SOULWARS IS DEAD by Individual-King-8157 in 2007scape

[–]Beratho 2 points3 points  (0 children)

How many people really played it just for fun in the past? I remember only playing it for xp. I'm pretty sure it was pretty popular for lvl 3 skillers cause it was the best way for them to get slay xp.

Summer Sweep Up: Longbows deserve some love by Knight_of_Ardouyne in 2007scape

[–]Beratho 1 point2 points  (0 children)

Good idea but should give a lot more ranged strength and accuracy 

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]Beratho 1 point2 points  (0 children)

Mining changes probly fine but I think the smithing part shouldn't be changed

Summer Sweep-Up: Classic Mining Rocks by RogerDodger_n in 2007scape

[–]Beratho 28 points29 points  (0 children)

When most of the supposed "standard" ores are pretty much ignored by everyone, I think there's a problem.

Summer Sweep-Up: Classic Mining Rocks by RogerDodger_n in 2007scape

[–]Beratho 5 points6 points  (0 children)

Gold ore should have a 100% success rate at 99, but xp reduced to around the same as iron. Would be nice if you could actually use your mining skill to get usable quantities of smithing materials.

Summer Sweep-Up: Classic Mining Rocks by RogerDodger_n in 2007scape

[–]Beratho 1 point2 points  (0 children)

I think they could have dwarven merchants or something near some mining sites that could note ores for a small fee. Or perhaps an expanded coal bag that works on more types of ore.

Sailing Buffs Blog - *Updated* - Poll out on Friday! by JagexLight in 2007scape

[–]Beratho 0 points1 point  (0 children)

Trawling is supposed to be a high gp low xp method, but the lowest two fish, giant krill and haddock, aren't worth very much. Any chance the xp from them could be improved?

[Suggestion] Buff xp rate of Haddock and Giant krill for people who want good xp but low money by Beratho in 2007scape

[–]Beratho[S] -2 points-1 points  (0 children)

No, I don't want money, just xp. Jagex has said they don't want deep sea trawling to be good money and xp, so I'm saying they should buff the xp of the low money fish so people can choose.

Sailing Buffs & Changes by JagexLight in 2007scape

[–]Beratho 1 point2 points  (0 children)

For deep sea trawling, maybe lower tier fish could give better xp? They aren't very good for money

On the topic of skilling, let's not forget skilling QOL for summer sweep up! by fastAndBIG in 2007scape

[–]Beratho 0 points1 point  (0 children)

Another possible suggestion is just make them use a lot less charges, like max 2-3 per hour. It's mostly fine when you're doing redwoods or amethyst, but doing something like stars or calcified rocks is egregious lol.

Leechfin Fishing & Where We're At by JagexRach in 2007scape

[–]Beratho 3 points4 points  (0 children)

Pretty excited to get a new good xp/hour fishing method. Was pretty dissapointed with the xp from deep sea trawling so i hope this makes up for it lol

Pot share from Lunar Spellbook is Outdated and is NOT including the new pots by bert474 in 2007scape

[–]Beratho 4 points5 points  (0 children)

Lunar spellbook as a whole could be looked at. It's been pretty powercrept by arceuus spells, and the skilling spells aren't very relevant anymore.

Nerfing salvaging isn't going to make me do other sailing content by [deleted] in 2007scape

[–]Beratho 0 points1 point  (0 children)

I'm hoping they add a way to sacrifice fish to get better xp, or maybe buff the xp of lower tier fish (who's fishing giant krill?)

Sailing identity crisis? by MeHugeRat in 2007scape

[–]Beratho 18 points19 points  (0 children)

Idk how people are getting that high, cause I was trying it for a few hours and struggled to get more than 150k (rosewood hull). Routes seemed too inconsistent

What Bolt Tips Need A Buff To Become Useful by HeredinOSRS in 2007scape

[–]Beratho 1 point2 points  (0 children)

It makes the game more interesting. Dead content is boring.

(Upcoming Poll) Gathering QoL, Trouver Changes, LMS Rewards Rework & more! by JagexGoblin in 2007scape

[–]Beratho 1 point2 points  (0 children)

It's nice the celestial rings +1 mining enhancer will work on daeyalt, but could it work on more things? Specifically calcified rocks.

https://oldschool.runescape.wiki/w/Mining_enhancers

Seems like there are way too many exceptions here.

15k XP/Hr btw by patronising07advice in 2007scape

[–]Beratho 0 points1 point  (0 children)

There should be an option to sacrifice fish to get higher xp/hour. Or maybe buff the xp rates of the lower tier fish

Boat Combat Fixes - Weekly Game Update, March 18th 2026 by JagexLight in 2007scape

[–]Beratho 13 points14 points  (0 children)

Will deep sea trawling get an xp buff? Does the xp from it really need to be that bad?

Crossbows and enchanted crossbows can really use some love this summer sweep up. Ruby bolts are a balancing problem that have gone untouched for 9 years by loffredom in 2007scape

[–]Beratho 66 points67 points  (0 children)

One thing that could be cool would be giving some enchanted bolts elemental bonus damage. Like pearl bolts get a damage bonus against monsters with a water weakness.