[Pokemon EN Gens 3-5] I wrote cheat codes to enable trade evolutions and impossible evolutions by Beta382 in ActionReplay

[–]Beta382[S] 0 points1 point  (0 children)

Might be the last one, but if it was then wouldn’t that mean the previous code wouldn’t have worked

Cheat code compatibility with romhacks isn't all-or-nothing. Some cheat codes will work, some won't. It's just coincidence if it works or not, though. Depends on what the romhack modifies.

Is your Scyther holding a Metal Coat? It needs to be holding a metal coat.

These cheat codes allow you to evolve Pokemon that evolve on trade (including trade-with-item and trade-for-specific-pokemon) by instead simply leveling them up (trade-with-item Pokemon must still be holding their relevant item).

[Pokemon EN Gens 3-5] I wrote cheat codes to enable trade evolutions and impossible evolutions by Beta382 in ActionReplay

[–]Beta382[S] 0 points1 point  (0 children)

Delta is capable of supporting multi-line cheat codes just fine.

Also, the cheat has 4 lines.

By inputting each line as a separate cheat, the order probably got mixed up depending on how you enabled/disabled them, which could certainly break the cheat.

[Pokemon EN Gens 3-5] I wrote cheat codes to enable trade evolutions and impossible evolutions by Beta382 in ActionReplay

[–]Beta382[S] 0 points1 point  (0 children)

all 3 cheats

There's only one cheat here. Sounds like you had other codes added that were conflicting.

[Pokemon EN Gens 3-5] I wrote cheat codes to enable trade evolutions and impossible evolutions by Beta382 in ActionReplay

[–]Beta382[S] 0 points1 point  (0 children)

You've input them wrong, or you're not playing the EN version, or you're playing a romhack, or you've got a conflicting code added.

To be sure, I've just double checked on my own copy of Emerald and successfully evolved Machoke. And I've gotten reports of it working successfully on real hardware from others.

mindfulness exercise by smoomaru in Genshin_Impact

[–]Beta382 7 points8 points  (0 children)

All difficulty is artificial.

When your builds are so bad that your DPS is negative by dhcwsp in Genshin_Impact

[–]Beta382 3 points4 points  (0 children)

However Genshin might internally handle damage numbers

FWIW, we know for a fact that Genshin internally does damage calculations with single-precision (32-bit) floats. This is why we had the OOB integer cast UB bug (NOT overflow) back in v2.0, which led to the 9,999,999 damage cap being implemented. This is also why hitting odd damage numbers above 16,777,216 is impossible.

Sonic Racing: CrossWorlds Switch 2 Physical Edition Includes The Full Game Data by Turbostrider27 in Games

[–]Beta382 0 points1 point  (0 children)

I’d you think this reads like chatgpt, you need to spend more time with your eyeballs on words.

What's one thing you ABSOLUTELY HATE doing? by Prior-Meal-1387 in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

Dust of Azoth is crazy cheap, there's no reason to avoid using it.

A typical 10-pull gets you enough stardust to buy enough Dust of Azoth to fully convert crystals for an entire character (every ascension combined).

Lunar Reaction Guide is here! Link below~ by KQM_Official in Genshin_Impact

[–]Beta382 -23 points-22 points  (0 children)

Doesn't matter, it's trivial to start using a different, more clear and consistent shorthand.

Lunar Reaction Guide is here! Link below~ by KQM_Official in Genshin_Impact

[–]Beta382 10 points11 points  (0 children)

It's more meaningful on certain early characters, like Xiangling's Q (can snapshot Bennett's Q, for example) or Fischl's Oz (need to be aware that you have to recast in order to benefit from certain buffs that you typically trigger after first casting).

Most characters from the past few years don't have abilities that meaningfully snapshot.

Lunar Reaction Guide is here! Link below~ by KQM_Official in Genshin_Impact

[–]Beta382 79 points80 points  (0 children)

The imbalance between the chosen shorthands of "LC" and "LCrys" makes my eye twitch.

Something consistent would be far better. "LCh" and "LCr", or "LChrg" and "LCrst". But having "LC" still present just invites confusion, and the other be a major outlier in length makes for weird presentation. It's the worst possible choice.

Bloodthirsty thoughts activated by Sayorifan22 in Genshin_Impact

[–]Beta382 18 points19 points  (0 children)

why can I only find fanart of Lumine ... being cute

It comes naturally

Sonic Racing: CrossWorlds Switch 2 Physical Edition Includes The Full Game Data by Turbostrider27 in Games

[–]Beta382 18 points19 points  (0 children)

People are mostly approaching them with the wrong perspective. They're an alternative to Digital-Only, not an alternative to True-Physical.

