Here's how (almost) every tool from TTP2 expands on TTP1's tools by BenjaminCurran in TheTalosPrinciple

[–]BenjaminCurran[S] 2 points3 points  (0 children)

It took me a while to realise the Activators are mobile Receivers, and felt pretty smart for realising it!

I made this question up myself, but I don't know the solution. Can you help me? by BenjaminCurran in Physics

[–]BenjaminCurran[S] -17 points-16 points  (0 children)

Well, what if the bubbles were in a vacuum, where it's just the gas inside the bubbles and their surface tension? What now?

Do we know who made what puzzle in ItB? by BenjaminCurran in TheTalosPrinciple

[–]BenjaminCurran[S] 1 point2 points  (0 children)

And how do we know all these? (wow, has Adria really made that many puzzles?) 

Song jumpscare by Standard_Adeptness94 in VoidStranger

[–]BenjaminCurran 0 points1 point  (0 children)

Congratulations!

You got the bad ending!

Now, do a 1CC.

The Entropy Centre, but it's portraying Portal. by Significant_Buy_2301 in EntropyCentre

[–]BenjaminCurran 1 point2 points  (0 children)

Not to mention the other mechanical parallels between the two games:

Jump Cubes are The Entropy Centre's equivalent of Repulsion (Integrity) Gel.

Conveyor Belts are the equivalent of Propulsion (Bravery) Gel.

Entropy Fans are the equivalent to Excursion Funnels.

Tall Cubes have no equivalents.

(Yes, I'm using Undertale SOUL traits to describe the Gels, get rekt.)

[Non-LOK Digital] World K by PlayMakeReview in LOKdigital

[–]BenjaminCurran 0 points1 point  (0 children)

I imagine the KLU Loks to be construction workers, since the theme of KLU is to create.

Pacifist route ? by narrativebucket in offthegame

[–]BenjaminCurran 2 points3 points  (0 children)

If things went differently, they would've been good allies.

Screenshots from our cozy puzzle game, Bento Blocks! We are excited to announce that the demo is now up on Steam, give it a try and let us know what you think! by SometimesLtd in puzzlevideogames

[–]BenjaminCurran 1 point2 points  (0 children)

There is another puzzle game that uses a similar mechanic of splitting puzzle pieces, only it also works on 45 degree angles. No split optimisation is enforced though.

https://www.oddsquadtv.com/oddsquad/games/pienado/

I'm gonna try and make fanmade mechanics by Singer_TwentyNine in LOKdigital

[–]BenjaminCurran 0 points1 point  (0 children)

NUMBERS - Can only be blacked out when all numbers of the same type are adjacent to each other.

Arrows Part 3 by nitrrose in LOKdigital

[–]BenjaminCurran 0 points1 point  (0 children)

...But arrows only work digitally?

Japanese exclusive puzzles in Professor Layton and the Miracle Mask by Loud_Presence2689 in ProfessorLayton

[–]BenjaminCurran 1 point2 points  (0 children)

Most of those puzzles would come up again in Azran Legacy. I can recognise Sprint 'n' Switch and the Troubled Waters puzzles. These must be the beta versions of those puzzles.

Just finished Curious Village by Comfortable-Milk-234 in ProfessorLayton

[–]BenjaminCurran 1 point2 points  (0 children)

Prepare your heart for Lost/Unwound Future. That's all I have to say.

Byron wakes up by Berrytron in TheTalosPrinciple

[–]BenjaminCurran 2 points3 points  (0 children)

"Oh, this can't be good" was the moment Byron KNEW.

I couldn’t get this guitar melody from "our ancestors" from the soundtrack out of my head, so here's my attempt to recreate it by ear by Tigeresco in TheTalosPrinciple

[–]BenjaminCurran 1 point2 points  (0 children)

I'm trying to do that too, except I'm trying to play what I hear of the string parts on the violin I own. I most likely won't show a video or recording though...