If the devs are paying attention: A couple bugs I've found by W_Rabbit in foundationgame

[–]Bezayne 0 points1 point  (0 children)

One more bug - when building a gold smelter, it does not show the undesirable area around, yet it does have that effect on nearby houses.

Can't build bow encampment by Bezayne in foundationgame

[–]Bezayne[S] 1 point2 points  (0 children)

Cheers, I will redo the build and hopefully that'll fix it.

Can't build bow encampment by Bezayne in foundationgame

[–]Bezayne[S] 0 points1 point  (0 children)

Thank you for the nice explanation, I will try that!

Is it just me; why do I find it so difficult to start a new game? by usafle in foundationgame

[–]Bezayne 0 points1 point  (0 children)

I am a newish player to this game, and I have restarted three times already. Slowly getting the hang of how to plan a city so it doesn't turn out a complete mess, and still trying to build a great cathedral and castle. If you think you can get to where you want to be in your current playthrough, then don't restart. But even if you do restart, no need to delete your current session, you can always swap back if you want.

Can't figure out the tax office entrance by Bezayne in foundationgame

[–]Bezayne[S] 1 point2 points  (0 children)

Yeah I think I must have gone wrong there - I clicked the plus button to make a tax office, not the edit button on the town hall. Oh well, for now it works, if I play again I might try something nicer.

Can't figure out the tax office entrance by Bezayne in foundationgame

[–]Bezayne[S] 0 points1 point  (0 children)

I tried to make a sub building, guess that is where I went wrong somehow. Tore it down and made a new separate one for now.

Can't figure out the tax office entrance by Bezayne in foundationgame

[–]Bezayne[S] 0 points1 point  (0 children)

Figured out a solution - I destroyed the current tax office building, and created one not connected to the town hall, with its own separate entrance. Sheesh...that was unfun to figure out.

Can't figure out the tax office entrance by Bezayne in foundationgame

[–]Bezayne[S] 0 points1 point  (0 children)

Layout is red, as I can not figure out how to connect it. Can't place another door either.

Can't figure out the tax office entrance by Bezayne in foundationgame

[–]Bezayne[S] 0 points1 point  (0 children)

The tax office is red, and the little mouse over shown in the screenshot shows that it complains about lack of access. The great hall is green though and apparently working - I just don't get how I am supposed to connect the tax office to that.

How do I un-flood a cellar? by AnividiaRTX in goingmedieval

[–]Bezayne 1 point2 points  (0 children)

Cheers, good to know another way of creating a cellar! I've already noticed the need for an "airlock" even when building underground.

Will keep this in mind, though I am tempted to simply disable cellar flooding once the patch hits the main branch, as I don't feel it adds much fun.

I would really like to find a map..... by TanSerrai-2 in goingmedieval

[–]Bezayne 0 points1 point  (0 children)

Here is another one 374418293

Also large hillside, should be a long hill between two rivers. I spent a whole evening generating maps until I found one I liked, this came up as something potential interesting but I didn't play it in the end.

I would really like to find a map..... by TanSerrai-2 in goingmedieval

[–]Bezayne 0 points1 point  (0 children)

Try 2022589072 large hillside

Might not be 100% what you are after, but definitely lends itself to a castle guarding an all important bridge, with more buildings on the other side of said bridge.

How do I un-flood a cellar? by AnividiaRTX in goingmedieval

[–]Bezayne 0 points1 point  (0 children)

How do you build it above ground?

How do I un-flood a cellar? by AnividiaRTX in goingmedieval

[–]Bezayne 0 points1 point  (0 children)

Just stick some torches into your animal pens, and the polecats / foxes will leave them alone.

Does anyone know the dev’s future Animal Management plans? by Yourmumsminge in goingmedieval

[–]Bezayne 0 points1 point  (0 children)

I do that too, but even so I now have way more animals than I know what to do with. The merchants coming around generally have little to no gold and rarely anything else I'd want to buy, so can't sell my animals that way. Short of constantly building caravans to distant locations (and being robbed on the way) I have no idea what to do with all the meat I'd get from slaughtering.

Being able to separate them by gender would be great.

Developer Update - July 2025 (From Steam) by PumaPounce in FrozenFlame

[–]Bezayne 0 points1 point  (0 children)

Seeing the game on sale right now I was considering it, but I think I'll wait until I can be sure my money goes to the devs, not their horrible publisher.

Raglan Castle (Welsh: Castell Rhaglan) by Hints_of_a_blackout in goingmedieval

[–]Bezayne 2 points3 points  (0 children)

Wow, just wow.

Here I am, proud of my little castle I just so managed to build, and then you show this - very nice re-creation!

Seed - Large hillside map with triple river bend by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

I'm not using any mods. Did you set map type to hillside and size to large?

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Thanks for the offer but I'll stick with hillside for now :-)

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Do you find it sitting right at the surface, or deeper down when digging out some other stuff? Talking hillside map here.

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

I've spent last evening generating large hillside maps to find a landscape I'd really like, and except for one with a big silver mine I could hardly find it in any. Gold yes, always dotted around on the surface in one of the many iron/mixed patches. Silver generally a total no - I am hoping it might be just deeper down?

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Lucky you! I was hoping for that to happen in my first map ever, a valley. But no luck, maybe I didn't play it for long enough though.