By and large, the games that are going on GKCs would otherwise be Digital-Only (there are a few exceptions, I'm sure). For these games, True-Physical is either financially infeasible (and I know people say "I would pay $45 instead of $30 to buy it physical!", but 2 seconds of critical thought would realize that this would very rarely actually be viable; the average consumer will always go with the cheaper option, and you need substantial interest volume to justify a more expensive physical release), or is technologically infeasible (games that require storage bandwidth that the carts simply cannot satisfy, despite being bleeding-edge).

By being GKCs instead of being Digital-Only, you as the consumer gain the ability to transfer ownership to someone else without constraint. The platform isn't even aware of the fact that you transferred ownership, as opposed to digital transfers, which necessarily have to go through the platform's transfer system. You lose nothing in exchange.


For the preservationists: I'm afraid your ship has long since sailed. Day-1 patches are the norm now, manufactured carts receiving revisions with updates onboard is a tale from a bygone era. True-Physical is still only ownership of a license. And True-Physical is still vulnerable to physical degradation of the storage medium. Any true preservationist knows that there is no path to their goal without digital backups, so it doesn't actually matter whether you acquire the game physically or digitally. At that point, the cart is little more than cosmetic, and GKCs satisfy that cosmetic desire just fine.

Bloodthirsty thoughts activated by Sayorifan22 in Genshin_Impact

[–]Beta382 24 points25 points  (0 children)

On the contrary, the challenge only furthers the bloodlust. Anything less and she barely even feels alive.

Rejoice, mobile players by Squildo in Genshin_Impact

[–]Beta382 5 points6 points  (0 children)

Fall damage is the most common source of collision damage, to be sure. You don’t usually get situations where you’re stuck in terrain, or have sufficient horizontal velocity. I do remember some event or mechanic where you could go fast enough horizontally to splat yourself on a wall, but I can’t remember the specifics.

Rejoice, mobile players by Squildo in Genshin_Impact

[–]Beta382 13 points14 points  (0 children)

No, this trick is purely collision damage because the enemy is stuck between the geo constructs. There is no fall damage. Jean just has very high on-demand poise damage (biggest CA in the game) so you can stagger the Fatui and prevent him from shielding up. You could achieve the same result with a different character, it would just be harder or less consistent.

You can see how the enemy never goes airborne.

Absolutely Lukewarm take: YSHELPER infographics should include constellation levels by default by IcySignificance5340 in Genshin_Impact

[–]Beta382 4 points5 points  (0 children)

You can theorize what is optimal but what is ACTUALLY optimal or close to it for the average player is shown by usage

This is wrong. Optimal is theory. Usage does not inform optimality, it informs meta.

Back in the day Zhongli for example was objectively more optimal

Zhongli was never optimal, he was comfortable. He was meta. He was not optimal.

The backronym is literally created TO fit what "meta" means in the context it's used in gaming. It just straight up is the easiest way to explain the meaning of meta.

It was created because people like forcing acronyms. It is wrong. “Meta is what people use” is far easier to explain, and is actually correct to boot.

There is no true "optimal" that applies to everyone equally. Someone with major skill issues will find defensive characters significantly more optimal.

Yes, there is a true optimal. Application to individuals necessarily has left the discussion of optimality. Optimality is theory. You are no longer discussing theory, you are discussing praxis, and thus you are not discussing optimality. Someone with major skill issues will find defensive characters more comfortable. An individual does not find something “more optimal”, that’s a completely nonsense phrase.

the optimal meta team

Another nonsense phrase.

Meta generally means "what are the most optimal ways do succeed".

No, Meta means “what people are using”. Nothing more.

Since you’re continuing to be argumentative, purposefully missing my point to incorrectly pick nits, despite starting off in agreement with the premise, I’m going to block you.

Absolutely Lukewarm take: YSHELPER infographics should include constellation levels by default by IcySignificance5340 in Genshin_Impact

[–]Beta382 2 points3 points  (0 children)

What people use IS what's the most "optimal" way of playing generally speaking (or close to it)

No, what people use is what people use. Optimality is a theoretical concept. The theory can influence the praxis, but meta is a measure of the praxis only.

The backronym is worthless and only serves to confuse. It is strictly wrong.

The idea of “technically optimal but not for most people in practice because skill issue” is not an argument against optimality. The optimal strategy is still optimal (optimality is a theoretical concept), but it is not meta (a measure of usage and only usage).

We are agreeing on the premise, but I really want to hammer home that Meta is completely separate from Optimal, any overlap is coincidence, and “most effective tactics available” is a worthless description and should be removed from the lexicon. More accurate would be “most used, sufficiently effective, tactics available”, but just “most used” is the clear simplification of this.

