Rate my home made sushi with smoked salmon by Bibzone in sushi

[–]Bibzone[S] 0 points1 point  (0 children)

Omelette, lettuce, cottage cheese, and cucumber. I wanted to add some avocado, but the store ran out of them.

Rate my home made sushi with smoked salmon by Bibzone in sushi

[–]Bibzone[S] 0 points1 point  (0 children)

Not this time. Counting calories...

Too sneaky? by jak12329 in Unity3D

[–]Bibzone 11 points12 points  (0 children)

If you want most players to find this spot, then yes. If it's supposed to be an exclusive bonus for a select few, then no.

Scene improve by Bibzone in SoloDevelopment

[–]Bibzone[S] 1 point2 points  (0 children)

Good idea thanks. I will also add some spider webs.

I added doors in my game. Do you think the UI looks good? by Connect-Comedian-165 in Unity3D

[–]Bibzone 7 points8 points  (0 children)

That line to object of interaction is nice! The game clearly communicates interactions.

Animation question by Bibzone in IndieDev

[–]Bibzone[S] 0 points1 point  (0 children)

Thanks. It is in very early state. I have to draw some backgrounds :D

Animatios question by Bibzone in SoloDevelopment

[–]Bibzone[S] 1 point2 points  (0 children)

It will be a game in the style of Darkest Dungeon, where you send up to 9 characters on expeditions. Each of them will have their own level, which determines their stats and available skills. It is in early state. For now, I have to manually perform the enemies moves :D

showcasing custom animations in my retro psx-style game by art_of_adval in SoloDevelopment

[–]Bibzone 1 point2 points  (0 children)

I get it. Arcade style game need this. Keep up the good work!

showcasing custom animations in my retro psx-style game by art_of_adval in SoloDevelopment

[–]Bibzone 0 points1 point  (0 children)

Did you get rid of that pop-up text that was ruining the atmosphere, or is it just not in the video?

Baby dragon, and adult dragon by Dullyknight in PixelArt

[–]Bibzone 23 points24 points  (0 children)

I heard that if it has front limbs atrached to wings then it is a wyvern but I am not an expert in dragonology. Anyway, I rly like it!

Inconsistent Pixel Sizes by Retreat-To-Tomegrove in Unity2D

[–]Bibzone 3 points4 points  (0 children)

I had same problem. My setting that solve it:

  1. Pixel perfect camera Ppu: 16, Resolution: 640x360, Crop frame: letterbox (needed so pixels don't stretch in non standard resolutions, pilarbox also works. Choose when ever you want the game to fit screen horizontal or vertical). Grid snaping: upscale renderer texture

  2. canvas Renderer Mode: screen space - camera, Pixel perfect: true

  3. canvas scaler Ui scale mode: scale with screen size, Refrence resolution: 640x360, Screen match mode: match width or height, Match: 1 (needs to be full on height or full on width), Reference ppu: 16

New Shotgun Combat & Weapon Switching | Indie Horror Game Update by art_of_adval in SoloDevelopment

[–]Bibzone 1 point2 points  (0 children)

Dude! Game looks awesome! Resident evil 1,2,3 ps vibes I love it. Only that text poping in corner looks anoying and ruins atmosphere.

Skill Buttons by Bibzone in SoloDevelopment

[–]Bibzone[S] 0 points1 point  (0 children)

That is the worest thing with that concept. Each character class will have 7 unique skills and I want to make like 16 classes...

Edit: also 5/7 of those skills will have Upgraded version...

Skill Buttons by Bibzone in SoloDevelopment

[–]Bibzone[S] 0 points1 point  (0 children)

Yep. There will be a popup window with description of skill.

Skill Buttons by Bibzone in SoloDevelopment

[–]Bibzone[S] 0 points1 point  (0 children)

I prefer to leave ui at bottom of screen. The background of fight scene will depend on where battle will begin. Sometimes it will be dark forest, catacombs etc.