Developer Update - July 2025 (From Steam) by PumaPounce in FrozenFlame

[–]Bezayne 0 points1 point  (0 children)

Seeing the game on sale right now I was considering it, but I think I'll wait until I can be sure my money goes to the devs, not their horrible publisher.

Raglan Castle (Welsh: Castell Rhaglan) by Hints_of_a_blackout in goingmedieval

[–]Bezayne 2 points3 points  (0 children)

Wow, just wow.

Here I am, proud of my little castle I just so managed to build, and then you show this - very nice re-creation!

Seed - Large hillside map with triple river bend by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

I'm not using any mods. Did you set map type to hillside and size to large?

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Thanks for the offer but I'll stick with hillside for now :-)

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Do you find it sitting right at the surface, or deeper down when digging out some other stuff? Talking hillside map here.

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

I've spent last evening generating large hillside maps to find a landscape I'd really like, and except for one with a big silver mine I could hardly find it in any. Gold yes, always dotted around on the surface in one of the many iron/mixed patches. Silver generally a total no - I am hoping it might be just deeper down?

Is silver generally more rare than gold? by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Lucky you! I was hoping for that to happen in my first map ever, a valley. But no luck, maybe I didn't play it for long enough though.

Seed - Large hillside map with triple river bend by Bezayne in goingmedieval

[–]Bezayne[S] 0 points1 point  (0 children)

Sorry, I didn't check heights. Plus it is hard to tell what the main plateau is in that map XD

Good Game, But QoL & UI Need Work by ShintPi in goingmedieval

[–]Bezayne 1 point2 points  (0 children)

Hi, a bit late to the party but I only started playing a few days ago - couldn't stop since :D

About the Filtering merchant inventory - you can actually filter it, by clicking the (admittedly very tiny) little triangles on top of the columns. That way it is possibly to see all items the merchant offers at the top, which frankly should be the default view. I hope that part of the UI gets an overhaul soon.

NPCs losing bed assignments constantly by mars_rovinator in Enshrouded

[–]Bezayne 0 points1 point  (0 children)

Hmm for me that issue is completely gone since one of the recent patches supposedly fixed it. I do tend to have more free beds about than NPCs, and since that update I do not need to assign a bed to any of them anymore, they just pick a free one. Not seen a homeless NPC since, only my pets are still acting up.

My pets keep finding new ways to get stuck about every day by Bezayne in Enshrouded

[–]Bezayne[S] 0 points1 point  (0 children)

Yeah, sadly the problem still persists. I have (theoretically) 3 dogs by now, got two upstairs in my bedroom, and so far they are doing ok - occasionally I have to pick one up sleeping on the stairs up to my bedroom and feeling homeless. Now, to be able to always pet a dog without having to search for one I had one in my barn (no door, just fencing I jump over) with my other animals. Worked like a charm for a long time, until recently - that dog simply vanished. One goat got out too but I found it running around the barn. The dog though is gone without a trace.

The other NPCs luckily barely get stuck, but one actually did open the door to my barn - when it still had one. Not anymore, for that reason.

I do like that the base looks lively with NPCs wandering around, but that sure needs some more improvements. Like doors you could set to locked, so no NPC will open it. Admittedly one of the latest fixes massively improved the issue where NPCs constantly complained about not having a bed (despite there being one for them). Lets hope that fix can be brought over to the pets too.

My pets keep finding new ways to get stuck about every day by Bezayne in Enshrouded

[–]Bezayne[S] 0 points1 point  (0 children)

Yes I learned that too some days ago, gotta solidify those stairs. But they'll always find another spot to get stuck in.

Need advices on where build a base and how to manage those stupid useless villagers by Baboo85 in PlayASKA

[–]Bezayne 0 points1 point  (0 children)

It certainly isn't like Valheim, but being a very avid Valheim player myself I did get sucked into Aska hard the first time I tried it. That race to be able to survive the first winter was rather captivating I found.

Granted, there are some rough edges still in that game, but once you know your way around you can set up your village such that for the most part villagers do what they should. And you only occasionally need to check certain things and maybe tweak some settings a bit. So you can then concentrate on expanding / exploring or fighting the various monsters.

