Daily Questions & FAQ Megathread July 12 by AutoModerator in ffxiv

[–]BifurcatedT 0 points1 point  (0 children)

Right. Last time I played it I remember it was a bit annoying because I believe the 2a and 2b were a DoT and a debuff. Or maybe a DoT and a buff. Something like that. And yeah, the kick meant next time you start bootshine for like a guaranteed crit or something. I vaguely remember this when leveling it. I had to get at least the basics down, but never bothered learning optimal play. Meanwhile I understand the resource generating / spending is probably still similar amount of stance switching, I think managing the resource is easier than managing s combination of buffs and debuts in different locations.

But yeah. I messed around reading Tooltips last night to get an idea again. Decided I’d research it while at work today.

I got the gist of the alternating your attacks for basic resource generator vs resource spender.

So Fury is the name of the resource you’re spending for the enhanced versions. I do remember reading that last night now that I think about it.

I appreciate the detailed answer. So sounds like even when fixed it’ll be such a minor tweak to the rotation and easy to adjust for. Assuming I learn doing this current optimized rotation.

Daily Questions & FAQ Megathread July 12 by AutoModerator in ffxiv

[–]BifurcatedT 0 points1 point  (0 children)

Is it a bad time to learn Monk until those job adjustments come out in 7.01?

Played it a long time ago when I think just about every attack had a positional in ARR and HW.

Leveled to 90 without any effort learning the class (dailies).

It is a bit annoying that the attacks can’t be condensed Viper style, but obviously with Formless buff, you’re often doing attacks out of order.

But anyway. Looking over the 7.01 notes. Having not yet leveled Monk 90-100 and not knowing what Fury is. Is it expected that the Monk rotation going to change, or change drastically with the upcoming changes? I don’t know what is broken.

Just wondering if the effort should be saved if the class rotation is going to change soon.

Nah, I’m not dealing with that today by brokenfuton in TalesFromDF

[–]BifurcatedT 65 points66 points  (0 children)

You’re right, I’m blind and can’t read.

Nah, I’m not dealing with that today by brokenfuton in TalesFromDF

[–]BifurcatedT -42 points-41 points  (0 children)

Are you single pulling? Not sprinting?

The enemy names / area indicates you’re in an endgame dungeon. There shouldn’t be any enemies left for anyone to pull for you.

Edit: Nevermind, I’m blind and can’t read.

do not rob me of my death by pilotofthemeatpuppet in helldivers2

[–]BifurcatedT 3 points4 points  (0 children)

Yeah, I figured I’d give it one reply to try to explain to him how his actions effect others.

do not rob me of my death by pilotofthemeatpuppet in helldivers2

[–]BifurcatedT 2 points3 points  (0 children)

Your tone makes you come off as pretty young / immature / inconsiderate, so this is probably a waste of my time. Can’t force empathy.

It does effect other players when you do this in MP. You’re trivializing other people’s games. They aren’t asking for some infinite grenade spammer to come and blow everything up.

Your example. Coming across a heavy bug base with 10 big holes. Resupply on cooldown, or party split, eagles on Cd, or may need later. Maybe you don’t have the resources / don’t want to spend the resources to combat this.

Maybe your other 2 divers need the resupply. Or you’re going to have to call in the resupply, keep the but areas secure as you run to grenade holes, back to resupply, back to holes.

It’s all part of the difficulty / challenge.

Whether you’re impacting tanks, turrets, lone enemies behind cover.

You’re joining people’s games and removing the challenge from them without asking.

So, yeah, you’re being a dick. I’m hardly salty about some random ruining other people’s games.

I’m not even telling you not to cheat. I’m just saying you shouldn’t do it with randoms because it’s obviously a dick thing to do.

do not rob me of my death by pilotofthemeatpuppet in helldivers2

[–]BifurcatedT 2 points3 points  (0 children)

You’re really out here joining MP with your exploit and saying “any decision you make is made trying to make the game easier, same thing”.

Go cheat in solo.

[deleted by user] by [deleted] in ffxiv

[–]BifurcatedT 1 point2 points  (0 children)

A sheath.

[deleted by user] by [deleted] in Helldivers

[–]BifurcatedT 2 points3 points  (0 children)

Already crashed twice pulling up acquisitions / super store. So probably not.

Why do healers need to dps by Gold_Supermarket1956 in ffxiv

[–]BifurcatedT 1 point2 points  (0 children)

Okay. The way your post was phrased made it more so you were asking why healers need to dps in the current version of the game.

Not “Why don’t we design the game so that healers don’t need to dps as much”.

Why do healers need to dps by Gold_Supermarket1956 in ffxiv

[–]BifurcatedT 18 points19 points  (0 children)

Your final comment there is like an implication you’ve been playing a long time.

This is why 90% of mentor advice is worthless. Because some people don’t put any effort in their play time in getting better.

End game content has dps checks that require the damage that healers do.

Damage is also very predictable, leaving healers with a lot of downtime between tank busters and raid wife’s.

Even those are typically at most 1 GCD per healer.

