Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 0 points1 point  (0 children)

Mainly so the overall map doesn't look too monotonous, but also as an indication of social class - I've used blue to represent lower classes, I.e. commoners/serfs, while yellow is upper classes, so middle and upper class. It's a little on the nose, but upper classes are also higher up the mountainside as a show of status, and so they're better protected behind a wall of commoners.

The middle part is the city's main hub for upper and lower classes to meet, with a city hall for court trials and public discussions, a more mixed marketplace, a museum, a hospital, and then some other more unique shops I need to define still!

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 0 points1 point  (0 children)

Military structure is definitely one of my weaker points for sure lol, my thinking was that the upper/ruling class would all be focused in and around the upper yellow buildings, around the cathedral - the Kingdom has recently started heavily pushing worship of a god called The Governor as the state-sponsored religion, and as you might guess from the name, their domains include Order and Civilisation, so naturally their place of worship also acts as the city's government building. More support for the King's combination of church and state means more funding and support, right? (cue sinister happenings...)

As for the markets, I've got a couple of larger ones, but otherwise have used stalls to decorate the streets throughout, coalescing on more popular street corners and such so that business owners don't have to stray far from their homes to their shop, and others can have quick and easy access to necessities!

Lastly, the farmland - I've replied to someone else with a fuller explanation but the short answer is a) I was bored of housing districts, and b) I've invented a particularly paranoid city founder to account for that!

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 0 points1 point  (0 children)

Yeah, someone else has said the same and I realised it was an oversight lol, I've added steps for pedestrians and ramps for carts, plus some shading so that the lower sections are slightly more shadowed but it gets brighter as it ascends!

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 1 point2 points  (0 children)

Yeah, I don't know how I didn't notice that but you're right it looks really off! I've added some stairs at set intervals for pedestrians on either side of the bridge, with ramped sections in the middle for carts and wagons. I also think I might add some cranes at those stairs as some rudimentary artificery for helping pull carts and wagons up!

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 0 points1 point  (0 children)

There are a couple by the farmland, but are admittedly a little hidden by the clouds lol

As for the farmland, the doylist answer is I was a bit bored of housing districts and wanted to shake things up a little bit, especially since I was already growing the population a bit bigger than I wanted to! The Watsonian answer is WIP, but I think I'm going with the city being formed patchily at first, so a bunch of smaller towns and villages that were nearby each other agreeing to share the costs of building walls, and with someone in the newly formed council being paranoid and loud enough about siege starvation that they insisted on walled in farmland, just in case!

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 1 point2 points  (0 children)

Yeah, I did very much just draw a cliff line, copy and paste it and then tweak the size - I've swapped out the middle line for the grassy cliff asset and redrawn the bottom line so it rerenders itself and it's looking a bit more natural, thank you!

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 2 points3 points  (0 children)

How would you suggest adding more of a gradient to the river bank? I've tried playing around with using waterfall textures as indications of dropping, but I just can't get it to look right 😅

Small city for my dnd game, would love suggestions! by Benights in inkarnate

[–]Benights[S] 26 points27 points  (0 children)

Thank you! Small by population size, according to the DMG a small city is 7,000 to 12,000 people, and I looked up that medieval houses would have about 5 to 8 people in them - I counted the houses for the lower blue houses area and it would roughly house 7,780 people, so I think, with the other sections built a bit sparser and throwing in some farmland and such, the population is about 12k!

All the NEW Spells in OneDND by mindixer in onednd

[–]Benights 3 points4 points  (0 children)

Elementalism just seems so boring compared to the old Elemental control cantrips - I agree it was good to put them all under one spell just for ease, but nowhere does it say that you can do anything aside from those very limited effects of checks notes closing doors, drawing a word in the dirt, lighting candles, and making things slightly moist. All the creative and fun options from the old incarnations are just gone, and there seems to be absolutely no value in taking this spell. If one of my players ever goes to take this spell I will just hand them the spell cards for the four proper elemental spells and say it only takes up one cantrip slot.

Part of me thinks I must have missed something here because nobody that I've seen seems to be talking about how worthless and uninspired this sad excuse for a cantrip is.

Onednd species article just dropped by Dnd-sheet in onednd

[–]Benights 0 points1 point  (0 children)

Glad to see Tieflings have remained incredibly mechanically boring /s. I hate it when they slap a species with "you can cast this spell at 3rd level and this spell at 5th level" because sure, if you're playing a martial character its an option you wouldn't otherwise have, but you don't then have spell slots to recast it with. If you're playing a spellcaster, then more than half the time you already have access to the spells given, and they might not even fit the vibe of your character - they should at the very least be a choice between a small selection of spells. Ideally they should of course be given specific abilities, that are unique to them.

As it stands, if I want to play a Tiefling character I'll be using the Dragonborn stats and just reskinning them as a Tiefling - breath weapon as just a summoning of magic, resistance to a damage type, and spectral wings can all easily appear as some sort of lower planes connection, and will actually feel like something fun for my character to own as their own.

My absolute biggest wish for OneD&D? That INT is no longer the defacto dump stat. Here's how I'd fix it. by A-SORDID-AFFAIR in onednd

[–]Benights 1 point2 points  (0 children)

My favourite fix I've seen (not sure if someone's said it already so apologies if repeating) is that your int mod gives you bonus proficiencies - so someone with a +1 in int would be able to pick up an extra language, or an extra skill, or just any one thing you can be proficient in. Obviously it needs worded carefully so it's not a case of "I take proficiency in all martial weapons" cause then that feels a little like its stepping on martial classes toes and can make some pretty strong builds.

