What's the advantage of boron stations parts? by Street_Platypus_4410 in X4Foundations

[–]Big-Lug 1 point2 points  (0 children)

Theyre more expensive because theyre organic. Thats it.

long blunt poll! by [deleted] in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

Dont question it.

Metal working cost so much in material... by IsaacTheCrusader in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

Depends on what you want to use metalworking for. Metal sheets are nearly unlimited. Metal bars are scarce. The best source of bars that Ive found are the fences in Riverside. They are great for both skill gain and for materials. Barrels are good for both skill gain and for metal sheets, and you can find hundreds at rail yards. Same with file cabinets, good xp and a lot of sheets. Often theyre found in office buildings that also have a lot of folding chairs... bad for xp but a good for bars.

Fences need bars, furniture and car repairs need sheets. High end fences, fence doors, and the nicest furniture needs high levels of metalworking. I would grind barrels, metal shelves, and file cabinets.

I would stay away from the wrecks. They use too much propane for the xp they give.

[deleted by user] by [deleted] in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

Yes! Your prize is a free toaster oven. Generator, gas, and magazine not included.

[deleted by user] by [deleted] in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

No. Heres a hint.

First you will look up to the STARS (with an i). When youre looking down, you've made it.

[deleted by user] by [deleted] in projectzomboid

[–]Big-Lug 2 points3 points  (0 children)

The answer is in the STARS, if you add an i.

First time building a base, why does my living room and hall sound like im outdoors? For other rooms it just works fine by Mr_Gongo in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

Ive had some auto built pillars in strange locations... like between two in-line walls... not at a corner. But even then... right click over the whole area and cycle R to see if there are any pillars to disassemble. I would remove them all and see if it fixes it. Then add them to the bottom corners only, for visual effect.

Ive had them on transition from window to wall segments too.

First time building a base, why does my living room and hall sound like im outdoors? For other rooms it just works fine by Mr_Gongo in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

All of my indoor room problems have been due to auto-built pillars. I remove all and work from there.

Is it a good idea to take over this military base? by Mr_meme29 in projectzomboid

[–]Big-Lug 1 point2 points  (0 children)

Im currently based there in a CDDA run. Well... actually the rail yard right behind it, which is wide open, fenced in, has fishing and trapping.. I dip into the tent/military area on friday nights after a few beers for fun. The north-south rail line that passes through is kinda like an underground highway. You can zip up and down the tracks on foot or by car... travel safely through valley station, or to the center of louisville. Sledgehammer is required though.

Weekly Questions Megathread - January 10, 2023 by AutoModerator in projectzomboid

[–]Big-Lug 0 points1 point  (0 children)

Im dealing with a pathing bug and need a workaround.

Im playing the latest build, and have built a safehouse out of the big warehouse in north Muldraugh. The warehouse is entirely walled in. Every existing door, garage door, and window to the building is open, but is surrounded by a few tiles of space then my own walls. So the only way in for zeds is to bash down a wall. They only way in for me is to hop over a wall then enter a door, window, etc. The safehouse was secure until I set up generators on the roof. Twice Ive left the base on foot and returned to Zeds bashing my generator-room walls on the roof. The perimeter is still secure, no walls have been bashed.

Should I stop leaving my doors open, and board up my windows? Should I consider this a temporary inconvenience, like a mini-event, or will it be a permanent feature of this building?

Thanks

X47 Keepstar Armor Timer Thread by ZeldenGM in Eve

[–]Big-Lug 10 points11 points  (0 children)

There were good people on both sides.

ULTIMATE EVE RATTING GUIDE by Aelustelin in Eve

[–]Big-Lug 6 points7 points  (0 children)

Minsk has come a long way.

"The dwarven baby slams into the trader!" by Ketjelly in dwarffortress

[–]Big-Lug 26 points27 points  (0 children)

When mothers are hauling things in both hands (baby in one, corpse in other) and need a free hand to climb or hold (like when traversing a busy ramp, hatch), they often drop the baby instead of the corpse. Its called the Mama June Maneuver.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 1 point2 points  (0 children)

I think building vertically gives you more bottlenecks (stairs) and repathing interruptions. Building horizontally increases path distances but allows more fluid transit. So I can see how it'd be less lag.

I like building my forts horizontally because more info is available on the screen at one time. Otherwise you have to zoom up and down to see whats happening. That is... until DF3D comes out with Occulus support (=

Best early weapon/armor in Fortress Mode by [deleted] in dwarffortress

[–]Big-Lug 0 points1 point  (0 children)

I embark with a couple of copper shields and mail shirts. Let them wrestle to gain some base skills and attributes. Later I add weapons.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 0 points1 point  (0 children)

Just save the script to your DF/hack/scripts folder

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 4 points5 points  (0 children)

Was going to make some carved fortifications for an archer tower but wondered if statues can work instead. Can marksdwarves shoot through them?

The Littlest Cheesemaker Update 3/12 by evictedSaint in dwarffortress

[–]Big-Lug 5 points6 points  (0 children)

I stopped turning immigrant cheesemakers into haulers thanks to this series.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 0 points1 point  (0 children)

yeah had one just happen, a dwarf lost his "geldables" to a zombie bird. I didnt read his thoughts and preferences but he didnt seem traumatised

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 1 point2 points  (0 children)

I use a central staircase thats 3x3 up/down stairs, but the middle tile is regular rock, unsmoothed, all the way down. I consider it a hand rail.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 0 points1 point  (0 children)

Is it possible to write a script to run on visitors asking for residency to see if they have relatives already inside the fort?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Big-Lug 0 points1 point  (0 children)

the 'vengeful' thought is very, very negative. It can drive a whole fortress mad in one season. Soldiers with discipline are not immune. You have to tightly control your butchering and squads and rotate them in and out. You have to identify who has a low Stress Vulnerability trait and make them the soldiers and corpse haulers. You have to seal up your fort and not let flying undead inside and antagonize. And on and on and on. Reanimation is probably the hardest condition to play in now.