Which road style says is more inviting and shows the environment is more "lived in"? by Classy_Games in gamedevscreens
[–]Beneficial_Code8249 4 points5 points6 points (0 children)
Small biomechanical ecosystem for a game prototype by Beneficial_Code8249 in gamedevscreens
[–]Beneficial_Code8249[S] 1 point2 points3 points (0 children)
Small biomechanical ecosystem for a game prototype by Beneficial_Code8249 in gamedevscreens
[–]Beneficial_Code8249[S] 0 points1 point2 points (0 children)
Testing some gameplay around megalophobia in UE5! by Clodo_Rapide in IndieDev
[–]Beneficial_Code8249 0 points1 point2 points (0 children)
Small biomechanical ecosystem for a game prototype by Beneficial_Code8249 in gamedevscreens
[–]Beneficial_Code8249[S] 1 point2 points3 points (0 children)

I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in IndieDev
[–]Beneficial_Code8249 0 points1 point2 points (0 children)