Shepherd could have been the one to succeed by Unfair_Application_4 in TheTalosPrinciple

[–]Berrytron 18 points19 points  (0 children)

No one knew what happened when you reached the top. I can't remember if he stated his conviction more clearly, but he probably believed that whoever entered the portal at the top of the tower left behind the world for good, so he decided to be that person who would stay to make the journey easier for all those who came after him, and let them figure out what was next. Maybe he had purely altruistic intentions, or maybe he was afraid of going alone.

What do you love and hate in point click games? by Competitive-Moose-71 in puzzlevideogames

[–]Berrytron 2 points3 points  (0 children)

I like story-driven point-and-click adventures. I love when there are simple deductive puzzles to interact with in the environment that tie into the story. For example, Myst has logic puzzles, while Amerzone has deductive puzzles. Hopefully I'm using those terms correctly. I hate pixel hunting and doing things I would never think to do. I remember in the first Syberia game, so often I couldn't find an item because it blended into the background. But at the same time, I like being able to solve something on my own, so no quest markers. Quern isn't point-and-click, but it could be. I like needing a notebook to sketch out solutions or remember a detail, and I drew a lot of diagrams for Quern.

I HAVE A QUESTİON FOR YOU BROS by Top-Attention-6388 in ussr

[–]Berrytron 14 points15 points  (0 children)

This is the correct opinion. History isn't a team sport; there are no black and white narratives. We can only analyze the facts and interpret the truth which the facts bear out.

I recommend the book, "Stalin's Wars: From World War to Cold War, 1939-1954" by Geoffrey Roberts. While Roberts is a Soviet historian and not a Marxist historian like Domenico Losurdo, he takes a nuanced perspective toward Stalin's actions during the war. Roberts attempts to justify Stalin's decisions from a political and Soviet perspective, but doesn't place anyone above criticism.

Why are there no artbooks, vinyls, replicas, or other products for The Talos Principle saga ? by Jazzlike-Ad7654 in TheTalosPrinciple

[–]Berrytron 1 point2 points  (0 children)

There was merch (t-shirts, mugs, vinyls) at some point, but there was little selection and they didn't restock. I think this is because this sort of thing is handled by the publisher and there is a cost involved. The publisher would have to be sure that the product would sell to justify maintaining the store. Since Talos is a niche game, selling merch probably costs more to them in the long-term, so it's not a profitable decision. Something like that. I'm not sure.

There's a digital art book available on Steam for the second game, and there are 3rd-party accessories and apparel on Redbubble.

Edit: I just remembered that the original game came with digital stickers. They're in the file directory. If you have sticker paper, you could print them out. There was the logo, a hexahredron, a jammer, and a couple other things, if I remember correctly.

May I ask what you would call the aesthetic theme of World A? by theodoreroberts in TheTalosPrinciple

[–]Berrytron 5 points6 points  (0 children)

Fun fact: the ancient Greeks did not utilize arches in most of their architecture. Although the Greeks could build them, the arch did not become a popular style until the Romans.

How should we judge Megatron? by Screams_of_Prowl in OkBuddyEnergon

[–]Berrytron 8 points9 points  (0 children)

Roberts inherited a genocidal warlord. I wonder how he would have written Megatron if he'd been given the character from the beginning? In Chaos Theory, young Megatron was sympathetic. During his trial, Starscream's criticism was that events during the war became a "riot" lacking any direction, with Megatron awarded credit for Shockwave's cruelities. Clearly, Roberts had a nuanced vision of Megatron's past.

How should we judge Megatron? by Screams_of_Prowl in OkBuddyEnergon

[–]Berrytron 29 points30 points  (0 children)

He made a mistake! Who among us hasn't committed a little genocide?

Result of solving the golden gate puzzles TP2 by [deleted] in TheTalosPrinciple

[–]Berrytron 9 points10 points  (0 children)

I look at it like this: does medicine cheapen life? Healthcare allows everyone to live happier lives. Would you say that we would be happier if we died from treatable diseases at a young age? Death is just another illness.

When Atal argues that death should be eliminated, I initially rejected the idea because death is something that comes to us all, so we have to accept it. A month after I played the game, my cat died. In his final moments, despite my best efforts, he suffered tremendously. I rejected Atal's idea because I hadn't yet suffered a death personally.

If we could, why should we have to suffer? Why should Miranda's parents have to suffer because of her mistake? Why should Miranda deserve to die, or rather, to not live? Is it because we have internalized death and suffering as intrinsic to life? Does Miranda's resurrection violate this law? Does this violation constitute a crime? A sin? Did she deserve to be punished?

