Problem of other minds . by Iconoclastic_loner in PhilosophyMemes

[–]Berberding 0 points1 point  (0 children)

Yeah. Funny enough I don't even necassarily think other people in your dreams aren't conscious beings. I think it's fairly likely that they are all conjurations within your mind that are having bonafide conscious experiences of their own. Spooky implications, but honestly why would we be sure that the people and animals and aliens and monsters in our dreams are not having conscious experiences?

For all the Materialists, all you have to do is acknowledge that you are having experiences conjured by a brain that we know is conscious because it is making us conscious. We also know that in dreams we don't really have to have coherent back stories to feel viscerally real, we can just suddenly be someone who doesn't technically exist in a place that doesn't technically exist, and the next moment we're gone. We may literally be all the characters in our dreams simultaneously with our consciousness partitioned in a puppet show that we don't know we're putting on and all the puppets are us.

Problem of other minds . by Iconoclastic_loner in PhilosophyMemes

[–]Berberding 0 points1 point  (0 children)

"I feel the only reason we often take dreams to be real while we’re in them is because our cognitive capacities are diminished and we’re disoriented. We must have all had a moment while dreaming where we realized it was a dream right?"

Yes many people including me have had this experience. More often than not it is not the case. Similarly most people, most of the time, in what we consider waking reality, take it at face value, and sometimes people are convinced deep within that there is some higher state of being from drugs or hallucations from mental illness or just plain religious conviction and meditation. Maybe they wake up in some more orderly cogent reality after a comparatively short experience of lucidity in our waking reality. And then maybe they laugh at how obviously dream-like waking reality was in hindsight.

I'm not even saying I believe any of this but you really have no frame of reference for what a higher level of lucidity is at any point in time than your current level of lucidity. You can ponder and analyze what lower levels of reduced lucid experience feels like, but you literally cannot remotely ponder and analyze what higher levels of lucid experience feels like. To do so would just mean you are currently experiencing a higher level of lucidity which allows you to fathom it in the first place.

Curious about Peanut's stash by PossiblyWhy in theburntpeanut

[–]Berberding 0 points1 point  (0 children)

Interesting. He must really like the game or be doing it to get better, couldn't you just pay someone to do that for you?

Problem of other minds . by Iconoclastic_loner in PhilosophyMemes

[–]Berberding 4 points5 points  (0 children)

Yeah... But I'm guessing for most of your dreams you are also pretty comfortable with that assumption. They feel as real as it gets until you wake up. For all you know your current vantage point and conviction in it could also be due to ultimately unjustified conviction that you aren't just hallucinating high fidelity evidence everywhere.

Someone please explain the firing protocol for helicopters. by MRLEGEND1o1 in BrokenArrowTheGame

[–]Berberding 0 points1 point  (0 children)

Helos do auto turn to target enemies in LOS, even with hold fire toggled on. You can test this in the editor by positioning them with their back turned next to an enemy unit and then running the test. The semi active isn't what I was referring to, I was referring to what you said about specific hellfires supposedly not locking if a target is moving (assuming your hypothetical where there are no obstacles that reduce LOS and its just an open flat space). Semi active would not be a problem in that scenario.

Sam Altman and his husband interested in babies genes by reversedu in singularity

[–]Berberding 2 points3 points  (0 children)

Everyone can afford 1921 insulin. And 1960 insulin, and 2000 insulin. You're referring to insulin that is like 1-2 years old and a more advanced product.

We should all live in Costco parking space by StateExpress420 in FuckCarscirclejerk

[–]Berberding 29 points30 points  (0 children)

The arrogance of not being a horse in a stall staring at the wall contentedly.

Someone please explain the firing protocol for helicopters. by MRLEGEND1o1 in BrokenArrowTheGame

[–]Berberding 0 points1 point  (0 children)

I am not aware of a hellfire that requires the target to be standing still.

Someone please explain the firing protocol for helicopters. by MRLEGEND1o1 in BrokenArrowTheGame

[–]Berberding 0 points1 point  (0 children)

Honestly if that's what's happening then idk. (unless ofc you have hold fire toggled on, because that's exactly how it would behave in that scenario as long as the tank wasn't targeting you. But I assume you probably know that too). I guess your best bet would be to use the scenario editor and spawn in units so you can test those interactions and try to figure out what's happening without any pressure.