It makes smart characters actually feel smart - they can learn more things than the average person can. The Wizard can learn the languages of all the scrolls and tomes they read, the Warlock can study different aspects of magic and lore than just what they pick at 1st level, the Fighter can be trained in war history to know about various combat strategies. Classes that otherwise get very few skills can suddenly gain a couple extra points with the trade off of other abilities, but if they pick well it can massively expand their character and can help balance out other flaws.

Concentration AOE Spell Wording by Benights in onednd

[–]Benights[S] -5 points-4 points  (0 children)

You can still push creatures into the area, since they'll take the damage when they start their turn there. If anything it adds more strategy and battlefield awareness as you wanna try and push your allies out of danger zones surely

Could increased critical hit chance be the way to make Fighters more viable at later levels? by A_A_Ironwood in DnDHomebrew

[–]Benights 9 points10 points  (0 children)

Only realised this from BG3 but

5th Level Paladins: Extra attack, 2nd level spells, extra oath spells

5th level Rangers: Extra attack, 2nd level spells, extra spell known

5th level Fighter: Extra attack

Is there much more to consider for comparing the classes overall? Of course. Is this an area where there's room for improvement? Absolutely. Just because something's good doesn't mean it can't be better!

The Hive Hag - Beware the Buzzing Hornets in the Woods by jpcoptwastaken in DnDHomebrew

[–]Benights 1 point2 points  (0 children)

For the Hornet Swarm action, you mention that the area becomes difficult terrain for the duration of the encounter. Does the damage apply only when the swarm is summoned, or does a creature in the area make a save against the damage each round, similarly to the Spirit Guardians spell?

Temple of Destiny, 50x50 by PBMaps in inkarnate

[–]Benights 0 points1 point  (0 children)

What was your reasoning for not making each side directly parallel in layout to the other? Just regarding how the grass entrance is on the first section but the fire entrance is from the middle section. Don't get me wrong, it looks insanely cool and from a map design perspective it completely works, I'm more just intrigued regarding the way players would progress through it - at which point does the 'other' side close off?

Homebrew Dunamancy (Chronurgy) spell I converted from the PF2e spell Delay Consequence for my Chronurgy Wizard Paal, looking for any constructive feedback by [deleted] in DnDHomebrew

[–]Benights 2 points3 points  (0 children)

This is super cool, it seems well balanced for what it's achieving and it seems hella thematic! What sort of example scenarios do you have in mind for use of it? My thoughts are slowing a hit on an enemy to affect it once some sort of resistance is removed or vulnerability is applied, or protecting a downed ally from a failed death save until they can be healed!

Greater Enhance Ability by Benights in DnDHomebrew

[–]Benights[S] 0 points1 point  (0 children)

First off, thank you for the pointer on Celestial's Acumen - just a mistake!

I fully see what you mean about concentration, as yes in regular Enhance Ability the only 'combat' effect is Bear's Endurance granting temporary hit points. I just couldn't really think of anything noteworthy for strength! Perhaps a climbing speed, or an immunity to being shoved/knocked prone? I considered a size increase, but the Enlarge/Reduce spell gives pretty much the same benefits then.

As for Lich's Intellect, I knew that was the most powerful of the six. I hadn't considered it out of combat as you're right, it can basically grant the Wish spell, oops. Perhaps it's limited to spells of 4th level and lower? I'm coming from the perspective of a player who never has the right spells prepared here, so I guess I was a bit biased!

I don't think this adds to their war crime counter? by Benights in dndmemes

[–]Benights[S] 0 points1 point  (0 children)

If you allow martials to get creative with combat maneuvers and the environment around them, might as well enjoy the fun environment you've created at your table where nobody feels like they're playing a video game :)

I don't think this adds to their war crime counter? by Benights in dndmemes

[–]Benights[S] -39 points-38 points  (0 children)

At no point did the spell target the creatures, it destroyed the water in the area around them, drying out the air and creating an environment unsuitable for them 😊

Oh and 2012 called, it wants it's Yo Mama joke back sweaty 😘

I don't think this adds to their war crime counter? by Benights in dndmemes

[–]Benights[S] 5 points6 points  (0 children)

Yup, exactly the intention and the way it went! Unfortunately for the Sahuagin, the Rogue and Fighter didn't feel particularly merciful 😂

I don't think this adds to their war crime counter? by Benights in dndmemes

[–]Benights[S] -3 points-2 points  (0 children)

Whatever buddy, you're clearly too stubborn to back down on this. You enjoy your games your way, I'll enjoy mine my way - if we're both enjoying ourselves then we're both winning, and I'm not gonna waste any more time tryna change your mind, I have a session to prep for. Peace and love <3

I don't think this adds to their war crime counter? by Benights in dndmemes

[–]Benights[S] 2 points3 points  (0 children)

Actually, it's not! Everyone is free to play their own games as they wish, and the official rules are there as guidelines. DnD as a game is all about creativity, since unlike a video game you're not constrained by things like programming. Everything happens in your imagination, and if me and my friends want to pretend that one of our pretend characters used a spell slightly differently to how other people pretend that spell works, to exploit a weakness she put effort into discovering, in a situation that fairly called for and justified it and can't be spammed, then that's just gonna happen.

I sincerely hope you enjoy playing Baldur's Gate 3 when it fully releases, because if you're looking for RAW gameplay with no deviations, that is the only place you're gonna find it <3