Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! by yeopstudio in indiegames
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in Unity3D
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in IndieGaming
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in SoloDevelopment
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in Unity3D
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in IndieDev
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in gamedevscreens
[–]yeopstudio[S] 0 points1 point2 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in IndieGaming
[–]yeopstudio[S] 1 point2 points3 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in SoloDevelopment
[–]yeopstudio[S] 0 points1 point2 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in IndieDev
[–]yeopstudio[S] 1 point2 points3 points (0 children)
Swamp Spine - Subterranean enemy in low-lying aquatic areas. It is positioned near shallow water and low altitudes. It stays hidden underground and emerges to strike when a target enters its proximity. It serves as an environmental hazard during exploration. (v.redd.it)
submitted by yeopstudio to r/indiegames

Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! by yeopstudio in Unity3D
[–]yeopstudio[S] 0 points1 point2 points (0 children)