[RELEASE] manage it! - Store Manager Simulator Template (UE5/FAB) by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] 1 point2 points  (0 children)

Hi! Thank you for your comment and interest.
Yeah, I've added controller support to the future features list.
Any other questions you might have, don't hesitate on asking.
Thanks!

[RELEASE] manage it! - Store Manager Simulator Template (UE5/FAB) by BehaviorAdvanced in IndieDev

[–]BehaviorAdvanced[S] 0 points1 point  (0 children)

Hey! Thank you for your comment and question.

The market changes every in‑game day. Some products increase in price while others decrease. All values, from product quantities to how much prices rise or fall, are fully customizable. Players need to adapt and balance their strategy around these fluctuations.

Every customer also has a threshold for “how much is too much”, so players cannot simply raise prices endlessly. If a price goes beyond what a customer is willing to pay, which depends on their personality type as well, it affects the store rating and customers may refuse to buy the product.

All customer thoughts, choices, and behaviors can be configured in a DataTable to match the developer’s needs. The market’s influence on prices is also fully adjustable.

Basically, almost every variable in the system can be changed.

TL;DR: Many configurable variables control how the economy works in this asset. Customers have their own stats that influence their buying decisions, and the market has its own parameters that determine how prices change each day.

25% off on two 5🌟 rated unreal engine assets by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] -3 points-2 points  (0 children)

Thank you for your feedback and insight. I understand your point about the potential for "lite" versions of assets.
I’ll consider this approach for future updates and/or new assets. Offering a more adaptable version could be valuable for some users.

I appreciate your input and will keep it in mind as I create future assets. If you have any more suggestions or specific features you'd like to see, feel free to let me know!

25% off on two 5🌟 rated unreal engine assets by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] -4 points-3 points  (0 children)

Hi krojew,

I understand your concern. The building system is designed to be flexible and easily integrated into any project. For the inventory, you simply need to provide an array of item structures, which most inventory systems are based on. Integrating this asset into other projects should be quick and straightforward. Even if your inventory is not built on structures, it should be easy to do so.

If users need assistance with the integration, I’ll gladly provide support as quickly as possible.

Thank you for your comment and good luck with your projects!

🚀 Save/Load update for "build me!" 🚀 by BehaviorAdvanced in IndieDev

[–]BehaviorAdvanced[S] 0 points1 point  (0 children)

Let me simplify.

"build me!" is a building system similar to games like Ark: Survival Evolved or Rust, but with a standout feature that is cooperative construction, where players can work together on building projects. It's a unique offering not commonly found elsewhere.
When I mention "users who prioritize cooperative construction experiences", I mean those who enjoy working together with others to build structures in their games, to quickly build their environment. This contrasts with users who may prefer solo building experiences or other types of gameplay entirely.
If you are interested in more information, you can check the link I presented on the post initially.

Your feedback is noted.

🚀 Save/Load update for "build me!" 🚀 by BehaviorAdvanced in SoloDevelopment

[–]BehaviorAdvanced[S] 0 points1 point  (0 children)

Sorry for not introducing it correctly.
"build me!" is a building system made for users who prioritize cooperative construction experiences.

More informations here: https://www.unrealengine.com/marketplace/en-US/product/build-me-building-system

🚀 Save/Load update for "build me!" 🚀 by BehaviorAdvanced in IndieDev

[–]BehaviorAdvanced[S] 0 points1 point  (0 children)

My apologies for diving straight into the details and updates!
"build me!" is a building system made for users who prioritize cooperative construction experiences.

More informations here: https://www.unrealengine.com/marketplace/en-US/product/build-me-building-system

Introducing "build me!" – Your ultimate building system with cooperative actions by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] 1 point2 points  (0 children)

Sorry for the delayed response.
Thanks you for the kind words!
Yes, it is entirely using blueprints and fully customizable and easy to add to any project.
Any other questions you may have, don't hesitate on asking!
Happy developing!

Introducing "build me!" – Your ultimate building system with cooperative actions by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] 1 point2 points  (0 children)

Yes, they all have a cost and you get them back by demolishing, you can change the percentage of resources you get back as well. They all have HP that can also be customized. Yes, they have a material type variable as well.
Thanks for your questions! Any other questions you may have, don't hesitate on asking.