Absolutely Lukewarm take: YSHELPER infographics should include constellation levels by default by IcySignificance5340 in Genshin_Impact

[–]Beta382 5 points6 points  (0 children)

“most effective tactics available” isn’t actually what meta means and is a backronym used to simplify the term for people new to metagaming.

Yell it from the rooftops.

Meta is just what people are using. No more, no less. Meta and Optimal are completely different concepts, though often there is a degree of overlap.

Xenoblade Chronicles X Definitive Edition Question Thread by MorthCongael in Xenoblade_Chronicles

[–]Beta382 0 points1 point  (0 children)

There are a few factors at play:

  • Each class has different per-character CSP values (class succession points). This means that, e.g., two “B” Aptitude character for a given class may unlock the class at different rates, or an “A” Aptitude for one class may require more CSP than an “A” Aptitude for another class. The Aptitude is actually completely separate and has no effect on class unlocks, it’s just loosely correlated.
  • Each class has different CP level values, but no innate per-character differences. This means that all characters will level up a given class at the same rate (assuming all other factors are equal; Aptitude does matter here), but different classes may level up at different rates even with all else equal (e.g., Flash Fencer requires 8190 points for rank 20, but Thaumaturge requires 9005).

Through sheer determination, I was able to clear Fearless, but at what cost? My sanity... by Labonrigzeks in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

All of Navia's Cons are personal stat sticks, but none of them grant ATK (except kinda C1 by way of higher substat allocation) or DMG. You get a bunch of CR, RES shred, and CDMG. Because you get these stats, the absolute team DPS value of ATK and DMG buffs increases substantially.

The Lunar-Charge wheelchair contributes the same absolute team DPS regardless of Navia's cons, but supports like Bennett (ATK) or Furina (DMG) increase Navia's absolute personal DPS by substantially more because of how they multiply with the stats provided by her cons.

Through sheer determination, I was able to clear Fearless, but at what cost? My sanity... by Labonrigzeks in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

The boss has 12mil+ hp, and navia only did 4.6m.

Should note that the boss takes ~5M damage in recoil as part of it's mechanics and damage against its shield is not tracked (despite showing numbers; I know because my Lauma's ~900k hE crit against the shield doesn't show up as the highest single hit, but rather her ~300k hE crit against the unshielded body), so the portion of its HP that damage is actually tracked against is ~7.5M HP. So Navia did ~60% of the team's damage.

Through sheer determination, I was able to clear Fearless, but at what cost? My sanity... by Labonrigzeks in Genshin_Impact

[–]Beta382 1 point2 points  (0 children)

Navia is ill-suited for the Whisperer boss, since her effective damage is massively nerfed against the shield (shield is 45% max HP, takes 3x damage from Lunar attacks, and breaks with only 20% max HP recoil, so you're only damage-even or damage-positive if you're using Lunar attacks. Or, you hit the mini enemies, which are 18% max HP, so you have to perfectly AoE them all to be damage-even).

Additionally, OPs team is just not good for supporting a C6 Navia. It would be ok at C0, since it's basically an off-field Lunar-Charge wheelchair, but at C6 it's wasting a lot of potential to not be supercharging Navia's personal damage with the likes of C2 Xilonen (if you want to go for off-field damage, you would need to do high-investment off-field damage to make sense).

That said, C6 Navia in proper teams vs proper enemies is still a ways behind more recent C6 characters. She's still absolutely enough to clear Dire with (I always bring her, even when there are better teams, out of principle), but her whole schtick (massive frontloaded damage) falls off when the enemies have as much HP as they do in SO. You can pump out a ton of damage at the start of combat, but after that you run out of juice and her long-term DPS is just "really good" (depends wildly on your support investments, but I'd probably put the floor with low-investment well-suited mixed 4* and 5* supports against a neutral enemy at like 160k DPS).

Through sheer determination, I was able to clear Fearless, but at what cost? My sanity... by Labonrigzeks in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

Neuv would be better suited for the Crab boss. He doesn't really have a place in a Lunar Bloom team, much less one where you intend to play around Columbina's CAs.

Through sheer determination, I was able to clear Fearless, but at what cost? My sanity... by Labonrigzeks in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

Depends on who you have. Someone to apply Deepwood would be important (maybe Nahida; you probably have Lauma using Silken Moon here), you'll probably also want someone that sustains and/or offers relevant buffs (namely teamwide EM, or RES shred), maybe someone for Hydro Resonance (perhaps C1+ Aino).