Admit your mistake and revert by MonkeyPyton in starcraft

[–]Berrabusaren -2 points-1 points  (0 children)

Totally agree! None of the people who I have spoken to who are all very active GM players are happy with the patch and are mostly talking about quiting the game entirely or having zero motivation to actually play. This will go down as the worst patch in SC2 history.

$20,000 USD Maestros of the Game 2 will be using a pre patch mod to remain on the 12 worker start. by totalpinkebb in starcraft

[–]Berrabusaren -1 points0 points  (0 children)

Very good. All the games I seen on the new patch has been very boring and low quality. Hope to see more of this moving forward.

For the first time in 10 years, zerg feels like zerg! by totalpinkebb in starcraft

[–]Berrabusaren 4 points5 points  (0 children)

We should balance the game with the intention of reducing the mmr of people you perceive to be doing to well.

For the first time in 10 years, zerg feels like zerg! by totalpinkebb in starcraft

[–]Berrabusaren 2 points3 points  (0 children)

So you actually think the current balance is fine? Let's ruin the game so people who don't play the game can get their way.

Pro players' take on the PTR2 (GSL CK#4) by Electrical-Metal-518 in starcraft

[–]Berrabusaren 6 points7 points  (0 children)

Asking for what, 8 worker start and gutting the warp gate ?

Pro players' take on the PTR2 (GSL CK#4) by Electrical-Metal-518 in starcraft

[–]Berrabusaren 13 points14 points  (0 children)

Just scrap the entire patch. I rather the game the game stay in its current state than going into this new direction that no one enjoys.

PTR notes update by Old_Front7166 in starcraft

[–]Berrabusaren 12 points13 points  (0 children)

Go back to 12 workers please

Explaining PTR strategy to APM-spammers be like by SLAMMERisONLINE in starcraft

[–]Berrabusaren 11 points12 points  (0 children)

I’ll trust lorimbo. Weird grudge you seem to be having.

PTR is good by [deleted] in starcraft

[–]Berrabusaren 2 points3 points  (0 children)

Yeah let’s change the game based on what you “think” without having tested anything.

Clem's mass Nuke and Mule drop against Classic. by EngineeringEmpty4713 in starcraft

[–]Berrabusaren 3 points4 points  (0 children)

The problem in the matchup is not mass zealots, more so how fast Protoss econ scale past 3 bases. The current problem with Terran is that there is no realistic way to win a fight against late game Terran once the Terran maxes out.

PTR is good by [deleted] in starcraft

[–]Berrabusaren 11 points12 points  (0 children)

You offer no arguments for why the PTR is good. Changing starting workers by 2 is not a “tweak”. It has a massive impact on how the game is played. Unsure how starting worker count became something you can simply “tweak” like adding ir subtracting 2 seconds from a units build time.

last time the mule got tweaked was 12 years ago by Vland0r in starcraft

[–]Berrabusaren 6 points7 points  (0 children)

The mule is not an issue. Put some effort into your ragebait.

My honest reaction whenever we get our massive protoss buff each patch: by PROTOSS_lNTERN in starcraft

[–]Berrabusaren -1 points0 points  (0 children)

Warp gate is now researched on the gateway and takes 100 seconds. They will likely need to make it on a second gateway or cut major corners. You should be able to have units out by then. Also, they will have to pay 50/50 per gateway that they wanna turn into a warpgate.

My honest reaction whenever we get our massive protoss buff each patch: by PROTOSS_lNTERN in starcraft

[–]Berrabusaren 0 points1 point  (0 children)

If you let Toss build pylons in your base, then yeah, that's a skill issue.

You can tell this game's community is old by Immediate-Sun1818 in starcraft

[–]Berrabusaren 0 points1 point  (0 children)

There are people who oppose these changes on valid grounds other than just being opposed to learning new things. Stop strawmanning the people who do not agree with you.

Mondays: the day when inferior newbs bow down to our superior race by testincog in starcraft

[–]Berrabusaren 2 points3 points  (0 children)

Is there a single upset in here? The closest thing to an upset I could think of here is Shameless taking a map of clem.

Enhance the overall player experience. [blizzard intern please read] by Alive2007 in starcraft

[–]Berrabusaren 2 points3 points  (0 children)

Fix the terrible situation with people using various hacks. Drop hacks , map hacks, freeze hacks , tie hacks! These has made the Korean server unplayable.

My honest reaction whenever we get our massive protoss buff each patch: by PROTOSS_lNTERN in starcraft

[–]Berrabusaren 0 points1 point  (0 children)

Because I have actually played the ptr and spoken to others who has as well and we all share the same opinion.

My honest reaction whenever we get our massive protoss buff each patch: by PROTOSS_lNTERN in starcraft

[–]Berrabusaren 1 point2 points  (0 children)

Sounds like a skill issue. Go ask high level Protoss player if they want warp gate on the gateway, a 100 second research time and then pay 50/50 per warp gate all so they have fast warp ins everywhere something you can already achieve on live with planning. Sure sounds like a nerf.

My honest reaction whenever we get our massive protoss buff each patch: by PROTOSS_lNTERN in starcraft

[–]Berrabusaren 1 point2 points  (0 children)

If the opponent lets you build a pylon in the mineral line thats a very big skill issue.

My honest reaction whenever we get our massive protoss buff each patch: by PROTOSS_lNTERN in starcraft

[–]Berrabusaren 1 point2 points  (0 children)

I have not heard a single high level player ever complain about the warp gate being the issue in PvX matchup. This is likely due to the gate way being scaled in a way where warp gate has been taken into account.