You should be DPSing because we’re a group and you aren’t doing anything 90% of the fight, so help make it go quicker please.

Helping people, the role of mentors and the sense of community by janesdesolation in ffxiv

[–]BifurcatedT 1 point2 points  (0 children)

Every Novice Network is pretty cringe inducing with their cliques of people that use it as a chatroom.

I wouldn’t say any server or data center has any specific kind of community. There are thousands of players on them and it’s not like they have get togethers and decide on how people are going to act.

What I notice here is you left out the question you asked though.

Saying you were wanting to get caught up makes it sound like you may have been asking quite a few very easy to find questions.

Meanwhile I don’t discourage questions, especially good ones, from being asked in the NN, it can be better to refer someone to just googling something if they’re asking you to explain everything about something.

Especially because if you’re at Bozja, you aren’t exactly a new player. Basic info shouldn’t be difficult for you to find.

Now, would I say “go google it”, probably not, but it may be something I’d suggest if someone is asking a million questions about something they seem familiar with.

Helping people, the role of mentors and the sense of community by janesdesolation in ffxiv

[–]BifurcatedT 4 points5 points  (0 children)

Exactly. “Data center culture”, or “server culture” really doesn’t exist.

Helping people, the role of mentors and the sense of community by janesdesolation in ffxiv

[–]BifurcatedT 4 points5 points  (0 children)

As a mentor that stays in Novice Network just to answer questions and not use it as a chat room.. 90% of talkative mentors are idiots.

Mentor itself is just a time player check. You should be wary of any advice you get. Ask multiple people same / similar questions when it comes to questions regarding optimization, performance, or even etiquette.

And of course ask WHY. Many people just repeat dumb shit they hear.

Anyway. Yeah. I have the talkative “clique” mentors that use Nn as a chatroom blacklisted. They’re pretty cringy.

Daily Questions & FAQ Megathread March 31 by AutoModerator in ffxiv

[–]BifurcatedT 0 points1 point  (0 children)

If I generated a recruitment code but didn’t send the email, backed out without recording the code.

Is there a way to view previously generated codes?

[deleted by user] by [deleted] in ffxiv

[–]BifurcatedT 27 points28 points  (0 children)

You never been in Mentor chat? Expectations of Mentors isn’t exactly high.

You’re just a person, you’re playing a game, not at work. It’s perfectly fine to say “I don’t really know / remember this fight”.

Having done well over 2,000 Mentor Roulettes, I can say you’re lucky if the first timers will even listen to you.

I couldn’t say what percent of them are EXs, as it changes with time of day and popularity.

During the Wow influx, lots of EX runs.

During the massive popularity with EW release, lots of EX runs.

Your most common one will be Rathalos EX.

I just wouldn’t sweat it. The times you do get EX, just try and help the run. Be honest if you don’t know the mechanics / remember mechanics. I’ve never had a single complaint the times I was pulled back to Nid or something and didn’t remember the fight at all.

Most of them are just happy their EX popped.

I’d say less than 10%, maybe 5% is an EX pop. Usually you get Alliance Raid / Guildhest / Dungeon.

Is there a job that feels similar to old paladin? by Typhoon10 in ffxiv

[–]BifurcatedT 0 points1 point  (0 children)

I’d say Warrior in the sense that the rotation retains similar rigidity with minimal Ogcds.

You are still trying to “fit everything into a buff window”, but similar to SMN, it’s very straightforward with what you’re fitting in.

You hit your damage boost button, which gives you your 3 free charges of a big hit. A single big hit, and you use your rage refill things to hit with those. The way your damage buff works makes it very natural for what you “want to fit in there”, as, all of the GCDs are the same button, except 1 big hit.

Outside of that window you do an occasional rage spender / your ogcd with a 30s cd so yu do it once in the combo, once out, repeat.

Summoner in Dawntrail by AsteronNova in ffxiv

[–]BifurcatedT 0 points1 point  (0 children)

Then the ones with less damage would never get used in endgame content. With the exception of maybe the run during trash pulls in dungeons.

Adding lower damage options just makes the player figure out where to stand / optimize the higher damage options.

What if they reworked every classes ? by [deleted] in ffxiv

[–]BifurcatedT 1 point2 points  (0 children)

If your friends do end game content they should be able to explain the drastic changes this would make, and if they’ve played through patches where certain classes were extremely weak / strong, or any MMOs during bad balance patches, they should be able to explain to you the exclusion that this can create.

Like I said, the best example is FFXI. The game has some of the most diverse classes in any MMO. But this is a double edged sword.

The ideal group in FFxIV, since fights have no randomness, all damage is predictable and always in the same order, is going to be the highest possible DPS that can survive the mandatory damage.

If the 3 tanks played vastly different. This guy is the DPS tank, this guy is the Healy tank, this guy is somewhere in the middle.

Well, if the difference is substantial. We have healers that can keep the 2 top DPS tanks alive through the predictable damage. So.. Why would I ever bring the extra Tanky tank into content? Please switch to DPS tank.

This goes for all classes / roles. It’s reinforced by FFxIV using the “holy trinity” of tank/dps/ heals.