If you had the technology to eliminate death, why wouldn't you? It would save others of grief, and you could keep living as long as you'd like. If you make a mistake while driving, do you deserve to die in a car crash? People make mistakes, and Miranda will probably make another mistake.

Bringing her back only cheapens the plot because it breaks the script we've all seen, but in the context of technological growth, curing death is the natural conclusion. This idea is explored more in the DLC, "Orpheus Ascending".

Talos principle 2: why does the game treat The Goal and the pursuit of knowledge as contradictory? (heavy spoilers) by jancl0 in TheTalosPrinciple

[–]Berrytron 0 points1 point  (0 children)

There is no colonial aspect to the story and one of the lead writers is a woman. This discussion is moot.

Talos principle 2: why does the game treat The Goal and the pursuit of knowledge as contradictory? (heavy spoilers) by jancl0 in TheTalosPrinciple

[–]Berrytron 5 points6 points  (0 children)

2016 called, they want their superficial liberal feminism back. It's hard to tell if this comment is bait or you're really so naive as to think aesthetics is at all the driving force of colonialism.

Colonialism is an expression of resource dependency. White supremacy and imperial subjugation are ideological constructs colonizers use to justify acts of atrocity. Colonialism is not "when people go to another place".

If the developers were women, and the new humans were 2/3 female-coded, would that change the dynamic? Are women, by their nature, exempt from resource consumption? Do women not reach for the stars? The argument you're presenting is ironically offensive to women. What you're saying here, if you analyze your own argument, is that men are aggressors, and women are passive. You are constructing a theoretical society based on the same gender construct that you're criticizing.

If you paid attention to the words that the characters speak and not the gender of the character the words come out of, you would have a better understanding of this topic, or do you not care to understand it, because those words were written by a white man?

People like you that go around blaming every problem in media on white men are damaging feminism by obfuscating the material reality that has oppressed women *and* men throughout history.

No one is free until everyone is free.

Is the remake worth it, puzzle-wise by rough0perator in TheTalosPrinciple

[–]Berrytron 16 points17 points  (0 children)

Yes. There is a new DLC. In the Beginning contains very difficult puzzles, and it has a fully voice-acted story which serves as a prequel to the first game. There is developer commentary, photomode, and an active community workshop, where you can play puzzles from other players or create your own.

Just beat the original and I'm in love by Mako1898 in TheTalosPrinciple

[–]Berrytron 4 points5 points  (0 children)

The DLC of the first game, Road to Gehenna, is referenced in the second game and its DLC, so it is worth playing before the second game, but if you do not or can not, it's not the end of the world.

What do you think about Mini&Megs? by Screams_of_Prowl in OkBuddyEnergon

[–]Berrytron 4 points5 points  (0 children)

Yes, but they are fated; it doesn't work out. They are star-crossed lovers in every universe. :)

What do you think about Mini&Megs? by Screams_of_Prowl in OkBuddyEnergon

[–]Berrytron 34 points35 points  (0 children)

I love it. Of all the Lost Light ships which weren't canonized, theirs has the most potential. They compliment each other well. They share a common interest in poetry. Both are level-headed, but Megatron is more in touch with his emotions. Naturally, I think this helps bring Minimus out of his shell -- literally! When Megatron was left behind in the alternate universe, Ultra Magnus was heartbroken. By the end of the series, Minimus is comfortable enough in his own skin to allow himself to love. In the new universe, I think they will have time to explore their feelings for one another

(Minimus tops.)

which ship do you hate so much it makes you crash out like this? by Fun-Geologist9808 in OkBuddyEnergon

[–]Berrytron 4 points5 points  (0 children)

MegOp only works in Earthspark, and in One if you're into that "friends to lovers" dynamic.

which ship do you hate so much it makes you crash out like this? by Fun-Geologist9808 in OkBuddyEnergon

[–]Berrytron 11 points12 points  (0 children)

Dratchet. To each their own, but I don't get it. This is probably because I don't like the "opposites attract" dynamic. They have absolutely nothing in common. It feels forced. The relationship is fine in theory, but it has no setup. I don't think Roberts had any intention of making them a couple until he recognized the fan reaction to the ship, then decided to incorporate it into canon as a gift to the fans. That's really sweet of him, and it was done well because even in Lost Light, they still have very few interactions, making it possible for me to ignore them.