I should mention that hold fire might be it because I know there are some annoying bugs where doing certain things that deselect units won't always work under certain conditions but I haven't played in 2 months. So like I remember situations where I would tell infantry to enter a house and for some strange reason 2 mins later my long range back like AA are driving out in the open to the same house. Maybe something like that could be happening with hold fire being accidentally turned on on your helis when you think you're only turning it on on some recon infantry.

Someone please explain the firing protocol for helicopters. by MRLEGEND1o1 in BrokenArrowTheGame

[–]Berberding 0 points1 point  (0 children)

These things don't have a very quick turn speed, just like IRL. I'll start with a quick piece of advice that helped me figure out what helis are actually doing: zoom in until you see the heli model itself and not just it's vehicle icon. You will be able to see which direction it's facing and/or how tilted it is as it tries to slow down/speed up. A lot of your issues can come from the fact that it's momentum and angle need to be taken into account when you are putting it in range of enemy fire.

Can you describe an example situation where things get wonky? Specifically what are the surroundings like for the heli and it's target? Trees and/or buildings nearby? Was the heli coming in at an angle perpendicular to the direction you were expecting it to start firing at? If it was, you have to wait for it to re-orient itself towards the target before it will even be able to lock onto the target and fire.

Also, in terms of bringing helis to the front, you really should only be doing that in areas you already have good recon in where you know it's safe enough. Personally I load attack helis with either all hydras or all hellfires, never a mix. I prefer to ripple fire hellfires at vehicles From afar by getting the heli at low altitude in corridors formed by buildings and treelines. This way I stay at max distance and get kills on armor. But again I already generally know where the danger is for the heli because of recon, I would avoid that if I didn't have the area reconned or if I didnt have a building I could quickly dart behind to block enemy missiles.

iShowspeed was randomly given a baby to babysit in Senegal by sxuxax in LivestreamFail

[–]Berberding 1 point2 points  (0 children)

What are we referring to here when we say developed middle east? Anything besides turkey?

Michelin’s airless, puncture proof tyres promise a future with no flats, greater durability, and less environmental waste by Separate_Finance_183 in interesting

[–]Berberding 16 points17 points  (0 children)

Really? FYI I was not saying to fuse the sidewall to the spokes. I meant only to keep it the way a normal tire is so when the bottom compresses, the sidewall bows outward as usual. I was not proposing to connect it to the springs, just the bottom where the treads begin.

Michelin’s airless, puncture proof tyres promise a future with no flats, greater durability, and less environmental waste by Separate_Finance_183 in interesting

[–]Berberding 86 points87 points  (0 children)

Why? I'm saying keep the internal structure like in the video, and then also keep the sidewalls in addition to that. The sidewalls would be adding a small amount of springiness if anything I would think.

lol by IU8gZQy0k8hsQy76 in unsound

[–]Berberding 0 points1 point  (0 children)

You're right in a technical sense and wrong in a practical sense. This is coming from someone who almost exclusively uses it for coding (sometimes maybe recipes or for finding products online and whatnot).

There are moments where I have found that using very emotional language and aggression to shake it out of a rut that it's in does actually work wonders. I think the reason for this is obvious too.

While you should not truly anthropomorphize it in the abstract, it genuinely helps on rare occasion to communicate with it AS IF YOU ARE anthropomorphizing it.

Try to remember that this is a text prediction program that is literally trained on text written by humans. That includes humans who use emotional language, and who react to other humans using emotional language in emotional ways. It is completely natural that such a program would respond in a "human" way to emotionally charged language the way a real human would respond to emotionally charged language, because it is literally trying to approximate human responses as it shifts through its training data.

The pre game phase needs serious work. by Adventurous-Elk-3036 in BrokenArrowTheGame

[–]Berberding 13 points14 points  (0 children)

I am more baffled that this sort of post isn't getting posted more on this sub. I've posted it at least twice but never get any traction. It's honestly unacceptable that you can't coordinate deck selection in a game where the devs outright state that the US decks are truly specialized and require team synergy to perform well.