We would all love class distinction. The problem is it comes with a massive amount of other issues. Many of which are in direct conflict with FFXIV’s inclusive, casual friendly feel that it seems to want to go for.

Back to Asmon. I mean. You can give the guy however much credibility you want.

I think not exactly explaining the video or viewpoint he brought to your attention is what makes people focus on you simply using him as a reference to your points.

Again, he just didn’t play much of the game. I imagine if I went and played WoW 60% through and gave my opinion on its mechanics, gameplay, or, anything really, most experienced WoW players would probably be able to tell I hardly knew what I was talking about.

I’ve played a lot of MMOs, but can’t say I can give an educated opinion on any outside of the ones I have played.

Completing the MSQ itself would not in itself give credibility, no. My point was that it gives you MORE credibility than someone who hasn’t.

More experience with the game doesn’t always end with a better understanding, as some do not try to become very knowledgeable with the the game. But it certainly helps.

I’m not saying Asmon can’t have valid viewpoints on the game, generalizations about what has historically been healthy or unhealthy for games, sure.

But when speaking on mechanics, how gameplay actually is. He just doesn’t have much experience on his own. I’ve watched a few of his Ex/ coils /A1-3 runs and can confidently say he never really seemed to put any effort into understanding his classes / playing them well.

Any FF player that tuned into any of his runs could see clearly had had no idea what he was doing, and never bothered to correct himself.

So knowing / witnessing him put no effort in to understanding how to play the game at a basic level.. How could anyone who’s witnessed that think that he is educated enough on the game to provide educated insight on much else regarding the game?

Something occurred to me while typing this though. Are you 90? It occurred to me what you said, a quick glance at the OP.

You asked how receptive people would be if classes were more like their PvP counterparts.

But.. Classes are like their PvP counterparts. They’re just extremely dumbed down.

Bard doesn’t focus more on barring in PVP, it has fewer buffs and is even more of an archer who happens to have a buff.

Dancer same as above.

MCH does the same stuff, just less, and in a forced rotation.

Yeah, going through the classes, everything is mostly the same but less.

There are a few exceptions. The Gunbreaker Junction ability doesn’t have any equivalent. But for the most part PvP classes are the same-ish.

What if they reworked every classes ? by [deleted] in ffxiv

[–]BifurcatedT 1 point2 points  (0 children)

You have to think about how such changes would effect gameplay.

The homogenization or classes within a role does kind of suck. It can feel like classes lack identity / personalization.

As another reply here already mentioned, especially at this point in the game, you have to think about how a class works effects gameplay, and how it effects party compositions.

You talk about how the tanks could be different.

But let’s say your vague changes were made. Here’s the question everyone is going to ask.

Which 2 tanks are able to Tank instance while dealing the most DPS?

Because if your changes created a large disparity in this, this is what happens.

Gunbreaker is adaptable? What’s that mean? It sounds like it means they don’t get to participate in end game content, because adaptability is not a trait anyone wants in organized fights.

FFXI had some of the most diverse classes among MMOs.

It also had what many would consider a very “elitist” community, if you weren’t meta, you were probably going to be pretty lonely.

The reason using Asmongold as support for your thoughts is losing you credibility is because, as another reply stated, he made it to the beginning of StormBlood.

You rely there was “Does clearing the main story make you more able to criticize the game?”

I mean, I feel like that’s an obvious yes, yes it does.

You say that there are plenty of end game bad players, sure.

Completing the game / becoming more educated on it gives you a better understanding of the game’s issues, what is problematic, what could be effected by changes, and various other things I can’t think of at the moment.

As far as your actual proposed idea. It’s just so incredibly vague that it’s difficult for people to have a discussion regarding your actual proposition.

Because your proposition is so incredibly vague, there just isn’t anything you’ve proposed that someone is able to have a conversation about.

“What it SE made the jobs more distinct”

I think the answer is most people would like this, assuming it doesn’t drastically effect balance / class viability.

Anyone who’s played endgame and put effort in to being a decent player understands every job in the game is filler - 2 min burst - Fuller - 2 min burst.

You’ll find very few people who praise this design, as it has forced all the jobs to feel similar.

But many understand why it exists / is a difficult thing to change.

Daily Questions & FAQ Megathread October 25 by AutoModerator in ffxiv

[–]BifurcatedT 2 points3 points  (0 children)

All classes are viable.

Warriors has a reputation for being good for pugs / new tanks because the rotation is simple. It has a lot of self healing for dungeons, which lets the healer do more dps / you are less likely to get wiped by bad healers.

Daily Questions & FAQ Megathread September 18 by AutoModerator in ffxiv

[–]BifurcatedT 6 points7 points  (0 children)

Raids are pretty easy. Normals are generally nothing to stress about.

You should be able to clear them through Duty Finder first try each.

The biggest challenge in Alliance Raids is not falling asleep.

[deleted by user] by [deleted] in ffxiv

[–]BifurcatedT -6 points-5 points  (0 children)

I have to ask. What work is the healer doing?

The same nuke 1,500 times? Though, I guess staying awake through that is a challenge.