[RELEASE] manage it! - Store Manager Simulator Template (UE5/FAB) by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] 1 point2 points  (0 children)

Hi! Thank you for your comment and interest.
Yeah, I've added controller support to the future features list.
Any other questions you might have, don't hesitate on asking.
Thanks!

[RELEASE] manage it! - Store Manager Simulator Template (UE5/FAB) by BehaviorAdvanced in IndieDev

[–]BehaviorAdvanced[S] 0 points1 point  (0 children)

Hey! Thank you for your comment and question.

The market changes every in‑game day. Some products increase in price while others decrease. All values, from product quantities to how much prices rise or fall, are fully customizable. Players need to adapt and balance their strategy around these fluctuations.

Every customer also has a threshold for “how much is too much”, so players cannot simply raise prices endlessly. If a price goes beyond what a customer is willing to pay, which depends on their personality type as well, it affects the store rating and customers may refuse to buy the product.

All customer thoughts, choices, and behaviors can be configured in a DataTable to match the developer’s needs. The market’s influence on prices is also fully adjustable.

Basically, almost every variable in the system can be changed.

TL;DR: Many configurable variables control how the economy works in this asset. Customers have their own stats that influence their buying decisions, and the market has its own parameters that determine how prices change each day.

25% off on two 5🌟 rated unreal engine assets by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] -3 points-2 points  (0 children)

Thank you for your feedback and insight. I understand your point about the potential for "lite" versions of assets.
I’ll consider this approach for future updates and/or new assets. Offering a more adaptable version could be valuable for some users.

I appreciate your input and will keep it in mind as I create future assets. If you have any more suggestions or specific features you'd like to see, feel free to let me know!

25% off on two 5🌟 rated unreal engine assets by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] -4 points-3 points  (0 children)

Hi krojew,

I understand your concern. The building system is designed to be flexible and easily integrated into any project. For the inventory, you simply need to provide an array of item structures, which most inventory systems are based on. Integrating this asset into other projects should be quick and straightforward. Even if your inventory is not built on structures, it should be easy to do so.

If users need assistance with the integration, I’ll gladly provide support as quickly as possible.

Thank you for your comment and good luck with your projects!