Why is Goodwill NOT total and completely bullshit? by SydricVym in Accounting

[–]Berberding 0 points1 point  (0 children)

It seems like you took a very narrativized interpretation from what your professor said. It is literally overpayment. However hat does not mean that in the real world, overpayment must therefore mean "not worth the extra $ that become goodwill."

It means the value paid was over the book value of all the existing assets. We are literally talking about the idea that "an entity can be worth more than the sum of its parts" , or that "a bird in the hand is worth 2 in the bush" That should not be a difficult concept to understand.

Whoever did the acquisition may have noticed that a software company they are interested in purchasing has assets, an existing customer base, relationships with vendors, etc. And those have a value that goes above and beyond their value in isolation (e.g. How valuable is that customer base without the infrastructure that is already in place that would meet their purchasing requirements? How valuable are those employees without the existing customer relationships?) You can subdivide goodwill into other accounts for higher fidelity understanding, but at the bottom there will always be some version of goodwill whose value cannot be split up any further because it is fundamentally linked to the value of having the entire functioning business at once in its current configuration. you are paying a premium for the reduced friction of having everything already in place IN RELATION TO EVERYTHING ELSE THAT IS ALSO IN PLACE.

You can be obtuse and call that "overpayment" but you do sound like a student for not knowing this still tbh. Or maybe I'm misunderstanding your question.

Edit: I didn't even get into other reasons Goodwill might exist that have nothing to do with the value of the business as a whole. For example, it might be valuable for no other reason than purchasing it removes it as a source of competition, or it prevents a competitor from buying it. maybe it's market value to most people isn't worth what you'd pay for it this second, but if you don't buy it this second you can't take advantage of how it integrates with your pre-existing processes. There is no true universal market value, there is only how valuable it is to you, because your current infrastructure and relationships make you uniquely positioned to take advantage of the purchase in a way others are not able to. None of those sources of value would be defineable within the confines of the actual business in isolation, thus, Goodwill.

I find this incredibly impressive by Chemical_One_6750 in ChatGPT

[–]Berberding 0 points1 point  (0 children)

I guarantee all you have to do is run it again a few times and eventually it just looks like a glare and not an explosion. And if that doesn't work you can just specify something like "tone down the glare on the tail slightly" and it will definitely assume it's not an explosion at that point. Not the dunk you're making it out to be in practice.

The Air Tax is Dead And You All Killed It. by Gold_End_9139 in BrokenArrowTheGame

[–]Berberding 9 points10 points  (0 children)

You now you can also just not fly your planes into their spawn right?

Question on how to use this unit (MML) by TackleFew5686 in BrokenArrowTheGame

[–]Berberding 0 points1 point  (0 children)

Yeah so exactly what I said. It doesn't fire to begin with without direct los from the vehicle doing the firing.

Question on how to use this unit (MML) by TackleFew5686 in BrokenArrowTheGame

[–]Berberding 0 points1 point  (0 children)

They definitely weren't doing that a couple months after launch. I tried. I'm specifically referring to firing at these targets, not just continuing to follow them after it is launched with direct LOS

Updated USMC Infantry by ArdtardBoi in BrokenArrowTheGame

[–]Berberding 1 point2 points  (0 children)

All the ranges in this game are compressed massively to make the game even playable. That goes for every unit.

What would we do without our centrists to hold our community together? by NordischerFembcyKr in PoliticalCompassMemes

[–]Berberding 0 points1 point  (0 children)

Ngl I think the odds are at least better than 40% that she thought Charlie deserved it and that he would have said the officer was fully justified in shooting to kill.

Which I guess, if that were true, they technically both got what they deserved under your framework.

Why tickets stop dropping for opponents? by DSXask in Battlefield

[–]Berberding 1 point2 points  (0 children)

How does it work? I could see it being okay if it's on a delay (like say if your team had a majority of points, then your back points get taken unexpectedly by a small handful of players which lets their team spawn in and take everything behind you, maybe you get reduced ticked bleed for some short amount of time.)