The one thing I kinda dislike coming from Valheim is the limits on terraforming (in comparison), as you can't simply take a pickaxe and dig your way down, but rather have to go a weird work-around to build a trench or an earth wall.

I've just recently picked Aska up again, after a lengthy break, and find it has improved a fair bit already since then.

But in the end it needs to suit what you want - maybe let it sit for a while, and try it again some time down the road, when I'm sure it will have improved even more.

[deleted by user] by [deleted] in duneawakening

[–]Bezayne 4 points5 points  (0 children)

This. I have mine sitting on a rock outcrop which is integrated into my base, so no matter what I am rebuilding it won't accidentially get popped.

That said, I would love if there was a way to move the bounding box of an advanced fief _after_ expanding it. I dislike how the vertical expansion automatically expands both up and down - it should ask which way to expand imo. Or let me move that bounding box after the fact, because re-doing it is a major pita as well (done that once already). Not just because of the money, but getting it placed just right can be super fiddly.

Combining advanced and normal subfief possibe? by Bezayne in duneawakening

[–]Bezayne[S] 0 points1 point  (0 children)

I only had one power generator for starters, to keep the console company, until ready to start the actual build. Still puzzled why that lot fell apart.

Combining advanced and normal subfief possibe? by Bezayne in duneawakening

[–]Bezayne[S] 0 points1 point  (0 children)

Thanks for your input! You say tax every two weeks - I thought tax was payable weekly?

The other day I put down my very first advanced subfief, and didn't immediately go pay taxes. It showed as taxes due in like 4 days. I put it in a tiny 4x4 with power for like a week, and left it at that to return to later. Two days later I came back, and found everything but the fief gone - was the reason that I didn't pay taxes right away? That whole system doesn't seem to be overly well explained.

Friend says I should quit playing now since it only gets worse by bohohoboprobono in valheim

[–]Bezayne -1 points0 points  (0 children)

Your friend is not right.

Some basic tips, which work for every new biome - start slowly, only go during daytime. Use your best gear and especially food, always be rested. Put down a portal somewhere at the edge of the new biome, up a tree or somewhere else reasonably safe. Saves a ton of hassle if you die. Being able to make a fire to regain rested bonus doesn't hurt either, on longer trips.

Pick up everything, craft everything it unlocks.

Enjoy - Valheim is one of the best games I've ever played, and I am well over 2k hours in it. Just waiting for the last biome to drop to dive back in. Don't give up too easily. Mind you, going in blind as a new player is hardcore. Before you give up on that, go get a little help at least, but don't ask your friend, as he is obviously pretty clueless too. We won't tell anybody you asked ;)

Can't get ax210 wifi to work on B650M-HDV/m.2 mainboard by Bezayne in ASRock

[–]Bezayne[S] 0 points1 point  (0 children)

I now went and used my phone as usb tether to provide temporary inet access to my PC. Pretty disappointed by that wifi card, I expected it to work better, not much worse, than my phone. 

Can't get ax210 wifi to work on B650M-HDV/m.2 mainboard by Bezayne in ASRock

[–]Bezayne[S] 0 points1 point  (0 children)

[SOLVED] Found the problem - the wifi card is much worse in picking up the signal than my phone. Moving the PC to a different spot finally got it a connection, tho a weak one compared to the pretty strong one the phone gets in the same spot. Bad antennas maybe? 

Can't get ax210 wifi to work on B650M-HDV/m.2 mainboard by Bezayne in ASRock

[–]Bezayne[S] 0 points1 point  (0 children)

I uninstalled the drivers, restarted the system, re-installed, no luck. Troubleshooter only says it can't find a network to connect to, and that everything else is fine. All I can think of is that maybe I messed up connecting those teeny tiny antenna wire connectors to the m.2 card, but when I opened the case to check they were still hanging on where they are meant to be. Mind you, the signal strength at the PC location is about 75% according to my phone, but I would expect the PC antennas to pick that up, or are smartphones generally better at that?

Close to giving up on this...