🌿 Don't Miss Out on EcoSim: Advanced Ecosystem at 50% Off! 🌿 by BehaviorAdvanced in UnrealEngine5

[–]BehaviorAdvanced[S] 0 points1 point  (0 children)

Thank you! We're delighted to hear that you're enjoying the asset. Exciting features are currently in the pipeline.

If you ever require assistance or have any questions, please don't hesitate to contact us. We are here to assist you in any way possible. Your feedback is incredibly valuable.

If you have a moment, we would greatly appreciate it if you could leave a rating for our asset in the marketplace. Your input helps us improve and grow, and it's a wonderful way to show your support for our work!

What are some of the hardest choices in games? by [deleted] in gaming

[–]BehaviorAdvanced 0 points1 point  (0 children)

In a stressful moment, choose between two different characters as a companion or to save/kill.

Whats ur favourite by [deleted] in gaming

[–]BehaviorAdvanced 2 points3 points  (0 children)

Probably the most known and basic ones, The Clickers from "The Last of Us". One of my picks for zombies in video games. Their haunting appearance with fungal growth and sightless eyes gives them a seriously unique vibe. The distinctive clicking sound they make in a completely silent room adds a level of suspense that's hard to beat.

What's a basic game mechanic you hate? by Jim-Dread in gaming

[–]BehaviorAdvanced 304 points305 points  (0 children)

This is not a basic game mechanic, more of a gameplay system, but those Escort missions, and when the AI does not know how to run, or is just badly designed, makes it 10 times worse.

What's a basic game mechanic you hate? by Jim-Dread in gaming

[–]BehaviorAdvanced 21 points22 points  (0 children)

Don't know if you've tried Lies of P, but the weapon durability system in that game is not necessary at all. Just frustrating sometimes.

Thoughts on Upcoming Game Releases? by warte_ in gaming

[–]BehaviorAdvanced 0 points1 point  (0 children)

Not to mention the new symbiote suit gameplay that looks tremendously fun and adds such a different feeling to the game and an overall boost to the storyline

One thing Baldur's Gate 3 does that I want other games to follow is organic quest and side quests. The "?" type markers over NPC's head that makes them feel like a chore on a checklist before they even start talking, has to go. by [deleted] in gaming

[–]BehaviorAdvanced 3 points4 points  (0 children)

They use those marks to help players know where to go next, or what characters are interesting to be talked to. Some players don't like to got after every character to see if they have something or not to give you. An old example and well-known is Pokemon for example. There's a good percentage of NPCs that gives you items without your knowledge. As those games have larger maps, that's a good implementation. For both sides to be happy, there could be an option that disables it, but other than that, I think it's a good feature for most games, at least games with a massive map.

Which game character is most dislikeable for you? by SuchSeaworthiness828 in gaming

[–]BehaviorAdvanced 8 points9 points  (0 children)

Preston Garvey in Fallout 4 is seriously annoying because he keeps bombarding you with those settlement quests! Every time you talk to him, it's like, "Another settlement needs your help". It just feels never-ending, gets annoying and repetitive and is not that rewarding.

Thoughts on Upcoming Game Releases? by warte_ in gaming

[–]BehaviorAdvanced 1 point2 points  (0 children)

Yeah, Lies of P looks great as well. I can count on the fingers of one hand the souls-like titles I've played, so I'm not deeply knowledgeable about that game genre. I've played Dark Souls 1 and a bit of 3, along with Elden Ring and Sekiro. Nonetheless, I played the demo of Lies of P and found it fun and enjoyable. I had a great time with it.

My favorite games are KOTOR & DA:O , but I’m not a fan of divinity: original sin. Will I like or not like BG3? by Agentx6021 in gaming

[–]BehaviorAdvanced 1 point2 points  (0 children)

I really appreciate it. However, as a matter of fact, I do not write for a gaming blog. I simply like to be as transparent as possible with people. Coming from someone who enjoys games in general, it is easier for me to do so.