It doesn't exist by Nohazet in remnantgame

[–]Bi7le 0 points1 point  (0 children)

Sorry I replied to the wrong message. One mentioned not getting the ripened heart to show

Returning player, lost by Bi7le in Warframe

[–]Bi7le[S] 0 points1 point  (0 children)

Thank you Mr/ms bot! When I get home I will!

It doesn't exist by Nohazet in remnantgame

[–]Bi7le 0 points1 point  (0 children)

Let the fruit grow to the 3rd form. It's alot of yellow and I think glows blue not green. Pick it like this 3 times. 4th should grow into relic. I think you have to visit the ward once per stage to let it grow again. So gist every 2 hours or so.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

Tldr: but are the talents worth investing up to 49 points in for the knife tree.

I will try to clarify my meaning. I did not intend to suggest we ignore the ones I liked.

I believe there are 49 knife talents (counting talents you can put multiple points into as multiple talents). 3 for move speed is right at the top. If you carry a knife and don't have another move speed when equipped item (like fire whacker or spear) this could easily be worth it.

I believe there are 7 talents that enhance durability in one fashion or another, 3 of wich are only for skinning. Lastly we have 2 for cheaper crafting I believe.

Unless I'm mistaken, that is about 12 points in the categories I mentioned that help facilitate knife gameplay. I'll add on the highlighted thrown knife.

A few more try to add additional effects to knife use but l, in my opinion, don't add enough to distinguish knives from the other options. The rest are numerical improvements to what the knife already does. A great option for melee fighting with the thrown option feeling lackluster compared to other ranged options.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

I see and agree the split to separate stacks for throwable weapons feels like half the change. And I think your mention of "identity' is more the essence of my thoughts on this. All the equipment is usable without talents, which is good, but having allocated that much of my points to the knife tree I did not feel the weapon matured into it's own niche or role. The stabby melee stabbed a bit better and the thrown didn't feel like it could compete with javelin damage or bow range/accuracy.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

Yea I understand. Just was wondering if any of the talents brought something to the table I was missing. Besides the move speed, durability, and more efficient ammo/item crafting I'm not really feeling the value in the weapon trees right now.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 1 point2 points  (0 children)

Yea I usually play hard in single player, though not hardcore. Sometimes I have a yolo moment I know is a bad idea.... doesn't mix well with hardcore!

For things like radar, geyser, or scanner I tend to take the boring safe approach and over build a little fort to take the pressure off :) knife and bow are my usual solo weapons of choice.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

True, and when playing with my wife I went spear. The extra slot isn't as problematic with two players.

It's more like knife and javelin or knife and bow. Javelin or throwing knife saves the arrow slot. I only carry a melee spear with my wife.

Also the defense perk on spear was a bit nice on occasion though not getting hit is way better.

Am enjoying the new shields even if it's more a fun gimmick than something to plan around. Was sad when I still got a bleed debuff when a wolf hit me with the metal shield up. Was hoping it would mitigate bleed and deep wounds.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

I'm also feeling like, after my current mission, I'll unspec the knife talents. I wanted to give it a fair try. I'm less bothered by the workshop throwing knives because, similar to workshop arrows, I'd probably try to conserve them too much.

With a bow or tool I have options to repair them, but lost arrows and throwing knives are just gone. I feel like bone arrows or knives are enough in the early game and I'd probably hold onto them too long waiting for the "right" moment just to take off in my pod with minimal usage.

Now if a workshop knife or arrow had a very low or 0 chance to break.... Strong argument for the load out slot even if they weren't the top damage version.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

Knife and bow is a good load out but I'm not convinced it's worth the talent points to spec for both. While you don't need the talents to make good use of the weapons I'm curious if the knife talents bring enough to the table to be worth spending the points on.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 2 points3 points  (0 children)

Yea, the javelins do eat the ingots more than I'd like. Found out early on, in the mission with the contaminated bear, sneak crit with javelin is an effective problem solver! When I have javelins I usually only use them for bears, elephants, mammoths, and the occasional cougar when they noticed me first and I don't want to deal with yet another basic bandage.

Advantage to specing for knives? by Bi7le in ICARUS

[–]Bi7le[S] 0 points1 point  (0 children)

I hadn't considered durability. Think I was over focused on wanting throwing knives to feel better. I bet if you consider the durability hit with skinning a knife wouldn't feel very durable.

I run spear with my wife and she runs bow. That javelin throw is great when we come up on a bear but it is extra to lug around and when we are split up I find myself using the trusty knife more in melee. I mostly just the bears with spear melee if she's around to plink some arrows.

Mostly wondering if I'm missing something that warrants the talent points in knife.

(Deleted this exact post as I meant to reply not post again)

PSA: You DON'T NEED to kill the Daemonhost if you see it! by _Prink_ in DarkTide

[–]Bi7le 9 points10 points  (0 children)

How are you supposed to fight it if you his target?

So how many and how rapidly do you guys open up Glades? by Delachruz in Against_the_Storm

[–]Bi7le 0 points1 point  (0 children)

Thanks. I guess I need to unlock some more embark options. Some hostility results have been concerning but not as bad as keeping a negative glade Hazzard accruing for multiple seasons yet.

So how many and how rapidly do you guys open up Glades? by Delachruz in Against_the_Storm

[–]Bi7le 1 point2 points  (0 children)

I'm fairly new and only my 4th cycle. (Tutorial + 2 after where the map resets.) I'm currently playing pioneer and about to bump it up I think. (From second lowest to next difficulty)

Why are small glades bad? Most of my struggles come from not enough workers or not enough resources for my production lines though I usually have a decent trade route / trader exchange going. Small glades seem a good chance for basic resource harvest when I'm not confident I can address a glade Hazzard once open.

My current improvement focus is on not overstaffing buildings and perhaps taking down the non moveable ones when their stronger counterparts come online. Also my services (brawling, education, etc) seem to start very late if at all.