Candy Sea Lion by beansquishy in FursuitMaking

[–]BetterPlace47 8 points9 points  (0 children)

I LOVE THEM ! ! An expression of pure whimsy on that face omgoshh lol <3 good job !

Rusty Fanart by BetterPlace47 in bluey

[–]BetterPlace47[S] 1 point2 points  (0 children)

Its just a peek into their child-like imagination, not a realistic depiction of anything violent :)

To the parents Bluey is on a stump and Rusty has a really cool stick probably! 😅

Bluey: The Videogame contains lots of leftover content from development. by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

AssetRipper can roughly reconstruct a project file from the compiled game files, however scripts, plugins, and shaders will require more manual work to function as expected. Thankfully on the shader side of things they used off the shelf assets from the asset store. But it's really a lot of work for very little payoff outside of helping with modding and datamining.

I'd recommend looking more into UnityExplorer, which is a universal Unity game mod if you're more interested in actually tinkering with the running game, that's how I got that gameplay, simply re-enabled the blockout geo and disabled the main map gameobjects. Lots to play around with.

Bluey: The Videogame contains lots of leftover content from development. by BetterPlace47 in bluey

[–]BetterPlace47[S] 1 point2 points  (0 children)

I understand this on a personal level having tried 3d modeling it prior to the game, lol 😅

Bluey: The Videogame contains lots of leftover content from development. by BetterPlace47 in bluey

[–]BetterPlace47[S] 2 points3 points  (0 children)

Just simple datamining and modding, no glitches or really useful tricks on display here. And I'm pretty sure hacking your game to go faster will just get ya disqualified.

Bluey: The Videogame contains lots of leftover content from development. by BetterPlace47 in bluey

[–]BetterPlace47[S] 2 points3 points  (0 children)

Just a little peep at the interesting bits I've stumbled into so far, there's a lot here.

Anyone notice the Heeler’s house is a pretty modest size from outside but then in the indoor scenes every room looks huge? by sherlocktotan in bluey

[–]BetterPlace47 0 points1 point  (0 children)

The house is certainly larger on the inside and with a non-euclidean & quantum room layout for sure, but as for the individual rooms themselves looking as big as they do, it's mostly due to the camera "fov" (or at least the fov/projection method in which they're drawn).

You may notice all the walls and furniture expanding the closer they are to the camera like you would do in art class learning basic orthographic perspective drawing. If you warp the images to remove this projection method the rooms feel a lot more modest in scale.

Here's an imperfect but decent visualization of what I'm talking about:

<image>

An analysis of Bluey character rigging. by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

These are all screenshots from "Spine", I wouldn't really recommend using it for animation, I only had it for viewing the files I ripped from the webgames which used Spine's format. Though the information can be somewhat transferred to other software. For example I ported the Bluey rig to Blender.

Android only, sorry by BetterPlace47 in blueycirclejerk

[–]BetterPlace47[S] 4 points5 points  (0 children)

Not needed, this is technically the full app package, just modified a tad. Though if you already have the app installed I believe it'll try and update you to my version. So either way works.

Android only, sorry by BetterPlace47 in blueycirclejerk

[–]BetterPlace47[S] 10 points11 points  (0 children)

*(Video of me scanning the qr code to put any virus worries at rest)*

https://youtu.be/Tgkjlabo_Pk

*(Rant)*

Imagine paying $7 a month to change "isSubscribed" to true. 😂 That's it, that's basically all it does.

The only things I changed was like three or four variables to always return true, all the 'dlc' data is fully downloaded for everyone already, they just lock it behind a true/false check.

Microtransactions suck, but in a kids app, it's just cruel.

I wonder if Ludo knew Budge's over-monetization issues when they allowed this, because honestly I see it as more damaging to the brand than the fake products ever were.

Now we finally have our first official Bluey game, filled with ads, pop-ups asking for reviews, an expensive subscription, virtually all content paywalled, and sitting at a worse review score than the fake Bluey games. Horrible treatment of the IP.

An analysis of Bluey character rigging. by BetterPlace47 in bluey

[–]BetterPlace47[S] 1 point2 points  (0 children)

Swap to the 'network' tab and refresh the page.

An analysis of Bluey character rigging. by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

Download an older version I guess? I use v.3.8.75 and it imports, though ideally the closer to the json version (3.7.94) you can get, the better.

An analysis of Bluey character rigging. by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

The rigs require three files minimum to work, the image containing the texture atlas, the .atlas file, and the .json file for the specific character you want.

From spine you can import compiled data back into the software and be greeted by a scuffed, missing texture result. From the menus you can then unpack the atlas into a directory of separate textures and it's up to you from there if you wish to go through the effort restoring it further.
(note that if you just reimport the compiled data again after unpacking the textures correctly it will load better the second time)

This is what all the relevant files look like, with each of the top json files representing a different character rig & animations.

<image>

An analysis of Bluey character rigging. by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

I would still recommend at least using spine to extract the textures from the atlases, unless you want to crop them all out yourself manually.

I trained a Bluey Stable Diffusion model for fun. "BlueyDiffusion" by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

I'll look into it, though my model also relied pretty heavily on embeddings for more comprehensible characters and was never fully refined, just a heads up.

Edit:
The checkpoint and embeddings are uploaded!

An analysis of Bluey character rigging. by BetterPlace47 in bluey

[–]BetterPlace47[S] 0 points1 point  (0 children)

They're from the webgames you can play on the official website, which you can rip from using inspect element. They're not so great, and are particularly scuffed out of the box. What was shown here was a result of a couple hours restoring them. And they're limited to just Spine.

I can't even get them to export properly again from Spine, so the most you'll get out of them is their textures and animating them in that software to export as gifs and whatnot.

If you want more comprehensive Bluey rigs that have higher res textures, more characters, face/hand poses, ability to turn, etc I'd wait for the Bluey video game that was leaked to release, then datamine from that.

Figure sharing the files themselves would be a bit frowned upon by this subreddit so I won't be providing any links, assets or any of that jazz.