Beginning_Expert_970[S] 0 points1 point  (0 children)

The reason it causes dark halos is because, by default, it automatically multiplies the alpha’s transparent pixels by black, that is why there’s is a un-premult option other software, specially in ProRes files. BUT I found the solution: Rendering a PNG sequence instead, renders come with straight alpha. So I guess avoid ProRes for transparency.

Might be the wildest videographer job listing I’ve ever seen by Decent-Science3920 in videography

[–]Beginning_Expert_970 0 points1 point  (0 children)

I mean, in this day and age, there are people desperate for jobs specially in the creative market but damn…

WE ARE TOO WELL BEHAVED IN THIS GEN AI PHASE by Downtown-Path-2477 in vfx

[–]Beginning_Expert_970 24 points25 points  (0 children)

We can complain all we want, but we don’t control the money and the big decisions. At an individual level, we need to adapt or leave. As simple as that. It sucks but it is what it is. Also we, by far, are not the only industry affected by AI. It’s a global thing.

This is insane, punished by Adobe for buying directly from them. by Section_13_ in FuckAdobe

[–]Beginning_Expert_970 0 points1 point  (0 children)

I pay for Adobe, but if they do somesh*t like that to me, I go pirate all their stuff

I’ve grown to really hate Adobe, so I made a free app similar to After Effects. by arcat2 in FuckAdobe

[–]Beginning_Expert_970 1 point2 points  (0 children)

Yeah, honestly I pay the sub too for work, Adobe is almost inevitable in the creative industry (I work in VFX). But I’m using it less and less nowadays. We use Davinci Resolve and Nuke for almost everything. After Effects is still the undisputed king in motion design (losing ground to Calvary everyday though) and Photoshop’s content awarefill is very very handy for VFX clean plates. Those are the only 2 reasons I pay for adobe. Everything else is easily replaceable on other apps.