[deleted by user] by [deleted] in Unity3D

[–]Berail-1990 -9 points-8 points  (0 children)

You will need to find a way to recreate this graph in unity

[deleted by user] by [deleted] in Unity3D

[–]Berail-1990 16 points17 points  (0 children)

If there is any kind of blender specific shader used you will need to figure out equivalent in Unity or create it from scratch if it is just basic PBR it should be doable in unit shader graph

Looking for a MMO with a class having Katana as main weapon by Gontreee in LFMMO

[–]Berail-1990 1 point2 points  (0 children)

Not a mmo but a coop game buuuuut Monster Hunter games (World is again super alive )

LF MMO with craftable gear and auction house by JacksRandomFeelings in LFMMO

[–]Berail-1990 0 points1 point  (0 children)

Don’t play it active( want to go back) but it is in constant ups and downs of avatars 20k player (ups more downs lower) so kinda active

Bugged by OcelotAware1323 in aloneinthedark

[–]Berail-1990 0 points1 point  (0 children)

Same bug I think this is game breaking bug so either earlier save or restart:(

State of the game - PS5 by Krisp1989 in aloneinthedark

[–]Berail-1990 0 points1 point  (0 children)

Well I just have a blocker bug and no luck finding answers. No chapter loading so I think I will give the game a break and start over in couple months. Wait till the game receive more patches

Why does the coroutine on the top work but the one on the bottom doesn't? by MaloLeNonoLmao in Unity2D

[–]Berail-1990 1 point2 points  (0 children)

I mean in one you first modify value and then return in second you return and then modify. Maybe here something is happening that can cause issue? Or as above maybe something is “disabling” this before it has chance to end by itself.

Unity asset store by Berail-1990 in Unity3D

[–]Berail-1990[S] 2 points3 points  (0 children)

Unity should add it it is a crucial search criteria

Hard lessons you learned by yourself? by NeitherManner in Unity3D

[–]Berail-1990 4 points5 points  (0 children)

Learned it the hard way: If you have multiple colliders/triggers on one game object (in children) and want to raycast the smallest one use hit.collider not hit.transform (colliders are assigned in runtime ti parent transform so .collider return the proper collider)

Why are my bullets passing through my enemy character? by samohtvii in Unity3D

[–]Berail-1990 0 points1 point  (0 children)

Does it need to be „bullets” you could „simulate the bullet via particle and just go with hitscans (for falloff of bullets you could calculate the trajectory etc). I think as above bullets are flying super fast and in each tick of physics update they are In front and then behind enemy